|
Post by bl@ckm@ge987 on Jan 25, 2006 1:19:46 GMT 1
Alright, I'm just saying, T,Y and L are working pretty hard on their emu, and they want to keep it above the rest (though there isn't really any competition ). Being a computer science major, its must not be that easy.
|
|
|
Post by corona on Jan 25, 2006 6:05:19 GMT 1
Alright, I'm just saying, T,Y and L are working pretty hard on their emu, and they want to keep it above the rest (though there isn't really any competition ). Being a computer science major, its must not be that easy. No competition eh? Maybe Ys unofficial snes9x will come back to bite us all in the ass some day! They what will you say!!?
|
|
|
Post by bl@ckm@ge987 on Jan 25, 2006 21:26:51 GMT 1
Maybe, you never know.
|
|
|
Post by brunni on Jan 26, 2006 22:01:09 GMT 1
Playing MP3 during a game? By the way, could you also add the possibility of launching a PSP game in a small window while SNES is still running? I often want to play Lumines in 160x90 within two F-Zero slopes... >_< More seriously, I agree that deleting a save state would be a very nice feature (especially for guys who have a 32 MB stick). Anyways, excellent work
|
|
|
Post by corona on Jan 26, 2006 22:53:05 GMT 1
Just wondering, where is Thunder? What has he contributed to the emulator? Im not picking him out here, I just am curious. We all know Laxer and Yoyo are working constantly on TYL, but what did Thunder do to deserve his name in the title? Did he give birth to Yoyo and Laxer? Is he your daddy? Is he MY daddy? Why am I rambling on about stupid questions?
|
|
|
Post by wantan on Jan 26, 2006 23:09:51 GMT 1
there's no stupid questions... there's stupid people... ;D
|
|
|
Post by zshadow on Jan 27, 2006 1:57:14 GMT 1
Just wondering, where is Thunder? What has he contributed to the emulator? Im not picking him out here, I just am curious. We all know Laxer and Yoyo are working constantly on TYL, but what did Thunder do to deserve his name in the title? Did he give birth to Yoyo and Laxer? Is he your daddy? Is he MY daddy? Why am I rambling on about stupid questions? you are stupid, annoying, and funny all at the same time.
|
|
|
Post by jetkey885 on Jan 27, 2006 20:24:14 GMT 1
here's a problem i always have and want to suggest improving if not already ...
my problem is i use the D-pad for all my games and never the thumb stick, only to get into main menu. i often, when pushing down on the D-pad, end up hitting the thumb stick too, causing problems with my game play. i think it'll be best solve by using remappable button combo's to access the menu and other added feature like NesterJ, that would be another nice feature to add.
|
|
|
Post by corona on Jan 28, 2006 1:26:58 GMT 1
I do beleive that feature is already in TYL. If you don't like the analog stick getting hit, you can unmap it and then your problems go away. However, you won't be able to use features very well when that happens. Whatever you decide to unmap, will be unusable without a remapping. I suggest you simply teach yourself to avoid hitting the analog stick.
|
|
|
Post by socalforever on Jan 28, 2006 5:22:17 GMT 1
I always thought it would be awesome to be able to remap the menu function to the home button and have the option to use both the d-pad and the anub for movement. Personally, I always leave the frameskip to auto and its the best. Alternate control option maybe?
|
|
|
Post by corona on Jan 28, 2006 8:41:11 GMT 1
My personal most wanted feature, is simply to acheive full emulation. Hopefully, the new modifications to the sound emulation will increase speed quite enough to run my fav games. Kirby Superstar, Mario Kart and Mario RPG have always been my favorite snes titles. (among others) and I've always wanted them portable. Since dragging a Snes and television around is inconvenient, I decided to opt out for Sony's PSP (which I was told could run emulators from launch) So I pick up a PSP and low and behold, it runs emulators alright, at like 15 frames per second!!
And then TYL came out and partially saved my life. Not quite full emulation, but close enough!!
|
|
miemt
New Member
Posts: 39
|
Post by miemt on Jan 28, 2006 11:56:56 GMT 1
Enhance Graphics and Filter
|
|
|
Post by Tinnus on Jan 28, 2006 18:47:34 GMT 1
"enhance graphics"?
|
|
|
Post by jetkey885 on Jan 28, 2006 22:26:18 GMT 1
I always thought it would be awesome to be able to remap the menu function to the home button and have the option to use both the d-pad and the anub for movement. Personally, I always leave the frameskip to auto and its the best. Alternate control option maybe? i've tried unmapping the thumb stick with only the menu still functioning but i think socalforever have a better idea to solving the issue; moving the menu to one of the lower button.
|
|
|
Post by bl@ckm@ge987 on Jan 28, 2006 22:44:41 GMT 1
Instead of using the Home button, just set it to the note button.
