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Post by cinder on Oct 6, 2005 23:11:48 GMT 1
would it be possible to get half life 1 running on a palm? its basically a modified quake engine isnt it? it would be tough memory wise... but is it a possibility?
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Post by archane on Oct 7, 2005 2:14:59 GMT 1
Halflife is not in any way shape or form part of quake, or running quake code. They wrote that engine from scratch and god help us I don't think we can port it to a palm. But if we could, holy crap that would be awsome.
Half life is one of my favorite games of all time. I for one would absolutly love to get it on a palm but the code is all kinds of tight and complied to run as fast and as smooth as possible which tends to make it hard to open and work with.
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Post by Tinnus on Oct 7, 2005 2:34:41 GMT 1
Is the code open?
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Area51official
Junior Member
"Just because you're paranoid doesn't mean they're not out to get you."
Posts: 78
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Post by Area51official on Oct 8, 2005 8:52:59 GMT 1
As long as its been out, you'd think so by now, but that's just a wild assumption on my part...
BTW, good to see such a big fan of this game as me. I'm playing through this game now too. Hey, Tinnus, I don't know if you have this or not, but have you gotten the Steam client for PC? IT's really great, and if you provide the CD key to halflife, it will let you actually DOWNLOAD and INSTALL the full version of all the games that came in the HL Platinum Pack. This software was made by Valve, so it's totally legit. I didn't know for sure if you had that or not, but I felt compelled to share. For people like me its a pain to download such large files on dial-up, but you can stop when you want and resume when you next come online. I managed to download and install the entire full version on the Blue Shift mod. Anyways, if you don't have this already, and would like it, you can get it from File Planet. Sorry, but I don't know of any other location, but I'm sure this one will suffice.
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loki
New Member
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Post by loki on Oct 16, 2005 15:12:17 GMT 1
Tinnus was referring to the source code, not the game itself. (and no, code for modding the client dll doesn't count, that's only a small part of it, tip of the iceberg and likes...)
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Post by pokeme444 on Oct 18, 2005 15:01:49 GMT 1
sorry, but Half Life 1 is built on Quake technology. this is well-known, you can find info about it ALL over the internet
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Post by Tinnus on Oct 18, 2005 18:46:49 GMT 1
Ahem. You said right, it's built ON Quake technology. The engine was heavily modified, it's not Quake "as-is".
We don't have access to whichever modifications were made to it.
(curious point: Doom 3 is built on Quake 1 technology too... believe it or not, just take a look at wikipedia)
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Post by pokeme444 on Oct 18, 2005 19:27:23 GMT 1
quake ENGINE, not technology
I'm not saying that half-life is even doable on the palm, mind you, but harder things than modified quake files have been reverse-engineered in the past.
what *I* really want, though, is System Shock on the palm. originally running in full 3d 320x240 on old PCs, its interface and design is PERFECT for stylus control and the processor and memory requirements are JUST right.
man that was a good game.
too bad looking glass is defunct...
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Post by craig588 on Oct 19, 2005 2:39:33 GMT 1
Acctually the only major change done to the Quake engine to use it with Half-Life was the addition of colored lighting support, there wasn't anything else major done.
The source isn't released, so it's not going to get ported.
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Post by bazzeil on Feb 21, 2006 23:56:42 GMT 1
I have been looking at the quake and Half-life 1 engines (and related execution files) and there is not that great of a change. There is, however, a greater memory requirement. The maps are also a newer version. I took a look a my handheld (Sony Clie TJ-35 1st release) and the minimum reqirements I could squeeze out of the game to make it run. This is, infact, possible if: -The textures are all shrunk (about 1/2 size, or less) -The low quality models are used -16bit color mode (duh) -light color is ignored -objects disapear when broken (instead of break to pieces) -remove effects (such as bitmap based, smoke, etc.) -possibly use lower audio sampling rate (22.5KHz, 16KHz if need be)
ZQuake could possibly be used to run Half-Life, if it is modified to ignor the color lights, support the newer .bsp maps, and possibly load textures at half size or at a lower quality. With that said, I would like to put emphasis on RUN. It can RUN half-life, not at great or possibly even acceptable speed. I converted the first level of Half-Life to Quake format, and even though my handheld's cpu is 350MHz, it ran quite poorly (the map did contain all textures and objects.) Im sure if more optimizations come around for zQuake, Half-Life would be possible (I would shoot for Quake 2 first, seeing as it isnt the far from Quake 1)
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Post by wantan on Feb 22, 2006 0:25:35 GMT 1
But Half-Life 2 was based on Quake 2 engine... not Quake 1...
