|
Post by Tinnus on Feb 1, 2008 19:15:52 GMT 1
Just find me a shop that sells them ;D
|
|
|
Post by tgwaste on Feb 1, 2008 19:18:27 GMT 1
how hard can it be to find a cell phone charger? do you live in the middle of nowhere or something?
|
|
|
Post by Tinnus on Feb 1, 2008 20:54:51 GMT 1
Not a cellphone charger, a Palm charger. Thing is, there are lots of cellphone stores near me, but none of them sell Palms anymore (actually my LD was bought at one of those). I should check other malls closer to the center of the city when I go there, but I always forget to Anyway, at least I'll do something else now. Who knows, maybe a launcher
|
|
|
Post by tgwaste on Feb 1, 2008 20:58:46 GMT 1
Anyway, at least I'll do something else now. Who knows, maybe a launcher excellent idea! how much does it cost to ship one to you from the PalmOne site? I would be happy to help with that expense.
|
|
|
Post by _Em on Feb 1, 2008 21:23:50 GMT 1
Tinnus: are you on 120VAC with US-style 2+ground prong wall outlets? If so, if shipping isn't too expensive to Brazil, I'm sure someone would be willing to send you a charger.
|
|
|
Post by Tinnus on Feb 1, 2008 21:47:02 GMT 1
I'll try and remember to check out more shops over here first, thanks a lot for the offer edit: found one online, should get it in a few days
|
|
|
Post by samphex on Feb 2, 2008 1:33:19 GMT 1
you know there is a charger adapter that can use mobile phone plug and just adapt to palm(or was it treo?) I have one and it really helps. OR, you can get an app that allows you to use the usb cable to charge your palm.
|
|
|
Post by tgwaste on Feb 2, 2008 1:52:05 GMT 1
well if hes using a treo, the usb charger is the only way to fly
|
|
|
Post by Tinnus on Feb 2, 2008 2:35:33 GMT 1
It's a LD. But it's solved already anyway, thanks again for all the offers and support
|
|
|
Post by Tinnus on Feb 2, 2008 19:06:26 GMT 1
Bad news: I'm having a terrible time converting the SNES module because it's completely bloated with palm-specific code. REALLY. So my first new option will be to get the newest version of Snes9x and try to use it. This may be good since it will bring new bugfixes and all, but it's a lot more bad than good since all of the optimizations in LJP (and believe me, it's a LOT) will be lost edit: another idea, maybe better, would be to use the code from SnesPSP_TYL, which *should* me more loosely attached to the platform, but even then it may be too much tied to the PSP. Let's see what works best... not to mention the SNES is a complicated mess to emulate, and Snes9x is not the most beautiful framework in the world.
|
|
|
Post by icefire on Feb 2, 2008 23:01:48 GMT 1
ZSNES?
|
|
|
Post by Tinnus on Feb 2, 2008 23:18:47 GMT 1
Not an option. ZNES is mostly written in x86 assembly code, which obviously won't work in anything else but PCs. (as mentioned here a few times)
|
|
|
Post by samphex on Feb 3, 2008 3:39:45 GMT 1
are thee any other snes emulators you can port? OR are you just going to try to port the psp one?
|
|
|
Post by _Em on Feb 3, 2008 7:04:11 GMT 1
He's trying to port SNES9x, which is the only truly portable SNES emulator (the only one that counts anyway). Of course, there might be another ARM-based emulator that isn't fully portable, but then that wouldn't work with the whole idea of LJX.
|
|
|
Post by elpoco on Feb 3, 2008 12:36:32 GMT 1
Maybe you could take a look at the emulators on GP2X. There's PocketSNES2, a mixture of SquidgeSNES and PocketSNES (both are port from SNES9X), there could be some ARM optimizations inside.
|
|
|
Post by Tinnus on Feb 3, 2008 16:16:57 GMT 1
There are enough ARM optimizations in the one from LJP, believe me I might have another try at it today, if it doesn't work I'm moving on to trying TYL.
|
|
|
Post by Tinnus on Feb 4, 2008 2:21:23 GMT 1
|
|
|
Post by _Em on Feb 4, 2008 20:37:00 GMT 1
? Samphex, I suggest you use the search feature to look for "firestorm" on these forums. Firestorm is a closed-source commercial travesty.
