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Post by mrbrown on Aug 26, 2006 23:24:34 GMT 1
Before I get to my problem, I was amazed to see Quake running on my pda. Blow away. Now to my problem, While playing I get beeps emitted at regular intervals all the time. The other sounds are fine. It distracts from the game and I have to turn the sound off before I go dilly. I have a Tungsten-T and I use UDMH to use 9 megs of free ram. From searching for people having this problem, I get no result, but then again I see most people are using abler devices, although I am very fond of my device.
As an aside, I have read about this Timidity thingy, where and how do I get it installed?
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Post by beavis on Aug 27, 2006 3:25:47 GMT 1
Timidity here yoyofr92.free.fr/Timidity/index.html Instructions are included in the download. This will not provide music in ZQuakeZ although, as Quake uses CD audio separate from the pak files, not midi. But it will allow music in ZDoomz, ZHeretic, ZHexen etc. ____________ I've never had any beeping problems though. Maybe someone else knows...
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Post by mrbrown on Aug 27, 2006 12:20:06 GMT 1
I am thinking of trying WarpSpeed to see if that makes a difference, but I have read some horror stories about that program, so I am thinking of it only. I got the Timidity midi player (from Metaview) going that plays songs from my midi folder. It only plays 1 song at at time then exits back to the main interface, but it works and much better than MMPlayer's midi playing which either emits some strange gruntings and chirps on some songs or resets the device. Please make it play random songs or skip to the next one MetaView. I realize that it converts songs before playing them so some songs take longer than others depending on the complexity I suppose.
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Post by mrbrown on Aug 27, 2006 12:45:18 GMT 1
I got music playing for Duke3d as well. That's one game that works excellently ;D Now to go to the pub and play this game at the bar. Those dozy yokals are going to be amazed ;D. If anyone wants help with how I got it going then just message me.
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Post by metaview on Aug 27, 2006 14:23:13 GMT 1
You can use 2playme to make a juskebox with timdity :-)
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Post by mrbrown on Aug 27, 2006 19:38:14 GMT 1
Those pub cats were very impressed with the midi play. Not one word of complaint and I was having a real ball being my own dj at the pub counter. In fact I could hear the sweet tunes from the rest rooms. ;D One bitter onion in the works was Duke3D stopped playing music from my saved game. Something like 'could not overwrite slasher.mid over tmp.mid' , but never mind, I had a blast today ;D
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Post by metaview on Aug 27, 2006 20:17:22 GMT 1
Next version will not copy the midi files into tmp.mid anymore, saves time and you can hear them later all again :-)
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Post by beavis on Aug 27, 2006 20:25:53 GMT 1
mrbrown, what things have you heard about warpSpeed? I've heard mostly good things, so I'm just curious. Another option for overclocking a T|T is Lightspeed. www.clievideo.com/I've never had any problems with it.
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Post by mrbrown on Aug 27, 2006 22:16:28 GMT 1
Metaview, u are a strawberry covered with cream Answering the above question, I did a bit of googling, came across a discussion in the brighthand forums, learnt a new word, 'bricked' , black lines across screen, waiting a week for battery to discharge and urrgh. On the other hand, I have read good things, so we all got to die of something right, including my sweetie palm, so I will try it
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Post by mrbrown on Aug 27, 2006 22:43:50 GMT 1
I tried WarpSpeed, clocked from 144 to 168 mhz. Still the beep beep de beep problem. I think it might be a debugging statement if Model = "TungstenT" then call PalmSoundApi(Beep, rnd(3)) Sort of serious
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Post by mr.chockuls on Aug 28, 2006 4:14:03 GMT 1
wow all this was to faster, this topic however thanks
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