nio
New Member
Posts: 12
|
Post by nio on Oct 1, 2005 7:11:14 GMT 1
Have you had a look at sneese: www.emuunlim.com/sneese/It claims to run stable on a 486, maybe its faster than the 9x one.
|
|
|
Post by craig588 on Oct 1, 2005 19:10:33 GMT 1
If it's written in C and if no one else does it I'll eventually try shuffling around the cores.
|
|
nio
New Member
Posts: 12
|
Post by nio on Oct 2, 2005 13:12:03 GMT 1
Parts of the CORE are done in ASM, you have to look for yourself.
SNES9X site claims to be faster though. Maybe somebody can compare them on an old slow PC?
|
|
|
Post by laxer3a on Oct 2, 2005 14:29:14 GMT 1
Hi,
I dont know about the details, but yoyo implemented the speedhack for Sneese I believe.
Basically the speed up they gained into Sneese was integrated with the speedhack since version 0.2
Now may be Sneese has some other tuning...
Personnally, it is hard enough to optimize an already existing core and the TYL team as no real time to look at other cores and integrate them.
Still, yoyo look at other emus to find some stuff like the speed hack.
craig588 : if you really want to look into a core, contact us personnally, may be you could help us. We are always looking for highly motivated and talented programmers.
|
|
nio
New Member
Posts: 12
|
Post by nio on Oct 2, 2005 18:25:05 GMT 1
So the core of 0.2 already differs from 0.1? I would be interessed in these details myself as I will continue my own researches.
|
|
|
Post by craig588 on Oct 2, 2005 18:36:23 GMT 1
If it's in ASM I'm not going to bother. I know a bit of ARM ASM and a bit of x86 ASM, but I'm not going to learn MIPS ASM. I also don't want to start translating stuff from x86 ASM to C, especially considering that's probably where the speed boost is coming from in the first place.
I really don't want to help in any official way, I'll play around with the released sources like everyone else does. I don't want to be pressured.
|
|
nio
New Member
Posts: 12
|
Post by nio on Oct 4, 2005 12:29:17 GMT 1
|
|
|
Post by craig588 on Oct 5, 2005 0:35:17 GMT 1
What does that have to do with this? That's a brand new core written entirely in ARM ASM. Only fuctions that translate well (AKA can be done without any serious performance hit) are emulated.
That emulator isn't even close to accurate and the compatability is around 25 games.
|
|
siddy
New Member
Posts: 28
|
Post by siddy on Oct 5, 2005 1:39:44 GMT 1
Has anyone tried using the dos (DOSBOX) app on their psp, and loading zsnes_dos?
|
|
|
Post by bobbin on Oct 5, 2005 16:17:23 GMT 1
Has anyone tried using the dos (DOSBOX) app on their psp, and loading zsnes_dos? Believe me, that is something you really don't want to do although it might work. Dosbox-PSP itself is very slow and ZSNES-DOS would likely be happy to produce something more than 1 fps.
|
|
nio
New Member
Posts: 12
|
Post by nio on Oct 9, 2005 13:32:13 GMT 1
Dont see SNESAdvance using ASM, but it uses newer SNES9X source! (at least as TYL 0.1, dont know about 0.2 as source is not available)
There is a new NesterJ Version using the GPU ...
|
|