|
|
|
Post by Tinnus on Feb 5, 2008 15:50:28 GMT 1
News here: the NGP module just got fully implemented with sound, bells, whistles, SRAM, etc. And it's better than the LJP one since I re-did the port from the newest neopop source code. For one, you can go further than the first stage in Sonic I've been bumping my head over a color conversion problem or the past 2 days, turns out I was looking in the wrong place, hehe Anyway the only thing that's still to be sorted now is the save states, for some strange reason the saved and loaded states are not the same Kudos to the neopop developers though, the code is very well written, commented, and portable Anyway after that, I must implement SNES (which will be a PITA), Atari 2600 and TG16. TG16 will also come from a new codebase (probably one for PSP). Atari 2600 might be the same as LJP or I might get a new codebase as well since the one in LJP has been hacked 3 or 4 times already by different frameworks. After all of those (hopefully including SNES) I might add Colecovision or something along these lines. What do you think? I'm pretty sure the Colecovision has some weird input devices and stuff like that, so maybe it's not very well-suited for our purpose? Any other consoles you'd like emulated? (hint: no PS1 or GBA. Any suggestions must be below these )
|
|
|
Post by tgwaste on Feb 5, 2008 16:42:19 GMT 1
PS2? j/k guitar hero on your palm.. wh00p!
|
|
|
Post by Tinnus on Feb 5, 2008 17:06:53 GMT 1
Imagine how you'd hold the thing.
What about Guitar Hero on iPod touch? So you can draw all the frets in the screen. Would be awkward to see the notes at the same time though ;D
|
|
|
Post by samphex on Feb 5, 2008 17:44:42 GMT 1
gameboy. snes.(holds all my favorite games)
|
|
|
Post by Zer0linK on Feb 5, 2008 18:05:25 GMT 1
no guitar hero on palm, you need a multitouch screen.
|
|
|
Post by countbuggula on Feb 5, 2008 18:10:31 GMT 1
N64 is below PSX and GBA, right? Just kidding, I know better. I remember trying to play Zelda64 on a Pentium II without decent 3d acceleration (had a crappy $10 glide card). Let's just say we're better off without it. Someday we'll have decent PSX emulation in the palm of our hands, but just with full-speed SNES with sound via Lightspeed I've opened up so many new games to play that it'll keep me busy for a good long time (Just beat Super Metroid for the first time, working on Secret of Mana now. Next...Lufia maybe?). Keep up the good work. I don't know how much LJX will affect us in the short term as LJP does the job pretty well, but knowing that if and when the new PalmOS comes out (or ALP or whatever else we end up having to switch to if Palm dies) we'll still be able to enjoy our favorite games is great piece of mind.
|
|
|
Post by _Em on Feb 5, 2008 18:12:19 GMT 1
OK... here's my list of suggestions: Sega Master System Sega GameGear Atari Lynx Sega Megadrive/Genesis MSX/MSX2 (Tinnus should be familiar with these, even if nobody else is Atari 5200 Atari 7800 Mattel Intellivision Commodore 64 Games System (console version of the C64 - cart system, no keyboard) Amstrad GX4000 Magnavox Odyssey^2 Sam Coupe Sinclair Spectrum Want me to link these to open source portable emulators for each platform?
|
|
|
Post by countbuggula on Feb 5, 2008 18:17:26 GMT 1
Zer0linK wrote: Not without 3d acceleration, no. Until we start seeing devices running this isn't not gonna happen. At least not with current clock speeds. edit: Erg! the guy deleted his post while I was trying to reply to it! Well for those who missed it he was asking about N64 emulation. edit2: Muahaha! Nothing stays deleted from me!
|
|
|
Post by contradude on Feb 5, 2008 18:27:27 GMT 1
I second _Em's list. I'm really looking forward to LJX and I hope you'll at least make a port for my poor Zodiac 2... Although I guess I could live with just having it on my 'modern' 755p. lol
|
|
|
Post by countbuggula on Feb 5, 2008 18:49:56 GMT 1
I suppose you could probably make an N64 emulator that could run decently on one of these.
|
|
|
Post by contradude on Feb 5, 2008 19:08:31 GMT 1
while we're on a tangent, the pandora project has a pretty good shot (if it comes to market the way it sounds it will) at a n64 emulator
|
|
|
Post by Zer0linK on Feb 5, 2008 19:09:47 GMT 1
Zer0linK wrote: Not without 3d acceleration, no. Until we start seeing devices running this isn't not gonna happen. At least not with current clock speeds. edit: Erg! the guy deleted his post while I was trying to reply to it! Well for those who missed it he was asking about N64 emulation. edit2: Muahaha! Nothing stays deleted from me! hahaha, I deleted it cause I read your previous post. thx for answer
|
|