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Tinnus
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 LJP 1.0 (pre)RC3
« Thread Started on Apr 14, 2006, 4:31pm »

(pre)RC3 is released.

Binaries: http://lj.twg.org/ljp-1.0rc3.zip
Installer: http://lj.twg.org/ljp-1.0rc3-instaler.zip

(yes, "instaler" misses an 'l' but that's intentional. I forgot to put the 'l' in the file name and too lazy to fix it ;D)

No source as of yet, and I don't think I'm going to go through the effort of releaseing it for RC3 since I'm scrapping it all anyway ;D

Anyone that wants to play with it can get RC2's and wait for LJR to add anything.

Now about the release itself. I'm just releasing this now at the board for some preliminary testing... I made the files kind of in a hurry and I'd like to know if it's working OK. Note that as I said already, there's stuff SUPPOSED to miss, so basically I just want to know if every emulator works. I also know there's a "normal"-labeled popup in the config screen that I couldn't get rid of. Oh well, it just covers the "screen size" one, I bet you can change the screen size from within the emu ;D

So, DO NOT RUN AROUND TALKING ABOUT THIS YET. I'll do a day or two of testing, fix something if it needs so, then releasing RC3 for real.

edit: OK to run around now :)
« Last Edit: Apr 22, 2006, 11:03pm by Tinnus »Link to Post - Back to Top  IP: Logged

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 Re: LJP 1.0 (pre)RC3
« Reply #1 on Apr 14, 2006, 5:47pm »

does this require the use of UDMH, because I remember you saying that a new release wouldn't require it.
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 Re: LJP 1.0 (pre)RC3
« Reply #2 on Apr 14, 2006, 6:03pm »

/ me starts testing.. :)
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 Re: LJP 1.0 (pre)RC3
« Reply #3 on Apr 14, 2006, 6:04pm »

Uh, no, I just said I was working on it. This one still needs UDMH.

Everyone has UDMH already anyway :P
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 Re: LJP 1.0 (pre)RC3
« Reply #4 on Apr 14, 2006, 6:09pm »

ok thank you. do you still plan on implementing that aspect in the future?
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 Re: LJP 1.0 (pre)RC3
« Reply #5 on Apr 14, 2006, 6:22pm »

Let's say I'm still researching.
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 Re: LJP 1.0 (pre)RC3
« Reply #6 on Apr 14, 2006, 6:35pm »

configuration :
umdh 5.x
uncache
memunfragment
memory usage : 62.8/114.8Mo internal storage memory usage
ljp showing a "free ram" of 4682 K

Testing :
Nes works great, config files as well
Snes reset my tx whatever game i launch with asm mode
Snes works with C mode but reset on a second game launch (not doing this in rc2) and i have lots of "out of memory" after a soft reset and i cant play secret of mana (for example)
GB works great
GBC works great
*** reset my tx with 2mb roms
GENZ reset my tx whatever game i launch
GENZ work great in C mode.
NGP works great
SMS works great
GG also

(notice snes & genz works great with RC2, of course *** dont work with rc2 ;) )
« Last Edit: Apr 14, 2006, 6:40pm by angel »Link to Post - Back to Top  IP: Logged

...on the other hand using a banana might be a viable alternative.

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 Re: LJP 1.0 (pre)RC3
« Reply #7 on Apr 14, 2006, 8:05pm »

Uh? There's **? Nobody told me that :P

Now, seriously, AFAIK there's no *** in RC3 whatsoever!

Oh, and about memory: if LJP shows 4682, it means UDMh is not working right--go to its settings and put some crazy value like 20MB (50MB). That way you'll force it to read the highest value possible.
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 Re: LJP 1.0 (pre)RC3
« Reply #8 on Apr 14, 2006, 8:07pm »

Grr, made some huge cleaning in the memory, removed some games, with 65.8Mo/114.8 Mo i can run in asm mode both snes & genz and play secret of mana as well.

a thing i noticed :
free ram : 4701K
i launch a game and quit
free ram : 3491K

is there a memory issue ?
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...on the other hand using a banana might be a viable alternative.

