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Post by laniru on Feb 3, 2005 15:05:21 GMT 1
Palm: Zire 71 Hacks: UDMH Launcher: None I can get gameboys and gamboy colors to work.. but I haven't had any luck with snes. It keeps giving me the out of memory error and ends up crashing everytime I try to run a game. Even with UDMH enabled. Has anyone gotten the zire 71 to run snes games? Also, what settings would you recommend? Should I be using C or ASM? is one better for palms with less heap? And what should I set for frameskip and all that? Sorry to ask so many questions. This emulator has me really excited at the possibility of playing snes on my 71.
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Post by Tinnus on Feb 3, 2005 15:34:13 GMT 1
Free up more RAM... I recommend 10MB or more, specially for large games. Adjust the frameskip during the game so you can test them all and see what fits you best Use ASM. It'll be a lot faster.
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GoDz
New Member
Posts: 21
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Post by GoDz on Feb 3, 2005 18:49:11 GMT 1
Any one haveing problems using the save function in LJ ?
i have a zire71 and i use UDMH
i get an error message saying : application "LJP" has requested a 65536-byte non-movable chunk from the dynamic hesp, and the system is unable to satisfy that requset.
and then it resets..
thanks in advance.. .:GoDz:.
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Post by Lehrmos on Feb 3, 2005 19:59:18 GMT 1
I have only had my palm zire 71 since 27th november. I have installed ljp and i thinnk the work done so far has been brilliant... The only problem i have is that when playing a snes game it freezes if i tap the screen and when that doesn't happen it will freeze if the game runs for more than a minute with a fatal exeption. Im using UDMH and have about 11mb free...
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Post by DefaultGen on Feb 3, 2005 23:10:52 GMT 1
Hey, how'd you all get LJP working on your Zire 71s? I put everything on my card which leaves me with about 10.1mb free. I use UDMH. The only prog on my palm is ZLauncher, should I get rid of that? I've tried with and without UDMH. When I use it I get a Fatal Exception. When I don't use it I get 'Error while loading PNO' I have about 900k Free Ram when i dont use UDMH though... Any help please? Any one haveing problems using the save function in LJ ? i have a zire71 and i use UDMH i get an error message saying : application "LJP" has requested a 65536-byte non-movable chunk from the dynamic hesp, and the system is unable to satisfy that requset. and then it resets.. thanks in advance.. .:GoDz:. Edit: Ok I got it working. Now I have your problem. I hard reset so there 11mb free. I doubt I can free enough to save.
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GoDz
New Member
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Post by GoDz on Feb 4, 2005 15:25:46 GMT 1
exactly.. but i dont think i has anything to do with us haveing not enough free space, since the problem occurs also when loading from an ingame save (the ingame saving works fine) i had played chrono trigger until i found a savespot. i saved, when i tried to start chrono trigger the next day, i got the error message when the game was finnished with the intro (and, maybe, was trying to read from the save-file) hope this gets fixed in the next version. edit: the saving works fine in the gameboycolor module..
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Post by Tinnus on Feb 4, 2005 16:40:07 GMT 1
Chrono Trigger is 4MB... so it already takes a huge amount of RAM (add to this the entire module size, the emulation data, etc. and you're out of RAM). Try saving with smaller games, it might work.
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GoDz
New Member
Posts: 21
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Post by GoDz on Feb 4, 2005 17:24:41 GMT 1
it didnt work with breath of fire either (1.5MB)
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Post by DefaultGen on Feb 4, 2005 22:43:43 GMT 1
Yea, it's probably a memory issue. I can save in GB too... but i use other emus for GB
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Post by Tinnus on Feb 4, 2005 23:04:48 GMT 1
Yea, it's probably a memory issue. I can save in GB too... but i use other emus for GB You shouldn't. LJP is the best among them all (in every aspect including speed and excluding game genie support).
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Post by DefaultGen on Feb 6, 2005 4:38:43 GMT 1
You shouldn't. LJP is the best among them all (in every aspect including speed and excluding game genie support). I use Firestorm for GB. I just think it looks nicer overall. I use NesEm for NES because it runs faster and supports sound on my Zire
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Post by Tinnus on Feb 6, 2005 4:44:10 GMT 1
Wait, LJP supports sound on the Zire 71.
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Post by DefaultGen on Feb 6, 2005 15:44:35 GMT 1
Wait, LJP supports sound on the Zire 71. It's choppy though and NesEm runs anything on NES at 0 FS (LJZ is only 1 or 2... but yea, ill prolly use it for everything if I get a Zod)
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Post by Tinnus on Feb 6, 2005 17:46:30 GMT 1
It's choppy though and NesEm runs anything on NES at 0 FS (LJZ is only 1 or 2... but yea, ill prolly use it for everything if I get a Zod) Weird, it sounds perfect to me and faster than NesEm. Not to mention that LJP supports a lot more mappers (I've yet to find a game that's not supported; however, my favorite games don't run on NesEm).
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Post by DefaultGen on Feb 7, 2005 0:32:06 GMT 1
Weird, it sounds perfect to me and faster than NesEm. Not to mention that LJP supports a lot more mappers (I've yet to find a game that's not supported; however, my favorite games don't run on NesEm). LJZ does support more mappers. I play all my hacks on it Super Zelda Bros!! Are you saying it sounds perfect on your T|E or a Zire 71. Cause a T|E has twice as much ram.
