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Post by metaview on Mar 6, 2006 0:24:58 GMT 1
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Post by countbuggula on Mar 7, 2006 8:56:01 GMT 1
I noticed on lvl 1 right after you get the green key only half of the moving doors move. I don't know if it's just a graphical glitch or if it really would kill you to stand there (I didn't feel like dying) but does anyone else get this?
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Post by icecarpediem on Mar 21, 2006 3:40:49 GMT 1
Hmm... just to let you know that Hexen 1.8 runs on the M28, however the touch screen interface location is not scaled to the screen unlike ZDoomZ. Also another thing is when mistakenly activate the virtual keyboard, that's it, can't close it as the close virtual button is located out of the screen.
other then that, yup runs well.
-IceCarpediem
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Post by metaview on Mar 21, 2006 8:47:44 GMT 1
icecarpediem: Thank you very much. Sounds cool. I will see if I can adjust the launcher and the keyboard.
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Post by frankk on Mar 21, 2006 19:12:42 GMT 1
icecarpediem: that's because zdoomz interface has been fixed for lowres devices, while zhexen has only scaled game screen.
metaview: simply importing changes from zdoomz should work... btw i found what was the problem with 1.6+ versions of zgames and my treo: they seem to crash with yamh+fonthackV when opening the console. So I just set fonthackV to disable itself when running zdoomz. Also using "slow mode" in fonthackV seem to fix this. Another thing: I had to hard reset my treo and I tryed to run zdoomz 1.8 on it and it works very well without UDMH!!! Very good work on memory optimizations!!
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Post by metaview on Mar 21, 2006 19:16:29 GMT 1
frankk: hey, thanks :-) Even on a Treo 600 without UDMH? Cool stuff.
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Post by frankk on Mar 21, 2006 19:36:31 GMT 1
frankk: hey, thanks :-) Even on a Treo 600 without UDMH? Cool stuff. Not with zlauncher, and all the other stuff in the background, but with a clean default treo it works
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Post by Tinnus on Feb 5, 2008 19:17:15 GMT 1
Deleted.
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