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 Re: LJP 1.0 (pre)RC3
« Reply #9 on Apr 14, 2006, 8:18pm »

Maybe. But the weirdest thing is UDMH seeming to not work... it should show around 18M as on my LD (with 50M setting in UDMH).
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 Re: LJP 1.0 (pre)RC3
« Reply #10 on Apr 14, 2006, 8:50pm »

angel are you SURE your using UDMH right?

o Go into UDMH
o Click Config
o Click Add and add LJP
o Select LJP and Click Modify
o Check 'Clean up for this app' and set the 'K of dynamic memory' to: 19260
o Hit Ok, Hit Done, Check 'Enable'
o Try LJP again


UDMH is working completely normal for me in RC3

Hope this helps you out. :)
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 Re: LJP 1.0 (pre)RC3
« Reply #11 on Apr 14, 2006, 9:34pm »

If the DBCache is full, even UDMH can't make a miracle...
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 Re: LJP 1.0 (pre)RC3
« Reply #12 on Apr 14, 2006, 10:04pm »

there's no *** in RC3 right? that's waiting for LJR.
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 Re: LJP 1.0 (pre)RC3
« Reply #13 on Apr 14, 2006, 10:06pm »

No there is no :) but its easy to test.
put a rom in a zip, and try to launch it.
while it not works, there is no *** :)

Edit :
I have dbcache, uncache, memunfragment and udmh configured at 20mb, i also had defragmented my tx with a hard reset last week.
Now it works, but as ever, the memory managment of ljp is something very random ;)

Edit² : whatever value i enter in udmh, ljp still show 4696 and around.
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...on the other hand using a banana might be a viable alternative.

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 Re: LJP 1.0 (pre)RC3
« Reply #14 on Apr 14, 2006, 11:50pm »

I had same problem on my LD with memory: LJP reported me around 4MB of memory while UDMH was set to 50 MB.Palm reseted on startup of any SNES game. When I unchecked "Clean up for this app" in UDMH, LJP reported around 19MB free mem and I managed to get few games working.
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 Re: LJP 1.0 (pre)RC3
« Reply #15 on Apr 15, 2006, 2:03am »

Configuration :
SONY Clie NX73V & NX80V
NX73V UDMH 5.3
NX73V Memory Usage : 9500K/10109K
NX73V LJP Memory Showing: 9499K

NX80V LJP Memory Showing: 7903K

Testing :
SNES: Working (NX73V needs UDMH to run SNES games, and rarely starts the game at all)
GB/GBC: Working
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 Re: LJP 1.0 (pre)RC3
« Reply #16 on Apr 15, 2006, 5:00pm »

I think this version is the most stable yet on T3. Great job on recoding! No UMDH needed for T3.

(Free Ram display 10871K)

I did a full reinstallation. Delete LJP folder on my SD.

Snes (Smoothing: fast | Display: x1.25 | Frameskip: Auto | Sound on: 22Khz)
Secret of Mana (40-50fps)
Secret of Evermore (40-50fps)
Final Fantasy III (50-60+fps)
Killer Instinct (50-60+fps)
Super Mario Allstar/World (50-60+fps)

Gens (Smoothing: fast | Display x1.25 | Frameskip: Auto | Sound on: 22Khz)
Ultimate Mortal Komb)at (55-60+fps)
King of Fighter '98 (45-60fps)
Super Street Fighters II (Error)
Mega Bomberman (50-60fps)
Sonic the Hedgedog 3 (50-60fps)

WS (Frameskip: Auto)
Final Fantasy II (58-60fps)

Nes (Smoothin: Slow | Display: x1.25 | Frameskip: Auto | Sound on 22Khz)
Kirby's Adventure (60+fps)
Super Mario 3 (60+fps)
Fire Emblem Gaiden (60+fps)

