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Post by metaview on Jan 25, 2006 15:06:52 GMT 1
Hi,
also ZHexen does now run on my TX without the help of UDMH. Also the inner engine does work correctly on lowres (partly scaled), just not the interface around. Another fix is the now completely working console and the centered menus in landscape, if you care for it :-)
About the memory stuff: It is very tight. I wasn't able to move anything big into the storage ram but improved the whole memory consumption a bit and when ZHexen can allocate 2 MB for its internal buffer, it will run but you might get allocation failures from time to time. If you're lucky it will only affect the sound... I haven't had any crash but I can't take any garantie. Also I use the fragmentation fix from Dmitry to at least start with a memory block of 4 MB.
Regards Henk
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Post by metaview on Jan 26, 2006 23:18:56 GMT 1
Ok, music is broken, please don't use it!!!!
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Post by wantan on Jan 26, 2006 23:34:30 GMT 1
mmm... well in my treo600 it works... like the first frankk's zdoom version... with the gui expecting a 320x320 screen... hehehehe... Using UDMH5.2, "clean quit..." checked and 15000K, these are the results...:
No matter what, it always shows "cannot allocate..." messages... after a few screen touches, the game loads to the main menu...
but that's all... after you navigate on the menu... or if you try to launch a game... it shows a message (sadly... I can't read it because it's out of bounds). Then, you touch the screen or press the center button... and voilá... your phone resets!!!
That all for the Treo 600, tomorrow I will run the test on my T5... c'ya
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Post by metaview on Jan 28, 2006 0:03:28 GMT 1
ehm, try debug logging to catch the error message
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