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Post by prettzv on Feb 6, 2006 10:12:06 GMT 1
It seems that there is not a 0.3 bug thread yet. Maybe everyone is using the other bug thread. Maybe not...
I have found that a lot of games now have sound artifacts. The music plays clean in everything I have tried, but in some games I have heard clicking and wierd sound errors when there is a sound effect. So far I have heard it in all the Nintendo side scrolling stuff. (Such as Metroid, and Super Mario All Stars) Also in the konami side scrollers. (such as Contra 3 and Castelvania's 4 & 5) They less prevelent when I use 44k. It can be heard very well in 11k and 22k modes. (I haven't used 32k at all.) I have not heard these in square games or in the enix games. Even Star Ocean is really clean.
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Post by prettzv on Feb 6, 2006 10:45:30 GMT 1
One more Item to note: Bahamut Lagoon will not accept any of the IPS files from the net. Snes9X runs them just fine on my PC. It tries to load it, but then will not start. I pull the IPS file and it runs great (I just can't understand about 70% of it since it has a ton of Kanji )
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Post by yoyofr on Feb 6, 2006 10:56:32 GMT 1
sound issues are caused by the new me version. I already explained this.... basically main psp processor emulates the snes sound chipset & so can change some internal stuff when the psp me processor is generating (mixing) the sound output => sound artifacts can be hear. so it depends a lot of how the snes game is generating the sound/music. if it writes a lot to the snes sound registers, then artifacts will mostly be heard.
there are solutions to fix this, but none of them is easy & fast to implement, so you'll have to wait / or go back to the normal version (which btw support sleep mode ;-) )
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Post by prettzv on Feb 6, 2006 12:41:34 GMT 1
Meh, sleep mode is overrated Thnx for the quick reply btw. I am willing to deal with a few artifacts when there is such a substantial speed increase. I am blown away by how big of a step this is.
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obake
New Member
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Post by obake on Feb 6, 2006 12:54:44 GMT 1
the sleepmode itself may be overrated, but with arcade games like street fighter (using shoulder buttons) i often hit the power/sleep button accidently. and thats fatal.... but that was stupid sony, placing this button in an area where your hands are...
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Post by takagawa on Feb 6, 2006 13:26:40 GMT 1
Okay, I made sure I tried everything before posting this bug. I don't know why but I can't save state.
When I select save state, it says 'Saving state...' but then half a second later, it returns to game. When I go to load the state, it simply says the state doesn't exist. Checking the save folder the state file doesn't exist only the SRM file.
I'm running on 2.00 with loader 0.9. I've tried many things from formatting the MS and reinstalling. Also I reverted back to loader 0.85 and still nothing. snes9x-0.2c saves fine.
The problem happens on any rom I load. And I'm getting frustrated because I check everyones elses comments and no one has the same problem as me. It's bloody mind boggling.
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Post by yoyofr on Feb 6, 2006 14:10:12 GMT 1
hmmm weird, it works well for me. I guess it's loader related, even if it works for 0.2c since it works on 1.5 & 1.0 firmware
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freak
New Member
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Post by freak on Feb 6, 2006 14:39:50 GMT 1
First, thanks a lot for your work !
When i play Final Fantasy 6, in battle, the blacks borders flick/missing when caracters move or made action.
The problem appears only when i use "PSP accelerated" mode or "PSP acc+...", there is a way to fix it ?
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Post by takagawa on Feb 6, 2006 14:42:25 GMT 1
hmmm weird, it works well for me. I guess it's loader related, even if it works for 0.2c since it works on 1.5 & 1.0 firmware Do you use a loader for snes9xTYL-0.3? If so which one. I've just tried loader 0.8, but that doesn't even load up snes9xTYL-0.3. I've also tried loader 0.85 and the latest 0.9. They both successfully load s9xtyl-0.3 except with the save state problem. I copied a save state file from 0.2c to 0.3 SAVE folder and it loaded no problems, so the Load State works fine. It's just Save State that doesn't work; for me anyways.
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freak
New Member
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Post by freak on Feb 6, 2006 15:52:02 GMT 1
SRM files placed in SAVES directory, not loaded for me, i must load state to use them.
I use roms in zip format.
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Post by socalforever on Feb 6, 2006 16:38:24 GMT 1
First, thanks a lot for your work ! When i play Final Fantasy 6, in battle, the blacks borders flick/missing when caracters move or made action. The problem appears only when i use "PSP accelerated" mode or "PSP acc+...", there is a way to fix it ? This can be fixed by turning "Ignore add/sub modes" off in the debug menu. However, it's a lot faster with it on.
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Post by retron on Feb 6, 2006 18:38:12 GMT 1
hi takagawa is right saving doesnt work on a psp 2.0:/ ill tested all settings that i could try all methods that i could imagine( format stick etc.). all 2.0 users have this problem that saving doesnt work:/ i hope it will be fixed because i have found out that some games works really better on this emu!
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Post by socalforever on Feb 6, 2006 20:05:56 GMT 1
For whatever reason, Tetris Attack compatibility has been broken. Worked with 0.2c, but not now with 0.3.
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freak
New Member
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Post by freak on Feb 6, 2006 20:52:23 GMT 1
@ socalforever thx for your tip, but if i use "Ignore add/sub modes" some other effects dissapear like menu color effect.
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Post by corona on Feb 6, 2006 21:42:00 GMT 1
Im finding myself running into walls over and over again where savestates are concerned. I have been trying to import savestates from Zsnes and Snes9x (just srams, thats all) and no matter what, TYL claims that the save type is not in the database or something. Its kinda weird too cause it worked fine in the old TYL. I am confused.