GB (Smoothing: HQ2X | Display: X2 | Frameskip: Auto | Sound on: 22Khz)
Harvest Moon 3 (55-60+fps)
Legend of Zelda: Oracle of Time (55-60+fps)

NGP (Smoothing: HQ2X | Display: X2 | Frameskip: Auto | Sound on: 22Khz)
Baseball Star Color (50-60fps)

SMS (Smoothing:Slow| Display: X1.25 | Frameskip: 3 | Sound on: 22Khz)
Incredible Hulk (55-60fps)
Ninja Gaiden (55-60+fps)
OutRun 3D (55-60+)

GG (Smoothing: HQ2X | Display: X2 | Frameskip: 3 | Sound on: 22Khz)
Sonic the Hedgedog: Triple Trouble (55-60+fps)
Wimbledon (45-55fps)
Fatal Fury Special (55-60+fps)

Cool work ;D
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 Re: LJP 1.0 (pre)RC3
« Reply #17 on Apr 15, 2006, 6:01pm »

Thanks, it seems it's OK to do an official release. :)

Now, about UDMH and memory, it's funny how you must play around with the settings until it works for you. I must turn "clean up" on here :)

LJR will probably do the UDMH-like stuff internally so this kind of trouble will not happen...
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 Re: LJP 1.0 (pre)RC3
« Reply #18 on Apr 15, 2006, 6:56pm »

WAIT A MINUTE TINNUS!!!!!!!!!!!!!!!!!!!!!!

I have a zire31, and major issues, probably an installation problem though(with the user (me)). I can't see the menubar/footbar/toolbar/bar at the bottom of the screen during emulation. If I tap it though, it still does commands. Am I missing a file or something?

Also, I have tried to figure this out, but I can't so I am going to bug you with it. The VMM (Virtual Memory Manager) from PalmGear seems to do the same as UDMH, except it has to be implemented in the code of your app. Like I said, I have no clue what this is though, so don't scream at me.
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 Re: LJP 1.0 (pre)RC3
« Reply #19 on Apr 15, 2006, 7:10pm »

SNES (the only emu i use) is drama, UDMH can't fix it and only out of memory. I got i running once after like 10 resets, but we knew that :P The crowd is happy so now the long wait for LJR has begun.
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 Re: LJP 1.0 (pre)RC3
« Reply #20 on Apr 15, 2006, 9:03pm »

I think rc3 should force lower case letters for everything.
At first It was due to my OCD. But now Ive found an actual
problem where if the filename is all UPPERCASE (like palm sometimes
wants to make it) and you try to 'Load' a Save, your save states will not
be there. You have to launch the game and then load the state.

:)

more later.. so far so good. :)
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 Re: LJP 1.0 (pre)RC3
« Reply #21 on Apr 15, 2006, 9:33pm »

On my LifeDrive, SNES emulation resets when entering into options during the game (LJP options, not game itself). Apart from that, emulation seems to be stable and enough fast for comfort playing.
My settings:
-UDMH 5.3
-50000 KB
-unchecked "Clean up for this app"
-DbCacheTool
-Clear type: Sync
-Auto clear: OFF
-App Stop: checked
-Ctrl tap: unchecked
-Ask at softreset: off
-Clear at softreset: on
-Free < 8M
-Max < 8M
-LD CPU Speed (overclock for LD)
-CPU Speed: 520 MHz
-LJP
-Show RA: 19645 KB
-Video: Smoothing: Fast
-Video: Display 1.25x
-Video: Frame skip: Auto
-Video: Fast sprites: on
-Video: Transparency: on
-Video: Renderer: Fast
-Audio: Sound: on
-Audio: Freq. 22KHz
-Other: CPU Core: ASM

Any advice for more speed?
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 Re: LJP 1.0 (pre)RC3
« Reply #22 on Apr 16, 2006, 4:55am »


Quote:
Thanks, it seems it's OK to do an official release. :)

Now, about UDMH and memory, it's funny how you must play around with the settings until it works for you. I must turn "clean up" on here :)

LJR will probably do the UDMH-like stuff internally so this kind of trouble will not happen...


