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Post by beevee on Jun 29, 2005 21:23:37 GMT 1
The first is: Why are everybody talking about using UDMH on T3s and T5s? I have a T3, ZQuakeZ and ZDoomZ are running fine. Does it make sense for me to use UDMH? Will it increase perfomance? Or, what's the point in using it?
The second: Why ZQuakeZ runs only 320*240 while ZDoomZ runs fullscreen (480*320)? Is the source code of the ports so different to make both run the same resolution?
Thx in advance.
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Post by Tinnus on Jun 29, 2005 22:16:59 GMT 1
1) No need to use UDMH on the T3, no gain in anything whatsoever.
2) ZDoomZ was modified by MetaView to enable landscape viewing. You could ask him to do the same for Quake...
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Post by beevee on Jun 30, 2005 8:50:40 GMT 1
1. That's good. Thanks again. 2. Oh, I just found that video options in ZQuake menu really work. So I set the resolution to 480*320 and now my ZQuake runs fullscreen. It's quite slow, but I think, lightspeed can help. I'll try it later. BTW, is there any way to save options in ZQuake? Every time I launch it, the resolution resets back to 320*240.
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kayge
Full Member
Posts: 134
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Post by kayge on Sept 23, 2005 5:40:36 GMT 1
Is there a way to set Quake screen resolution to 320 x 320 for regular Palm users so that it "stretches" to fill the screen like Doom and now even Duke3D does. Both the Fullscreen and Portrait options in Metaviews latest version give me 320 x 240.
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Post by metaview on Sept 23, 2005 7:47:54 GMT 1
No, there is no option to stretch it. The fullscreen/portrait only sets the layout, not the ingame video size. You have to set the ingame video size in the game: video options. This options should be saved to the card.
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kayge
Full Member
Posts: 134
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Post by kayge on Sept 23, 2005 23:23:15 GMT 1
Yeah, I saw the video options in the menu, but they only include 320x240, 480x320, and 240x160. I'm looking for full screen 320x320 as in zDoomz. Just asking if it is possible???
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