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Post by paulpap on Feb 6, 2006 23:26:36 GMT 1
Okay, I made sure I tried everything before posting this bug. I don't know why but I can't save state. When I select save state, it says 'Saving state...' but then half a second later, it returns to game. When I go to load the state, it simply says the state doesn't exist. Checking the save folder the state file doesn't exist only the SRM file. I'm running on 2.00 with loader 0.9. I've tried many things from formatting the MS and reinstalling. Also I reverted back to loader 0.85 and still nothing. snes9x-0.2c saves fine. The problem happens on any rom I load. And I'm getting frustrated because I check everyones elses comments and no one has the same problem as me. It's bloody mind boggling. Yep - I get exactly the same problem. Loader 0.9, firmware 2.0. Everything works fine, apart from there being no way to save state. It looks like it saves ok, but nothing is saved. I'm going back to 0.2c By the way - despite the complaining, I still love the emu - definitely the app I use most on my psp!
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Post by thecradle on Feb 7, 2006 0:44:16 GMT 1
save state DOES NOT work for 2.0 users this is a huge problem, so i hope ud get ur hands on it quickly guess ill have to use 0.2c until then
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Post by takagawa on Feb 7, 2006 0:55:11 GMT 1
hi takagawa is right saving doesnt work on a psp 2.0:/ ill tested all settings that i could try all methods that i could imagine( format stick etc.). all 2.0 users have this problem that saving doesnt work:/ i hope it will be fixed because i have found out that some games works really better on this emu! Ah finally, someone else with the same prob as me. And one other person in the pspupdates comments as well. I've tried to use different MS incase the one I had was faulty, but no still exactly the same save state doesn't work. I would gladly downgrade if I could play my gta:ls at 1.5 as well. The speed improvements are extremely noticeable if you try a rom like donkey kong country.
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erony
New Member
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Post by erony on Feb 7, 2006 2:01:59 GMT 1
Yes, I can also confirm, save state for Snes9xTYL v0.3 on Firmware 2.0 and eboot loader 0.9 will not function properly, although it had been working fine in v0.2c. It will flash the "Saving state" box quickly, much faster than normal, and not actually do anything. Other strange things about this seem to be that when state save/load/import options are highlighted, the "Current game" mini screen vanishes completely and nothing is in the lower right corner. Also, if you have multiple save state slots for one rom, saving a state to one slot after loading one of them makes it look like that state has been saved to each of the other ones you had active(only the other slots you may have been using, not all availiable). However, when you reboot the emu and go over each of the states, it will be back to how it was, and no changes will have been made and all slots unaltered from what it looked like it had done. Either way, safest thing for firmware 2.0 users to do now is stick with v0.2c until Yoyofr has the time to update Snes9xTYL to 0.3b or something and fix this ugly bug. Good job on getting this emu so stable otherwise and thank you for all the time spent on it too.
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Post by takagawa on Feb 7, 2006 4:59:17 GMT 1
Either way, safest thing for firmware 2.0 users to do now is stick with v0.2c until Yoyofr has the time to update Snes9xTYL to 0.3b or something and fix this ugly bug. yea definately. Yoyo and team are still doing an good job with snes9xtyl, and it'll only be a matter of time before this issue is fixed, and we all look forward to it.
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Post by prettzv on Feb 7, 2006 5:14:06 GMT 1
Erony, normally it shows a pic of the games state when you are over that block. So for instance, I am at a final boss, I save state, then a picture of that battle shows up whenever I go to the save state. So if your guy's is wont save state or load state, then I imagine it cannot pull up anything to display. (just my best guess)
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Post by corona on Feb 7, 2006 6:20:30 GMT 1
Hey Yoyo or laxer, if you are reading this, and you are indeed going to release a new TYL to fix these bugs, then can you (while you're at it) fix the import savestates function? When importing an sram from zsnes or snes9x, you get an ugly error and then I am forced to smash my head against something hard to help remedy the horrible pain. So anywho, thanks for listening.
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erony
New Member
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Post by erony on Feb 7, 2006 6:41:16 GMT 1
So if your guy's is wont save state or load state, then I imagine it cannot pull up anything to display. (just my best guess) Ah, yes, that might be it. Since it isn't writing the save properly, I can see why it wouldn't have anything to display from the certain save slot.
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Post by takagawa on Feb 7, 2006 15:33:03 GMT 1
Yes, normally when you save state, a za0 file gets created in the SAVE folder. And the problem is that this file never gets created, so there's no state to display.
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Post by echizen on Feb 7, 2006 17:11:26 GMT 1
I use the ME version of SNES9xTYL on my Sony PSP 1.5. The GFX engine "PSP accelerated" seems to be the fastest, but i have strange effects with this option. For example: In Chrono Trigger there are missing sprites and at the title screen there's no clock. In Mario Kart you can't see the driver and only a little bit of the road.
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t2000
New Member
Posts: 21
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Post by t2000 on Feb 7, 2006 17:23:53 GMT 1
change the gfx mode from PSP ACCELLERATION to PSP ACCU+SOFT and that should display the game correctly
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Post by echizen on Feb 7, 2006 18:27:53 GMT 1
Thx. It's much slower than "PSP accelerated" but I'll use this mode.
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Post by moning2 on Feb 7, 2006 20:15:13 GMT 1
well never mind, already got it...
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siso
Junior Member
Posts: 56
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Post by siso on Feb 7, 2006 20:48:44 GMT 1
Some random block(the emulator menu is active...) in super street fighter 2(us) and super turrican(us)...
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Post by mstrhelix on Feb 7, 2006 20:54:20 GMT 1
just copy the eboot for the new snes0.3 emu to the 0.2 snes folder and overwrite the 0.2 eboot and boom my save states work fine. firmware 2.0 eboot loader 0.9
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