|
|
|
Post by jetkey885 on Jan 28, 2006 23:37:35 GMT 1
as long as the menu is moved then i'm alrite. it would be really cool to be able to use both the D-pad and thumb stick for games....just like NestJ.
|
|
|
Post by socalforever on Jan 29, 2006 4:28:41 GMT 1
To add to what I said, I had this revelation while trying to play Street Fighter Alpha 2 and the D-Pad isnt sensitive enough to register connected keystrokes. Turbo could be remapped to the note button, leaving you to change frameskip and muting to the menu. I think after this next release the frameskip changing will be more defunct.
|
|
miemt
New Member
Posts: 39
|
Post by miemt on Jan 29, 2006 7:16:55 GMT 1
"enhance graphics"? Output Image Processing ;D
|
|
|
Post by laxer3a on Jan 29, 2006 8:41:23 GMT 1
Hum... I dont think so This is software post processing, and this can VERY expensive in term of computation.(why not a lanczos filter ?) The only one we already support is the hardware bilinear filtering because the hardware does it for us. I dont think it is worth spending time on software filtering. IF one want to have so, take the source of the version 0.1, change the concerned part and give us the code, then we will consider integrate it. Actually I would say so with the key request and such stuff... Yoyo and I are mainly focus on feature that could bring more speed to the emulator now... All fancy features about key, post processing and stuff like that could be done by everybody outthere. One may not agree with me, but as I have personnally a few time to spend on this PSP project these days, I am mainly focusing on the core stuff.
|
|
|
Post by Tinnus on Jan 29, 2006 16:41:09 GMT 1
miemt: nope, that's not possible. These filters are for 2x sacaling ONLY. There's Scale2xSaI for arbitrary dimension but it is VERY, and I mean VERY slow. Too slow to be usable.
|
|
|
Post by stealthcp on Jan 29, 2006 19:11:46 GMT 1
Hmm... Wouldn't a simpler solution be to put on the radio? Or if you're out, plug in your MP3/CD player? I think we need to focus on game enhancing features first before implementing extras. I seriously need a setting file for each game whether or not to load speedhacks, as FF2 freezes in battle when they're loaded.
|
|
|
Post by jetkey885 on Jan 31, 2006 0:55:50 GMT 1
will the next release actually happens within two weeks.....or will it be another 6 months....lets hope that there's cheat support for this release.....waiting seems forever.
|
|
|
Post by prettzv on Jan 31, 2006 9:07:11 GMT 1
I just want to see what these guys ahve as a suprise. This will be something to see...
|
|
|
Post by corona on Feb 1, 2006 4:59:04 GMT 1
Everyone is waiting for TYL to surge out of the darkness and take its rightful place as best homebrew for PSP. Right now everyone is gawking about Quake and Doom, but thats just because their bored. The real meat and potatoes has historically been sitting in the mighty doom cannon known as "TYL" As soon as the next version is released, doom on EVERYTHING!! Now I'm gonna go kill some Metroids.
|
|
g00gy
New Member
Posts: 30
|
Post by g00gy on Feb 2, 2006 9:23:22 GMT 1
will they ever be able to implement analog on the emulator becuase the D-pad its hard to press diagonal
|
|
|
Post by yoyofr on Feb 2, 2006 11:22:44 GMT 1
you can already use analog : go in the menu and redefine input for up,down,left & right on the analog stick. but you'll have to remap the menu to one of the other button (for example the pad).
|
|
g00gy
New Member
Posts: 30
|
Post by g00gy on Feb 2, 2006 17:18:41 GMT 1
nice il try it thanx for the info
|
|
|
Post by jetkey885 on Feb 2, 2006 21:12:15 GMT 1
most of us would love to beable to use both the D-pad and thumb stick to control movements in games instead of one or the other. some games works better with the D-pad than the stick and likewise the other way around.
|
|
blou
New Member
Posts: 26
|
Post by blou on Feb 3, 2006 0:32:53 GMT 1
yoyo, that it seems to you this backgorund eboot when the emu is selected?
|
|
|
Post by corona on Feb 3, 2006 4:53:58 GMT 1
most of us would love to beable to use both the D-pad and thumb stick to control movements in games instead of one or the other. some games works better with the D-pad than the stick and likewise the other way around. Have you noticed that Yoyo implemented a function in 2c that allows you to save different settings for different roms, well it just so happens that it also saves key mappings for individual roms.\ That means, for example, if you were to map the analog stick for Street Fighter 2, then you can simply save those settings and enjoy the analog every time without having to remap all the time. This feature was probably made to prevent us from ever needing to use both analog and d-pad for movement. So, if you are having annoyances with your control schemes, I suggest you just save settings for individual roms, it saves me a world of time, so I definatly suggest you at least try it out.
|
|