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GoDz
New Member
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Post by GoDz on Feb 7, 2005 1:42:44 GMT 1
i just hope they can fix it in their next version, because this bug renders the snes-module unusable for zire71 users
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Post by Tinnus on Feb 7, 2005 2:00:25 GMT 1
Are you saying it sounds perfect on your T|E or a Zire 71. Cause a T|E has twice as much ram. Whatever, they're identical except for memory. And memory doesn't make the sound worse... Actually it cannot have any effect on sound whatoever. Don't you have anything running in the background?
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GoDz
New Member
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Post by GoDz on Feb 7, 2005 2:41:34 GMT 1
we are not talking about the sound.. if you have not noticed, this tread is not about sound. it is about LJP on Zire71
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Post by Tinnus on Feb 7, 2005 13:43:47 GMT 1
We're talking about the sound on the Zire 71, so that should be on topic. He said sound on his Zire 71 is bad, and I'm trying to find a reason for this.
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GoDz
New Member
Posts: 21
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Post by GoDz on Feb 7, 2005 16:02:09 GMT 1
anyways.. he seems to be perfectly happy using nesem.. the real problem for the zire71 users is the "save/load"-snes problem, since this is the only snes emulator (at least to my knowledge)
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Post by Lehrmos on Feb 8, 2005 13:42:50 GMT 1
Palm: Zire 71 Hacks: UDMH Launcher: None
Using the snes module i can only get 22 fps with the sound off. ind using UDMH i have around 11-12mb free ram. Is there any way to get this to run better???
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Post by Tinnus on Feb 8, 2005 16:25:39 GMT 1
Have you tried messing with the settings? Try Frameskip: 2 or 3, 4 if you're desperate for speed (but it looks ugly) Renderer: Fast Fast sprites: on Transparency: off (turn on if you have graphical glitches) and make sure you don't have any program running on background like a music player and SPECIALLY a keyboard driver. Oh, and use an overclock tool like Lightspeed ( www.clievideo.com) because 144 Mhz won't take you very far. (you can overclock up to 192 MHz)
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Post by Lehrmos on Feb 8, 2005 21:58:22 GMT 1
The overclock software doesn't seem to do a lot... and doesn't it overheat the processer... It still only runs at about 26 fps now...
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Post by Tinnus on Feb 8, 2005 22:11:40 GMT 1
The overclock software doesn't seem to do a lot... and doesn't it overheat the processer... It still only runs at about 26 fps now... I can guarantee you (from the developers themselves) that your CPU won't blow if you put it at 180MHz. Altought that's the default 'max' value, you can use the arrows to get the clock up to 192 MHz, which is considered "unstable" by the developers but I have used it since LJP got the SNES module with no problem. In fact, the default speed for the TI OMAP CPU used in the Z|71 and the T|E is 175 MHZ; PalmOne underclocked it to save battery. It's not likely you'll cook your CPU anyway, there are no report of damaged PDAs due to overclocking up to date. Altough you can fell your fingers a little warm when overclocked. (not that the CPU would *over*heat; it just gets a little more heat, which is normal for a CPU, but in normal conditions you can't fell it because it's lower)
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Post by morristhecat on Feb 14, 2005 20:49:19 GMT 1
I can't get any modules to work on my zire71 & hope u guys can help.
I enabled UDMH. Shouldn't the free memory in the launcher window reflect how much ram free I have, rather than say 900k which I assume is the heap. I actually have much more ram free than that - about 6mb. Therefore I don't think UDMH is working properly. Is this the reason I can't get any modules to run? Thanks.
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Post by yoyofr on Feb 15, 2005 13:43:25 GMT 1
Did you activate UDMH ? check it by launching UDMH and look at the bottom lefthand corner.
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GoDz
New Member
Posts: 21
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Post by GoDz on Feb 15, 2005 17:23:08 GMT 1
yoyofr: do you think the savel/load bug will fixed in the next version? i sure hope so.. the game runs so well, its a shame not beeing able to use the emulator because of this bug.'
thanks for a great program
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Post by morristhecat on Feb 15, 2005 18:09:02 GMT 1
Yes, UDMH is activated. I will re-install it - maybe that will help. Reinstalled it to v1.9. Made sure it was activated. Still get only 930k free in the launcher window. Doesn't look like UDMH nor LJP is going to work for me.
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s19locke
Junior Member
I am a TREASURE HUNTER, not a thief
Posts: 85
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Post by s19locke on Feb 15, 2005 18:23:01 GMT 1
try going into UDMH and altering the memory it show for LJP. go UDMH, then config, then add scroll down till you see ljp, tap on it, in the show .... K of dynamic memory tap on the .... and set to 999999 then check it by going to modify ljp and it should have increased the memory availbe to its max hope it helps
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Post by JeremySmith on Feb 15, 2005 18:35:28 GMT 1
Yes, UDMH is activated. I will re-install it - maybe that will help. Reinstalled it to v1.9. Made sure it was activated. Still get only 930k free in the launcher window. Doesn't look like UDMH nor LJP is going to work for me. How much free space do you have on your palm? That's one of the things that determines how much more "Ram" UDMH can create for LJP to use.
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