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Post by anonymous on Jul 14, 2006 19:32:18 GMT 1
Hi, I own a Palm TX and so far ljp has worked great aside from a few soft resets now and then. But a few games on the snes such as Mario RPG that have worked for some people haven't for me. They load up without reseting, but the screen is black besides some randomly (depending on the game) coloured lines that appear. The only snes game which has consistently reset without any errors is Tales of Phantasia. (not really sure why, could be memory-related?) Gameboy has worked perfectly except the Zelda - Oracles games show the starting screens and then go black.
I was also wondering whether it would be that hard for me to go into the source code and have ljp to look in the Palm's memory for ROMs. I have limited programming knowledge, but I can use C fairly well. Or is there even some other way to do it? Perhaps make the PDA think that it has a memory card...
PS: Great job Tinnus, Yoyofr and everybody else!!
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Post by JeremySmith on Jul 14, 2006 22:57:38 GMT 1
To get Mario RGP working you need to use the C CPU Core. To get the Zelda games working you have to have the sound turned on. Hope that helps with that problem.
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Post by Tinnus on Jul 15, 2006 4:00:33 GMT 1
For storing games on internal, you can't simply "tell it to look" because the internal partition doesn't use a normal (FAT-like) filesystem like the card does... ie you can't store FILES in it, only Palm databases.
However, there are some apps (Softick RAM Drive IIRC) that emulate an expansion slot using your internal memory.
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Post by anonymous on Jul 15, 2006 21:14:31 GMT 1
I've read about using the C CPU core, and tried it, but it still doesn't work :S.
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Post by Tinnus on Jul 16, 2006 3:18:34 GMT 1
Try sound ON.
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Post by anonym0us on Jul 16, 2006 3:43:00 GMT 1
Okay, Zelda works great, thanks.
If you mean try Mario RPG with the sound on, that doesn't help either.
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Post by JeremySmith on Jul 17, 2006 16:34:53 GMT 1
Are you getting any error messages? Do you have UDMH? Maybe this will help. These are the settings I'm using for Mario RGP. Video Smoothing: Off Display Size: x1.25 Frame Skip: 9 Transparency on Renderer: Fast Audio Vol: 0 Sound: On Freq: 11Khz Other CPU Core: C
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Post by anonymous on Jul 18, 2006 21:07:36 GMT 1
No options that I try will allow Super Mario RPG to work on my Palm. The ROM works fine on my computer's emulator though.
I got a file system working on my z22, but I had to use Resco Explorer's file association and a hotsync to transfer the files. When I finally launched the rom, it crashed and the screen displayed a pattern of random colours which it always does in situations where my TX would reset. I'm assuming that this is do to a lack of 8-bit colour support. Is this a feature that could ever be implemented? (PS: It was a GBC ROM)
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Post by Tinnus on Jul 25, 2006 1:20:22 GMT 1
How did you get a file system working? Softick RAM drive or something?
Getting LJP to run well in a z22 is though considering the state LJP is in currently...
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