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Post by cmspalm on Apr 23, 2006 9:00:33 GMT 1
for treo 650
pxaclocker overclock LJP @468 there's a small difference in performance at 507 but @ that setting it always crashes and resets
udmh enabled LJP- 65k
smoothing- fast display size- 1 frame skip- auto
fast sprites checked
cpu core- asm
sound quality 44k, sounds way too cheasy at lower settings
sw2 fast sprites on transparency on smoothing 1 fullscreen off
chrono trigger is still awesome
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Post by sweteg on Apr 25, 2006 20:24:17 GMT 1
Great settings, works very well. I ended up using SW1 so I could turn on transparency and fast sprites.
Ex. In FF III, turing on SW2 only allowed for transp. to be on, but not fast sprites. By doing so, when you are in battle and when one attacks, the hit damage is behind the enemy where you can't see it. But when I changed it to what I mentioned in the first sentence, it was fixed.
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Post by zeitgeist on May 11, 2006 4:26:16 GMT 1
Where is the fast sprites setting? I have a 650 as well. I don't run it with smoothing and at "1x" size. It goes slow at any bigger or if I have smoothing. I don't know where the cpu core setting is either...
I did set-up UDMH 5.3 config to have LJP to "show 65k of dynamic memory..." though I have no idea what it does.
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Post by metaview on May 11, 2006 7:46:23 GMT 1
Well, 65k isn't much :-) I would recommend something like 8 or 10 MB, as this is almost the max physical memory available, dyn + DBCache. Normally, apps would only get reported the size of the free dyn. Mem. With UDMH, you can also use the free DBCache as dyn. Mem. But it does not alter the number of free bytes the OS reports until, you assign a specific amount of memory to the app, then the OS will always report this free amount, regardless if available or not.
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