|
Post by countbuggula on Nov 13, 2007 17:14:10 GMT 1
I tried to sit and play through a chunk of Heretic the other day and was frustrated by the amount of bugs still showing up. At least one was a show-stopper (i.e. I couldn't go further in the level).
Serious - Run doesn't seem to work at all. No matter what button I assign it to I still travel at the default speed. That still feels pretty fast, and I wouldn't complain if it weren't for certain windy areas that you have to run to get past.
Cosmetic - The weapon models float above the bottom of the screen. There's a gap about 50 pixels wide between the bottom of the screen and where the weapon starts, making it appear to float in the middle of the screen. Doesn't affect gameplay, just looks bad.
Minor - Inventory items always activate when you fire your weapon. It's not a huge deal, but it means you can't save health potions or rings of invincibility for when you really need them.
I'm using ZHeretic 2.0 on a Treo 755.
Mem 27645/27645 DB 11400/14956
I can take some pictures or provide further explanation if needed.
|
|
|
Post by metaview on Nov 16, 2007 22:00:44 GMT 1
to Minor:
Version 1.9b ------------ - use artifact and fire used the same key, fixed now, you might remove your heretic.cfg file
to Serious: is fixed now in version 2.1
|
|
|
Post by countbuggula on Nov 16, 2007 22:04:59 GMT 1
Yay! Thank you so much, installing now.
|
|
|
Post by countbuggula on Nov 21, 2007 18:16:51 GMT 1
Great work, the things you fixed work great. The floaty weapons thing is still there but I can deal with it.
I may have found a new bug now that we're able to hold on to items for longer than 5 seconds, but I don't remember for sure how it worked in the original game. When you continue from one level to the next, all items in your inventory are reduced to one per type. So if I had 4 tomes of power and completed a level, I'd start the next with only one.
Can anyone remember if that's the way it should work or if it's something we've introduced in zHeretic?
|
|