I cannot wait for LJR so that I can delete UDMH and not have to deal with those settings. Tinnus is the man.
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 Re: LJP 1.0 (pre)RC3
« Reply #23 on Apr 16, 2006, 1:34pm »

Hi Tinnus..
Have noticed a problem when running genz on T3...
The games will run in C core mode but when i try to run them in ASM i get a fatal exception and have to reset.
Could this be an installation problem as it works fine in RC2 ?
I am only asking as ASM runs the games smoother on the T3 and C core is very jerky..
Thanks for you're excellent program mate...
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 Re: LJP 1.0 (pre)RC3
« Reply #24 on Apr 16, 2006, 2:44pm »

pickme: no idea about the beltbar issue. It would take some time to find out I think, so just try to live without it for a while :)
(not sounding greedy, but remember the idea is not to fix small bugs)

Also about VMM, I've already gone there and answered here: that method wouldn't work with LJP.

voodoo83: Yes there seems to be a memory problem with the in-game menu that eats memory each time you click a button. I'll scrap all that menu code ;D

dodgygeezer: dunno. I'll try on my LD later as I don't have any Gens roms now. Is the Fatal Exception labeled as something or just "Fatal Exception"?

Now about LJR: I'm getting closer to a SDL NES alpha... sounds quite useless, doesn't it? :) I'll release those little teasers once in a while, so just keep cool, it won't be a long, boring wait :)

(I'm finding out there's lots of stuff to change internally in the NES module though! Wow. :) Quite fun looking at it so deeply too. Found out it actually uses MemSemaphore in the PPU init function...)
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 Re: LJP 1.0 (pre)RC3
« Reply #25 on Apr 16, 2006, 3:00pm »

Thanks Tinnus for your reply.
The Fatal Exception is not labelled...
I will try a reinstall to see if that cures the problem with gens..

Also a message to Faster90..
How do you get these frame speeds on your T3 with those settings?
Especially Snes and Gens, it is imposible without running Warpspeed or another overclocking program!!
Also what core setting did you use to test Gens roms as C core is extremely jerky with the settings you have provided....
Thanks...
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 Re: LJP 1.0 (pre)RC3
« Reply #26 on Apr 16, 2006, 4:36pm »

P.S.
In VGS emulation, on some games you cannot start them with the buttons..
Like Spinvaders were you can select level of difficulty but cannot start the game.
Cheers anyway Tinnus for all your hard work...
I have tested all other emulators on my T3 and all seem to work very well with most roms i tried...
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 Re: LJP 1.0 (pre)RC3
« Reply #27 on Apr 16, 2006, 5:50pm »

LJP is finally working again on my NX60 with this new release. I was able to run almost all the emulators. The only problem I am having is that the device crashes whenever I want to go back to the launcher using the on-screen menu. The only way to go back without a reset is by pressing a lot of buttons at once until the "exit emu?" option appears.

NES runs perfectly (even with sound enabled, which was a problem for Clies using MCA), with GB the sound is choppy but apart from that runs great, NGP also runs OK and Genesis is a little slow (using C core).

I tried running SNES using both ASM and C cores but I had no luck (it is the only emu that I haven't been able to test). I am using UDMH and getting about 9100k heap but I keep getting the "out of memory" message (I have tried with "clean up for this app" option checked and unchecked).

BTW, in order to be able to run LJP on an NX60 the beltbar option has to be disabled.
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 Re: LJP 1.0 (pre)RC3
« Reply #28 on Apr 16, 2006, 6:24pm »

;D small bug? Beltbar missing is small? ;D Lol, I can deal with it for awhile, since I used RC2 so much I could list the order of the beltbar buttons, and there exact location in my sleep. sheesh, small bug...........
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 Re: LJP 1.0 (pre)RC3
« Reply #29 on Apr 16, 2006, 9:28pm »

LJP with no UDMH.... :-)


mmmmmmm... That'll be like Christmas all over again.
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