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Post by astroraptor on Aug 15, 2006 5:16:39 GMT 1
I'm wondering if it works for the Treo 650? I'd love to have a gamepad for it. Playing games using the 5-way rocker and tiny buttons really kills the hands. ;D
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Post by metaview on Aug 15, 2006 8:04:48 GMT 1
It's terrible but it works with the Z-games for sure.
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Post by angel on Aug 15, 2006 10:44:06 GMT 1
It would be great if large enough to take our handlets in when you open the "wings". As it is not possible, metaview made his driver so you can assign yourself the key, allowing to play with it gamepad "closed". Its usefull in subway or train, but when i have the room, i prefer the ir keyboard (you can find for a cheap price on ebay, about 10$). The keyboard touch is exactly the same than a notebook, there is plenty of keys to assign and its an instant response between the keypress and the action. When Tinnus will include this in LJP(r?) and Vilmos in PalmMame it will be a real tiny revolution for our palms
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Post by astroraptor on Aug 15, 2006 13:42:51 GMT 1
Thanks guys. So I take it it's not a choice when looking for a controller for the Treo 650? =/
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Post by metaview on Aug 15, 2006 21:57:13 GMT 1
I prefer to play with the normal Treo keyboard instead of this gamepad. If you think the keyboard is too small, then you will be not very lucky with the BT gamepad. The only thing might, if you would mod it and put into a real gamepad case.
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Post by astroraptor on Aug 16, 2006 3:18:33 GMT 1
That would be really sexy but I think I'll wait until an official Treo gamepad comes along. =/
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Post by metaview on Aug 16, 2006 8:03:49 GMT 1
Well... I guess, you will have to wait forever then.
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Post by mavsman4457 on Jan 14, 2007 0:39:29 GMT 1
I know this doesn't even work for the computer through bluetooth yet but wouldn't it be awesome if you could use your PS3 controller as a gamepad for your palm? I would love that.
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Post by astroraptor on Apr 7, 2007 3:25:03 GMT 1
Well... I guess, you will have to wait forever then. www.smartgamepad.comApprently, you can assign hardware buttons for the controller. I contacted the company to ask them if the controller is compatible and fits the Treo 650, they said yes.
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Post by needhelp on Apr 9, 2007 4:05:44 GMT 1
Hello there, Just wondering, what are Z-games? Thanks
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Post by astroraptor on Apr 9, 2007 12:57:01 GMT 1
Hello there, Just wondering, what are Z-games? Thanks ZDoomZ zQuake zHeretic zHexen zHexen2 www.metaviewsoft.de
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Post by metaview on Apr 9, 2007 17:10:22 GMT 1
astroraptor: this is the BT gamepad which works for the Z-Games and other games which don't poll for keyinput.
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Post by astroraptor on Apr 11, 2007 2:10:21 GMT 1
astroraptor: this is the BT gamepad which works for the Z-Games and other games which don't poll for keyinput. I don't get it, they're lying on the website? You can't set the buttons to hardware buttons on the PDA?
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Post by metaview on Apr 11, 2007 8:43:14 GMT 1
They aren't really lying. Reason: games like Z-Games or LJP doesn't do any normal Palm event handling. They run in a loop, polling for key presses and draw the screen. As far as I imagine: their driver hooks itself in the event-queue, but without event processing, the driver is never called. At least, the last time I've checked it, it didn't work.
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Post by astroraptor on Apr 11, 2007 22:42:13 GMT 1
Well I'm glad I didn't order the gamepad then.
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Post by metaview on Apr 12, 2007 8:51:13 GMT 1
why?
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Post by astroraptor on Apr 12, 2007 12:32:49 GMT 1
Because it doesn't work with LJP. I'm actually okay with playing the Z games with the keyboard. Having the gamepad would be more of a luxury. Having the gamepad for LJP would cause my hands to no longer cramp up. XD
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Post by vilmos on Apr 12, 2007 16:33:17 GMT 1
When Tinnus will include this in LJP(r?) and Vilmos in PalmMame it will be a real tiny revolution for our palms You are right. I should get that done on PalmMAME. I have an IR keyboard after all. No BT Gamepad though so someone else would have to test it.
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Post by angel on Apr 13, 2007 7:18:26 GMT 1
Especially for shoot'em up where key are used a lot and the risk to break the palm are great
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Post by namelessplayer on Apr 13, 2007 23:59:34 GMT 1
How about some Wiimote or Sixaxis support? Buying a classic controller attachment for my one Wiimote is far more cost-effective for me, and it would make a better gamepad!
(Unfortunately, this really wouldn't pertain to me until LJP becomes LJWM somehow, perhaps with LJR/LJX...my T|C lacks Bluetooth, and my newer-to-me X50v is a WM device.)
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Post by countbuggula on Apr 22, 2007 5:30:25 GMT 1
Haha, aren't we demanding? First bluetooth support and then LJWM. Have classic controllers been hacked yet for windows even? Last time I checked they only had the wiimote and hadn't figured out the classic controller yet.
Feel free to correct me if I'm wrong.
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Post by metaview on Apr 22, 2007 13:37:09 GMT 1
A classic PC gameport adapter will come, but still takes some time...
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Post by namelessplayer on Apr 23, 2007 2:59:26 GMT 1
About the Wiimote CC attachment being supported on the PC, GlovePIE supports it according to the green text near the top. Other Wiimote drivers probably support it as well. Now if they'd release both WM and Palm OS drivers, even though the latter is useless to me because I have a T|C... I can wait on LJWM, since I already have PocketNester, Genesis Plus, and PocketSNES OpenGL-ES for my X50v emulation needs. Besides, I wouldn't want a half-assed port to be rushed out just for my sake. It'll probably come anyway once LJR/LJX/whatever starts making some serious headway, given that it's SDL-based, and a SDL port for WinCE exists. (Perhaps said SDL port supports the threading aspect necessary to port the greatest game ever to WM...) And about this "classic PC gameport adapter", I have a few questions: -How does it interface to the device? Universal Connector? Multi-Connector? IR? Bluetooth? -Am I going to be limited to four analog axes and four buttons? And will the FPS ports support the analog axes in analog mode? (I don't think the consoles ever had controllers with analog inputs, so maybe each direction of an analog axis could function as a digital button. That would result in more than enough buttons for SNES...) -Where am I going to get a gameport gamepad with enough buttons to fully replicate a SNES controller? All I have gameport-wise are a TM F-22 Pro and a Suncom SFS Throttle, which would work great for flight sims, but much less so for console games. Such a device should bypass the T|C's infernal keypress slowdown issue, at least...
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