|
FPU?
Jan 7, 2008 16:09:51 GMT 1
Post by countbuggula on Jan 7, 2008 16:09:51 GMT 1
I was talking to someone about a program he wrote and whether or not we could port it to PalmOS and he mentioned he had to adjust one of the libraries to use fixed point math. Can Palm hardware handle fixed/floating point operations? I figured I'd get some of those details before asking any of you to look at the source code
|
|
|
FPU?
Jan 7, 2008 20:58:47 GMT 1
Post by metaview on Jan 7, 2008 20:58:47 GMT 1
Fixed Point is easy, Floating Point needs to be emulated.
|
|
|
FPU?
Jan 8, 2008 16:32:20 GMT 1
Post by countbuggula on Jan 8, 2008 16:32:20 GMT 1
Ok, thanks. So that part would work fine, but unfortunately it was written for the DS with a good deal of 3d rendering (using the 3d engine to render 2d at least) and much DS-specific code. If you're up for the task, I could get you the source (the guy who wrote it has been really cooperative and friendly), but it looks like it would take a significant re-write to get the UI working on Palm, so I certainly won't try and push it on you. Too bad, because it looks like a fun little physics-based game that would be intuitive on a PDA.
|
|
|
FPU?
Jan 8, 2008 18:26:06 GMT 1
Post by metaview on Jan 8, 2008 18:26:06 GMT 1
Looks interesting, at least I would like to have a look inside.
|
|
|
FPU?
Jan 10, 2008 23:46:31 GMT 1
Post by countbuggula on Jan 10, 2008 23:46:31 GMT 1
I sent you the source at the address I found on your old website. Is there a better email address I should use to reach you?
|
|
|
FPU?
Jan 11, 2008 12:34:22 GMT 1
Post by metaview on Jan 11, 2008 12:34:22 GMT 1
Nope, the email address is still valid and used. I've got the source and will have a look during the next days. Thx Henk
|
|