siso
Junior Member
Posts: 56
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Post by siso on Oct 5, 2005 18:51:14 GMT 1
Hi, is possible a porting for psp?
But 166 mhz is indispensable for a decent speed.
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Post by Tinnus on Oct 5, 2005 21:28:54 GMT 1
166? It probably needs HW acceleration to run at that speed.
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Post by craig588 on Oct 5, 2005 21:57:02 GMT 1
It just means that it requires a X86 CPU to run. The 486 added protected mode which it probably requires in some way. (I think windows requires it)
It doesn't say anything about it running well. There already is a PSX emulator for the PSP and it runs at just a few FPS, IIRC the compatability is fairly high though.
Much later a good PSX emulator will come out, it's a matter of tapping into the PSPs hardware acceleration functions, that will probably happen at about the same time a extremly compatible PSP emulator comes out so people can watch how retail games work and copy those methods to use the hardware.
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spu
New Member
Posts: 24
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Post by spu on Oct 5, 2005 22:20:03 GMT 1
PSP MIPS R4000 (333 mhz) PSX MIPS R3000A (33 mhz) Psp has a MIPS subsequent to the one of psx reason why, you do not think that a virtualization could be done?? My english is no very perfect... I speak spanish... In spanish: La psp tiene un MIPS R4000 mientras que la psx tiene un MIPS R3000A por lo que lo más probables es que la psp herede las caracteristicas del la CPU de la playstation, por lo cual, ¿no creeis que seria mucho más viable hacer una virtualización que no una emulación? Yo creo que de esta forma se podrian alcanzar juegos de psx a 50-60fps
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Post by craig588 on Oct 5, 2005 23:57:03 GMT 1
Once people figure out how to get hardware acceleration working well I'm sure that because the CPUs are so similar it will work fine. I really don't want to learn MIPS ASM though so I can't help much, I'm just familiar with the theory behind it.
The current PSX emulator on the PSP is done entirely though software. I'm not sure if the TYL team is rewriting portions of the core in ASM or if newer versions of the free PS2dev C SDK have begun supporting more hardware functions. I reallly don't know much about the MIPS cpu so even if the SDK is capable now, I'm not.
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siso
Junior Member
Posts: 56
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Post by siso on Oct 6, 2005 8:31:33 GMT 1
The Media Engine is a second MIPS R4000, right? Can this processor help the CPU?
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Post by craig588 on Oct 6, 2005 21:00:21 GMT 1
Yes, once people figure out how to use it.
This isn't like a normal SDK were all of the functions are avalible and documented. The PS2dev crew is reverse engineering it from nothing.
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spu
New Member
Posts: 24
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Post by spu on Oct 19, 2005 23:51:42 GMT 1
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spu
New Member
Posts: 24
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Post by spu on Oct 20, 2005 12:39:11 GMT 1
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