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Post by alonzobots on Aug 24, 2005 15:14:08 GMT 1
I get better frame per seconds in software approximate vs accurate, but I am wondering what the difference is, what does software approximate mean?
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Post by paulmolive on Aug 24, 2005 22:08:34 GMT 1
I think accurate just emulates very closely to the original SNES while approximate cheats a bit for a boost. If you try FF3 you'd see a difference. The Menu in battle has a faded color while using approximate while it's correct in accurate.
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Post by laxer3a on Aug 26, 2005 2:57:48 GMT 1
Hi,
In accurate software, it is the snes9x original way of rendering. Which is closest as possible from the original snes hardware.
The problem is that it uses a software Z buffers as an example, which slow down the per-pixel process.
Approximate is our own way of doing the rendering, in this case stuff like transparency(add-sub), priority may act differently than the original Snes9x emulator.
In some games, you may not see the difference and thats what make the trick : rendering goes faster while looking the same.
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