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Post by snempaa on Aug 22, 2005 16:17:36 GMT 1
Using Metaview's (thanks!) multiplayer ZdoomZ version, which support Bluetooth and Internet Play, who want to try a Internet multiplayer game with me
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Post by snempaa on Aug 22, 2005 17:38:05 GMT 1
Or is it compatible with any (which one?) windows ports of linuxdoom, so I can test the tcp/ip game myself?
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Post by metaview on Aug 22, 2005 18:07:36 GMT 1
It's compatible with the original linuxdoom. The original release of doom source made by ID soft is called linuxdoom 1.10. ZDoomZ uses the same network code at the moment. Try google to find this port. If you try another port, take care it uses the original network code.
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Post by snempaa on Aug 22, 2005 19:26:24 GMT 1
Do you know on which portnumber zdoomz is listening, because on the standard 3ddoomport, it won't work (it's on 1638). Thanks in advance! (i'll try to find it on google too;)). I'm also portscanning my listening T|C at the moment, cause I couldn't find the portnumber on the net.
I found 666 on the net, but still it doesnt work
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Post by metaview on Aug 22, 2005 19:50:54 GMT 1
Of course I know it: 5029. It's what I picked up from the linuxdoom source and use for ZDoomZ.
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Post by snempaa on Aug 22, 2005 19:58:32 GMT 1
thought so! thanks, let give it a try! hmm... didn't work, i'll get you the error msgs in a sec, (it wasn't "contact email@cs.domain.de") but I have to leave for a moment
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Post by snempaa on Aug 22, 2005 20:27:15 GMT 1
When the pc Doom3D is player number 0 (1of2) i get the folowing msg on my palm screen after "init sprites" :
len=8:p=[0xb89278 0x0]
and the pc keeps on sending the network start info...
When I set the Tungsten C to be the number 0 player (1of2) It keeps on sending network start info and the pc keeps on listening, nothing happens.
When I used another doom port on the pc, I got the "Contact your_email_address" message
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Post by metaview on Aug 22, 2005 20:44:26 GMT 1
snempaa, how do you connect your TC to the net? Are you sure the PC and the TC can reach each other (using ping for example)? What is the version of your pc Doom3D?
BTW: You must use ID 1 or 2 for the PC version. ID 1 on PC is the same as ID 0 on Palm.
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Post by snempaa on Aug 22, 2005 20:47:09 GMT 1
Yes, my network works, pinging is possible (mergicping on palmside and normal windows ping on pc side), but also my pokeserver on palm (palmos webserver) is reachable. I've tried local, and through vpn with a public internet ip, both didn't work. Doom3d 1.16
update: and I just downloaded WinQuake, and i fragged my other self on the pc (so the link between the palm and pc worked) I did use player 1 and 2 on the pc side.
Thanks for your quite replies!
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Post by snempaa on Aug 22, 2005 20:57:46 GMT 1
I'll try to connect my T|C to my T|E (with a gprs phone) see if that works, but I dont think it'll allow UDP packets to my phone. It is UDP right?
update: Didn't work, keeps on sending and waiting (but I think it's the UDP problem
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Post by metaview on Aug 22, 2005 21:07:49 GMT 1
Yes, its' UDP. Btw, I don't get it to work with Doom3D as well. Will have a look into the network code, I guess it's different.
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Post by snempaa on Aug 22, 2005 21:11:12 GMT 1
Thanks in advance! With which version did you test it in the first place?
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Post by metaview on Aug 22, 2005 21:22:01 GMT 1
Win32 Doom 1.10 Compiled by Andy Bay. Third Release w/ Source Code. 1/1/98
But I get consisty check errors from time to time.
I'm sure I've tested it with linuxdoom (on a linux machine in my LAN) as well. There it worked quite ok.
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Post by snempaa on Aug 22, 2005 22:02:50 GMT 1
d**n all the win32 doom clients I downloaded crash under win xp!
Maybe I should try LinuxDoom under Knoppix
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Post by snempaa on Aug 23, 2005 11:46:04 GMT 1
I also tried a tcp/ip connection via IR, it does connect, but says something like error sending packet 5x12 (As i remember). But the game did start, and after the first move it freezes (ZdoomZ & Zquake)
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Post by metaview on Aug 23, 2005 14:42:25 GMT 1
TCP/IP over IR? The layer which transports the packages are quite unimportant, but IR might be too slow for the games. The problem is the local game does advance and need to be in sync with the other partner. If the transport is too slow, things can go out of sync. The network logic for Doom is quite unsmart and even for Quake isn't the best. That's are the reasons for the changed network code in many ports of Doom and why QuakeWorld exists.
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Post by snempaa on Aug 23, 2005 17:00:32 GMT 1
I got a ping of 40-50ms, palm to palm through IR;) I tried both palms through SofttickPPP, but no luck, they wouldnt even connect. I just wanted to test if it is possible to play palm2palm instead of the palm2pc (I like doom better than quake), but I think I'm out of options right now!
I wish I could look into it myself, but I only now a little java
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Post by metaview on Aug 23, 2005 20:03:13 GMT 1
Ping is one thing, but the transfer speed (in kb/s) is quite slow over IR, I guess. You will have to stick with P2P over BT or P2P with 2 Palms connected over TCP/IP using WLAN. But what about TC over WLAN and the TE with SoftkickPPC connected to the same network?
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Post by snempaa on Aug 23, 2005 21:24:21 GMT 1
Already tried that, but didnt work, first time a thought it was because of a different subnet, but when I changed all that, still not in sync. And I forgot about the 115200bps transfer rate of irda! I just have to stick to Quake i guess, or find someone with another T|C so the question from the subject of this post still stands!
update: But on the other hand, a modem internet connection years ago, wasn't speedy too, max of 57600bps was the fastest you could get, so the 112k of the ir port should be enough, don't you think?
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Post by metaview on Aug 23, 2005 21:30:32 GMT 1
Hm, right, may fast enough. But then I don't know. I've tried succesfully BT from T3 to Z and TCP/IP from T3 to linuxdoom and WinQuake. Sorry, can't help you with this atm.
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Post by snempaa on Aug 23, 2005 21:35:11 GMT 1
NP, I was just trying everything i could to get it working, the only thing I need to try is linuxdoom, i've got a couple of old pentiums lying around over here so I guess I'll be installing some linux distro really soon;) Thanks for all the replies and ofcourse the great extra's for zdoomz and zquake and good luck with Duke3D(will it be only for zodiac's or for all palmos5 devices?)!
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Post by metaview on Aug 23, 2005 21:51:13 GMT 1
D3D: for all devices. At the moment, the screen size is fixed to 480x320 but not for long.
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