w4r10
New Member
Posts: 29
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Post by w4r10 on Apr 18, 2005 23:04:08 GMT 1
if ZdoomZ was the base of MyUAE (an Amiga emulator) where could be used, what other emus could be using this base... maybe a TI92 emu? or anybody could explain... why yes o why not... or just comment...
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Post by Tinnus on Apr 18, 2005 23:46:25 GMT 1
I'm using it for Duke3D.
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s19locke
Junior Member
I am a TREASURE HUNTER, not a thief
Posts: 85
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Post by s19locke on Apr 19, 2005 23:00:06 GMT 1
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w4r10
New Member
Posts: 29
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Post by w4r10 on Apr 20, 2005 8:37:15 GMT 1
I have contacted PPC VTI emulator author, he claimed to be working on the palm version, but when I asked him he told me that he abandoned the project because of palm os limitations... also he says he is waiting for cobalt to appear to restart the project... I hope being still alive then... Duke3d is great Tinnus... thank you for your work... what else to be done with this framework?
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Post by metaview on Apr 20, 2005 19:15:46 GMT 1
The reason for us to use this framework is: it will allow us to go beyond the Palm OS limitations.
Regards Henk
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Post by pdamonkey on Apr 21, 2005 8:42:44 GMT 1
Is there any more news on the ZDuke3D Tinnus? If you need any beta testing let me know.
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Post by Tinnus on Apr 21, 2005 12:25:44 GMT 1
I'm currently working on LJP to gain more knowledge with yoyo's framework and Palm OS programming in general. You don't have Duke3D yet, but now there is an SMS emulator.
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w4r10
New Member
Posts: 29
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Post by w4r10 on Apr 21, 2005 19:11:03 GMT 1
It fells funny when I think that my old 286 didn't run none of these games (quake,doom,hexen) ------------------------------------------------------------------ for example if we have the NEOGEO SPEC's Specifications: Processors: Motorolla 68000 (12Mhz, 16-bit), Z80 (Zilog-80a 4Mhz, 8-bit) Resolution: 320x224 Color Palette: 65,536 Maximum colors on-screen: 4,096 Maximum sprites on-screen: 380 Minimum sprite size: 1x2 Maximum sprite size: 16x512 Maximum amount of game planes: 3 Sound Channels: 4-FM synthesis, 7-Digital Internal, 3-PSG, 1 noise channel RAM: Internal RAM: 64kb, Video RAM: 68kb, Z80 RAM: 2kb Memory Card: 8kb or *68-pin JEIDA ver.3 spec memory Could a NeoGeo Emu be done using yoyo's (just for example...) Tinnus you are logged... I'll be waiting your answer... thank you. I will try 0.91T now... bye
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Post by Tinnus on Apr 21, 2005 19:32:23 GMT 1
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w4r10
New Member
Posts: 29
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Post by w4r10 on Apr 21, 2005 21:13:41 GMT 1
yeah that's a good emu for the moment but for zodiac... my question wasn't good i guess.... (I'm waiting palmmame for T|C, i will love VILMOS then)
but... what are the limits for yoyo's framework and what could be emulated with this.... and do zdoomz and LJP use the same architechture? could be implemented a gbA/NEOGEO/other system emu (why yes... why not)... a DOS emu would be cool also...
Ps. I'm not really looking for an special emu, and I'm not trying to convince anyone to program an emu, it's just purely informative.
Lastly... are you a programming engineer or something related? or where did you learn CW? any good tutorial? so starters?
Danke Schön<br>
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Post by Tinnus on Apr 21, 2005 23:22:08 GMT 1
Virtually anything could be done with yoyo's framework. And to learn PalmOS programming and CW, my tutorial was LJP. (adding the filters was my test )
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