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Post by bazzeil on Feb 22, 2006 22:45:26 GMT 1
we are trying to get Half-Life 1 ported, not Half-Life 2. Besides, Half-Life 2's engine is a re-write of Half-Life 1's engine, and not based on Quake 2. I recomended trying to port Quake 2 first because Quake 2 is closer to Quake 1 than Half-Life 1 is.
P.S. - I have been hearing something about ASM graphics through the ARM proccessor, What is the status on this, if any?
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Post by Tinnus on Feb 23, 2006 12:40:08 GMT 1
Huh? you mean ASM graphics for what? Anyway here's the catch. With enough work (to get it working) and optimizations (to get it working at a playable speed) we could get HL 1 running well enough. But nobody wants to spend his/her life doing this.
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Post by bazzeil on Mar 7, 2006 2:16:45 GMT 1
I dont know what, possibly a gfx card... all i heard was asm in zquake to make it run smoother... i was as baffled as anyone else on how to use asm for an entire pc game
i stumbed across Shogo for pc the other day as i was dusting off the old game collection. Do you think your environment would be able to run this game? the reason i ask is because i ran tests a few tests between quake 1 and Shogo at 320x240, for FPS, CPU usage, and RAM usage. I did the tests on an older computer (755mhz cpu, 128mb ram, no hardware acceleration, with movies, music, directx, light mapping, and gore disabled, graphics options set to minimum.) The FPS on both games came out to be about the same, the frame rate came out to an average of 121 FPS, but there were no vertical sync options, which may have had effect on the results.
I can get the bare minimum specs for you if you cant get a copy of the full game or the demo.
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Post by metaview on Mar 7, 2006 8:51:16 GMT 1
Ports are only possible if the source is open. Everything else could just be a clone. Because a clone is much more work, one (especially the developer) has to be really urge for this game to do such a big task. And even if one of us would die for having a game like Shogo (never even heard of it) on it's Zod, it would take years to be finished.
So, short answer: No way! Please only make suggestions if the game has open source code available and is in a way very funny, unique or grabs in an other way ones attention.
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Post by bazzeil on Mar 8, 2006 2:07:37 GMT 1
_http://www.shogo-mad.com/mods/ is where the source code can be found, download link is at the bottom of the page. _As for not ever hearing of it... it may have been because it was graphically outdated for it's time. The gameplay was great though, i have played it several times and have it on an old laptop (weighing in at about 12 lbs, sporting a super 500mhz cpu and a whoping 64mb of ram with a 15GB HD!! Woohoo! so dont anyone retort with "why not just use the laptop instead"). _now, concerning this port environment you have, would just anyone be able to port the source into your environment, or would someone with better knowledge need to/be able to? I would gladly have a try at it, though it would be a first for me using entire source codes.
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Post by bazzeil on Mar 8, 2006 2:55:52 GMT 1
There is someone who has ported shogo to linux, and maybe able to help anyone that wants to do the port. heres their website _www.hyperion-entertainment.biz_
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Post by bazzeil on Mar 9, 2006 23:39:07 GMT 1
well, hyperion wont give any help with porting shogo to palm because they are actually selling the ports they make. They will not make a palm port either...
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Post by cirkapris on Apr 12, 2006 1:59:51 GMT 1
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Bryce
New Member
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Post by Bryce on Apr 12, 2006 10:34:16 GMT 1
Heh heh. That's actually Doom running on an Ipod with Halflife-remake wad files.
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Post by Tinnus on Apr 12, 2006 16:04:04 GMT 1
Ah, that confirms what I thought when I saw it
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Post by StupidCatOfDoom on May 14, 2006 23:10:37 GMT 1
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Post by Tinnus on May 15, 2006 16:10:03 GMT 1
Um... the PSP is not ARM, it is MIPS.
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Post by mr.chockuls on May 30, 2006 22:34:18 GMT 1
and this be created?
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Post by mr.chockuls on May 31, 2006 1:14:12 GMT 1
yeah that i really want this port
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Post by Tinnus on Jun 4, 2006 3:18:13 GMT 1
No, it's not going to happen.
And I said "period".
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Post by astroraptor on Sept 9, 2006 4:08:05 GMT 1
Wow ... I fantasized about HL running on my Palm but seeing as it is a modified Quake II engine and that Quake II requires a fairly powerful first generation Pentium, I would have to say that it would be impossible to do. But ... we can still dream
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Post by metaview on Sept 9, 2006 12:05:56 GMT 1
When ever speaking about enhanced Quake1 or Quake2 based stuff, look first on ZHexen2. Here you will see the end of line: too much memory needs for most current devices, too much processor power for devices like Zodiac. It's a pity...
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Post by astroraptor on Sept 9, 2006 14:47:57 GMT 1
Maybe the Treo 850xyz will have enough processing power and memory.
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