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Post by redundant on Sept 27, 2005 15:00:02 GMT 1
Hey Yoyo, Thanks for all the great work! I have truely enjoyed it. I wanted to ask you if you have been keeping up with the 2.0 buffer overflow work, and if you think that your PSP programs can be adapted to use it? Although I am a programmer, I haven't been studying up on the PSP enough to know yet... ( I've been on dead brain vacation for more than a few months. Sigh... ) Any news is good news! PS: I forgot to mention, bummer about Zodiac, but they had the business sense of a horsefly! ( I had two Zodiacs - the first got stolen - but I got them initially because of LJZ )
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Post by craig588 on Sept 27, 2005 22:32:54 GMT 1
There isn't any way to acess the hardware of the PSP directly (AKA kernel mode) so anything made will be very slow. Also, you only have 64KB of memory to work with so that rules out almost all emulation possibilities.
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Post by craig588 on Sept 27, 2005 23:29:59 GMT 1
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Post by lapinbionic on Sept 28, 2005 14:58:35 GMT 1
It works but it's not sonyxteam work, yoshihiro just helped mph
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