noda
New Member
Posts: 5
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Post by noda on Sept 5, 2005 22:32:36 GMT 1
mostly is there any multiplayer and if not will there be? if not oh well i got a lot of great games. ;D
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Post by wantan on Sept 5, 2005 22:40:48 GMT 1
No, there's not multiplayer support in snes9xTYL yet... (maybe)
And there's not stupid questions... ;D
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noda
New Member
Posts: 5
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Post by noda on Sept 5, 2005 22:48:24 GMT 1
And there's not stupid questions... ;D lol like what i have heard before " there is no such thing as stupid questions only stupid ppl"
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Post by craig588 on Sept 6, 2005 0:36:50 GMT 1
Netplay seems impossible, the memory of the SNES would need to be mirrored between the 2 consoles and that takes alot of bandwidth with low latency. That's something wireless lacks.
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Post by laxer3a on Sept 6, 2005 3:05:37 GMT 1
Hi 1/ A stupid question is better than a stupid mistake ! ;D 2/ Your question was not stupid... ... but your assumption that is impossible is ! Why sending the whole snes state through the network at each frame ? Think different... but not pepsi either Napoleon said once : "Impossible is not in my dictionnary". I give you a hint : send the key event only... ZSnes was working on a 56kpbs modem you know ! Now of course, there is a LOT of issue with implementing something that WORKS... It is technically annoying/difficult/challenging. But it should be somehow possible. Most likely over the internet will probably not work. But in a local environment in the same access point and good reception, you should have no problem. For the moment the ADHOC api are unknown... So wait and see.
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Post by craig588 on Sept 6, 2005 4:15:00 GMT 1
If you could figure a way to make them both start at the exact same time you would only have to send the controlls with timestamps on them and the state wouldn't need to be sent. Then you would just have to make sure the controls are recived by each system in the same order as they were pressed which is something I'm not sure how to do without adding a litteral infinate amount of lag because as I would let one catch up then the other would need to wait for the catch up one and so on, it wouldn't be a good thing.
I know virtually nothing about netcode actually. I am basicly entirely lost when I think about those lag compensation things, maybe there's a easy way to keep the keypresses orginized, online games seem to do it fairly well.
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Post by laxer3a on Sept 6, 2005 5:45:52 GMT 1
Exactly...
1/ Basically the problem is that if you use TCP, you garantee the data but it takes a lot of time to synchronize the machines.
2/ If you use UDP, it is fast, but you have no garantee about packet delivery.
So... you need to have a mecanism that "check" if all the devices are still synchronized.
If one detects a lag, then all the devices get resynchronised (= Snes State sent)
I dont know about ZSnes but there is a lot of super feature like Rewind and such... May be they use it internally. Also a PC got a lot of horsepower and memory to do so, it is more tricky with a PSP.
Anyway, we are in an experimentation phase, so we cant really say more.
Laxer3A
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Post by wantan on Sept 6, 2005 5:54:31 GMT 1
Laxer is right... everyone back in 1999 thinks that it would be impossible to emulate N64... and look now... I have tried zsnes netplay and I can say it's wonderful... maybe with some work it could be managed.
If you need a beta tester... here I'm... hehehehe... also I can use my T5 ;D
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Post by laxer3a on Sept 6, 2005 9:49:47 GMT 1
Ha ha ha... Yes. Taking about N64, there is a lot of people outthere saying that the N64 should be easy to emulate on a PSP. ;D Well, the N64 main cpu even if it is a mips run at >60 Mhz from what I read... You have a 333Mhz mips cpu to do the emulation, that seems very tight to me if you have to include all the other stuff to emulate. On the other side, many people are saying that the playstation is hard to emulate. Personnally I dont believe so : - No real super matrix calculation inside the cpu if I am correct. - The core run at 33 Mhz (1/10 of the PSP) - The GPU and command list are VERY close. Personnally, if the cpu core emulation is well done and the GPU translation is done correctly, it seems very nice to me that the playstation games should run at 60 fps on the PSP. Anyway... I am not a MIPS fan ;D So it is unlikely that I work on a playstation emu ever. Laxer3A
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Post by wantan on Sept 6, 2005 17:27:34 GMT 1
hahaha... you're right... I still have my PS so I don't want eagerly a PS emulator. It would be nice to see running Vagrant Story in my PSP... but there are a lot of people wanting to run Final Fantasy VII on PSP... imagine 3 Cd's in your MSDuo
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noda
New Member
Posts: 5
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Post by noda on Sept 6, 2005 18:53:39 GMT 1
just a thought since you guys are talking about different emu's i was thinking after the snes one gets the bugs worked out as much as possible i would like to see a nes emu as well for all the great older games like the impossible tmnt.
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Post by prettzv on Sept 6, 2005 23:49:30 GMT 1
Have you tried nesterJ for the psp? It is pretty decent. But not everything is working atm. Ihave found with it, if your game does not work, download a different copy adn it sometimes does the trick.
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