|
Post by arognlie on Feb 19, 2005 20:02:11 GMT 1
First off, this is awesome. I've been running a pay-for NES emulator, and LJP works even better!
One thing that I did notice is that on my Treo 650, some button combinations result in the emulator (NES emulator) think that a different button has been pushed.
My input configuration is: Up: up Down: down Left: left Right: right Start: hard 1 (phone) Select: hard 2 (calendar) A: hard 3 (messaging) B: hard 4 (power)
I noticed that if I'm holding up, but my finger also presses the center button (not mapped), then press B (typically the fire button), the emulator acts as though I had pressed Start. And if I press down and my finger is hitting the center button, and press B, the emulator acts as though I had pressed Select.
I can avoid this most of the time by being careful about where my finger is on the directional pad, so it's not very serious, but I figured I'd report it anyway.
Great piece of software! Can't wait to see the next version!
|
|
rick
New Member
Posts: 35
|
Post by rick on Feb 19, 2005 22:39:31 GMT 1
I noticed this as well. It typically causes the game to pause.
|
|
s19locke
Junior Member
I am a TREASURE HUNTER, not a thief
Posts: 85
|
Post by s19locke on Feb 22, 2005 18:19:40 GMT 1
I used to have this problem but I didn't have to press the center button and It has not happened since the new beta has come out. The problem is how the keys are assigned. For example on the nes module b was assigned to 00000010 and up was assigned to 00000002 and whenever I would press them together The game would think I was pressing the start button which is assigned to 00000020 which i belive is a simple missunderstanding or 2 * 10 = 20 but like I said the problem dissapared whenever I got the new beta.
|
|
|
Post by arognlie on Feb 24, 2005 1:04:12 GMT 1
Well, I'm running .7 and see it. Is that the latest? Also, it seems that each time the list of available ROMS is displayed, the launcher loses 1K of RAM as shown by the free RAM display.
|
|
|
Post by JeremySmith on Feb 24, 2005 1:33:38 GMT 1
Well, I'm running .7 and see it. Is that the latest? Also, it seems that each time the list of available ROMS is displayed, the launcher loses 1K of RAM as shown by the free RAM display. Yeah .7 is the latest (as of 2-23-05). That's weird that you're losing 1k of Ram when the Roms are displayed. I noticed the same thing using the Palm Simulator with version 6.1 of the PalmOS. I wonder if it has something to do with version 5.4 of the OS or later? (Treo 650 comes with 5.4)
|
|
|
Post by Tstrokes on Feb 24, 2005 16:53:31 GMT 1
I wanted to test out LJP in the 6.1 Cobalt simulator before I put it on my treo. (I have a Treo 650.) Jeremy, I was wondering how you got it up and running in the simulator. ~~tj8~~
|
|
|
Post by JeremySmith on Feb 24, 2005 17:39:26 GMT 1
I wanted to test out LJP in the 6.1 Cobalt simulator before I put it on my treo. (I have a Treo 650.) Jeremy, I was wondering how you got it up and running in the simulator. ~~tj8~~ I wasn't able to run a game in the simulator but I was able to bring up the launcher. But the launcher was having the problem that you described about losing ram. I'm sorry if I got your hopes up. Tinnus explains why you can't run the games here yoyofr.proboards44.com/index.cgi?board=general&action=display&thread=1108748491&start=3
|
|
|
Post by Tinnus on Feb 24, 2005 17:54:59 GMT 1
He only managed to run the launcher. You can't run the normal version of the LJP modules in the simulator. (you'd need a special version, compiled to a DLL file with MS Visual C++, blah blah blah. Just try it on the actual device. It shouldn't hard reset on you at first, but if you're paranoid about this, just make a backup. It's good to have a backup anyway...)
|
|