zaoin
New Member
Posts: 5
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Post by zaoin on Jul 12, 2008 19:06:01 GMT 1
(Sorry for my english) Here my suggestion: I have a Zodiac. And as everybody knows the analogic is not quite good for emulators. But I play quite well. There are some games that are more difficult than others. Thanks to the great LJP I can assign the dpad to action button in Zodiac. Is it possible that in the next version of LJP, it has an option to invert the screen? Then I could play with actions buttons to the left. Is it very difficult to do ? Please! Anyway thank you very much for LJP!
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Post by metaview on Jul 12, 2008 19:11:00 GMT 1
Well I thought Tinnus already implemented it years ago?
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zaoin
New Member
Posts: 5
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Post by zaoin on Jul 12, 2008 22:14:35 GMT 1
Well I thought Tinnus already implemented it years ago? Where? Is that flipping option? It doesn't work. (I don't undertand what flipping is)
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Post by Tinnus on Jul 12, 2008 23:12:18 GMT 1
I think it should work for NES. I remember doing some stuff just for NES back in RC3, but that might have been lost depending on which version of the code Metaview got, can't remember if it was the real RC3 or something older/newer.
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zaoin
New Member
Posts: 5
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Post by zaoin on Jul 14, 2008 19:06:23 GMT 1
I think it should work for NES. I remember doing some stuff just for NES back in RC3, but that might have been lost depending on which version of the code Metaview got, can't remember if it was the real RC3 or something older/newer. It works! Thanks! ;D I had tried that flip option but no in NES. Super Mario for NES is playable now. (I didn't know that I could delete roms from LJP! ) A few suggestions: - Why only for NES?
- Why only in the gfx menu? In video preferences better.
- Use the function button in Zodiac to switch between emulators in LJP. This would make Zodiac with broken touchscreen usable for emulators.
Anyway thanks again.
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Post by Tinnus on Jul 15, 2008 0:44:15 GMT 1
It's implemented as badly as it is because back then I implemented some stuff just for testing in the NES module only. Never got around to properly incorporating it in other modules or polishing since I moved to LJX since then.
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zaoin
New Member
Posts: 5
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Post by zaoin on Jul 15, 2008 10:31:23 GMT 1
It's implemented as badly as it is because back then I implemented some stuff just for testing in the NES module only. Never got around to properly incorporating it in other modules or polishing since I moved to LJX since then. Ok. I hope Metaview someday apply these sugestions to LJP.
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Post by coder12 on Jul 15, 2008 13:50:32 GMT 1
Actually, the flipping works in other modules too, like ngp.
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Post by redodoragon on Jul 29, 2008 16:58:13 GMT 1
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