|
Post by hansschmucker on Jul 12, 2007 23:27:05 GMT 1
|
|
duo31
New Member
Posts: 7
|
Post by duo31 on Jul 12, 2007 23:36:02 GMT 1
just curious, what is the hidden categories drop down menu for? aaa bbb ccc unarchived
|
|
|
Post by tgwaste on Jul 13, 2007 0:15:42 GMT 1
i *think* that was put there for a future function to have different roms in different directories under Roms for each console.
I could be wrong though.
|
|
|
Post by hansschmucker on Jul 13, 2007 0:51:33 GMT 1
I might be mistaken, but I think it was enabled in the past... but even if I'm right, the fact that nobody remembers it means that it's probably better to have it switched off than on.
|
|
|
Post by hansschmucker on Jul 13, 2007 1:17:20 GMT 1
BTW, I just tried the keyboard support on my Belkin IR keyboard (both in LJP and ZDoomZ) for the first time.
Sadly, it doesn't work... with the driver disabled, nothing happens. When it's enabled the Zodiac locks up silently as soon as LJP asks me to press a key. (It's the same with IRKeyb1 and 2)
|
|
|
Post by _Em on Jul 13, 2007 7:21:33 GMT 1
Hans: you need to do what I did and submit the IR profile for the device I submitted the profile for the devices that use the IrDA.prc driver. Check the bug on Mantis and use the IRMonkey tool there to record and submit the profile for your device
|
|
|
Post by metaview on Jul 13, 2007 8:39:08 GMT 1
_Em: Does it work btw.?
|
|
|
Post by hansschmucker on Jul 13, 2007 9:45:42 GMT 1
OK, here's the profile. It works at 9600baud . The first code is KeyDown, the second one KeyUp. The keys are sorted by line, left to right:
|
|
|
Post by mrpropre on Jul 13, 2007 14:55:48 GMT 1
Thanx for this update metaview.
Would it be possible to switch and save the GFX engine in custom game files?
|
|
|
Post by metaview on Jul 13, 2007 16:49:01 GMT 1
It probably would, but I don't understand what you want :-)
|
|
|
Post by _Em on Jul 13, 2007 16:56:21 GMT 1
Haven't had a chance to check yet, but I'll probably check tonight (tomorrow morning your time). Hopefully I didn't make any typos
|
|
|
Post by metaview on Jul 13, 2007 17:12:01 GMT 1
As I don't care about the key name, it's ok from your site. Now let's see I didn't made a mistake... Hans: your keyboard is kind of more difficult, as it seem to have no real frame start sequence to detect. But we will see. What about the memory stick, do you have one (64MB?) over or shall I go and buy one, when I'm back home?
One more. the .ini files should stay compatible between the versions (starting from rc3), at least I will try it.
|
|
|
Post by _Em on Jul 13, 2007 17:23:11 GMT 1
Actually, I meant typos in the key values; I might have put a few 8's instead of B's.
|
|
|
Post by hansschmucker on Jul 13, 2007 18:41:42 GMT 1
Oops... sorry Henk, I've forgotten all about it... I'll send it out tomorrow...
About the keyboard... no, I couldn't find a start sequence, but does it make any difference? I mean, as long as some outside signal doesn't accidently hit such a sequence, there shouldn't be a problem...
|
|
|
Post by _Em on Jul 13, 2007 19:12:29 GMT 1
Hmm... I can't seem to find the "custom INI" alert anywhere in RC8. All my ROMs are zipped; could this have an impact?
|
|
|
Post by metaview on Jul 13, 2007 20:16:26 GMT 1
Nope, you see it in dark blue just after the screen goes black to start the ROM. Hans: It's worthwhile if you have lost some bytes and start in the middle of a sequence. But probably there are some bits which indicate the right byte:
A 4241 C1C1
0x42 doesn't have a meaning for me 0x41 is keydown, 0x41 | 0x80 is the keyup for this key, which is repeated 2 times. Well it makes sense :-) The code is even the ASCII-code of the key. I will add it when I'm back in 2 weeks.
Regards Henk
|
|
|
Post by mrpropre on Jul 13, 2007 23:36:08 GMT 1
Everytime I launch a game, I have to switch the GFX engine to SW1 or SW2.
Would it be possible to save this parameter in the custom .ini ?
|
|
|
Post by hansschmucker on Jul 13, 2007 23:39:44 GMT 1
Whenever you change an option ingame, it's not going to be saved... just change it in the launcher's options tab and you'll be fine...
Also, if you have set up a custom ini for a game by hitting the System button while a game is selected, the game options will override the system options... you have to delete GAMENAME.INI in the Roms directory to remove that override.
|
|
|
Post by _Em on Jul 14, 2007 0:26:24 GMT 1
The issue is that there is no option in the options tab to change between SW1 and SW2.
I've just discovered something else while looking at this: You can switch between platforms while changing settings in the game-specific mode. This means that it is possible to save an INI file tied to, say, an SNES game that happens to be a GB config. Might have something to do with the error someone was reporting last week. I think that menu should be disabled when in game-specific config mode.
I also think it would be useful to change the colour of the "System" button if the selected game has its own INI file. The debug message goes by too fast for me to see it.
|
|
|
Post by hansschmucker on Jul 14, 2007 0:32:09 GMT 1
The naming is not consistent, but it's there: Renderer:Fast=SW1 Renderer:Exact=SW2
|
|
|
Post by _Em on Jul 14, 2007 19:30:23 GMT 1
Ah; that explains it!
Oh and Metaview: I tried out the keyboard2 system... Unfortunately there are two issues (I'll try to remember to add them to the bug tracker). 1: the keyboard is quite sensitive, so in the setup, the same key gets assigned to 3 items unless you're REALLY light on the tap 2: once in-game, the game appears to use the hardbutton config, not the keyboard :\
|
|