|
Post by laxer3a on Feb 27, 2006 15:31:27 GMT 1
Hi guys,
I had a long discussion with yoyo about the user interface of TYL.
He is thinking that our menu system is a bit crappy.
In my case I feel there is a lot of options, but actually the number of key press is quite minimalist which is a good thing I believe...
So I am asking here to all the users : what do you think ? Thanks to keep this poll only GUI oriented...
Thanks, Laxer3a
|
|
obake
New Member
Posts: 37
|
Post by obake on Feb 27, 2006 15:55:30 GMT 1
i guess, one of the best emulator-menus i've ever seen is in the latest f-Series emulators by rleyh for the GP32 (fGB32 for example).
i like the TYL menu too, but i have one suggestion: settings like vsync, sound-output, hacks, etc..., you make once for a rom and then never touch them again (or even less frequently). so this is, what the f-Series emulators does: in the emulator-options, you have several pages (or call them tabs). the first one is for "go to rombrowser" and savestates, which you use most frequently. the second tab is for graphic settings and the third one for sound settings.
this system will be more clearly and easier to use.
|
|
|
Post by laxer3a on Feb 27, 2006 16:32:44 GMT 1
Actually I would like to avoid the idea of "sub-menu" because it means : - click to go inside... - click to go outside...
Now your idea about setting like : - General setting - Game level setting. - In game changing settings
is quite interesting...
May be this kind of option could have a kind of "sub menu" but all the other options stay as is.
Something smarter would be actually to have a text file which defined the menu structure. Basically every user could customize its menu.
|
|
obake
New Member
Posts: 37
|
Post by obake on Feb 27, 2006 16:52:49 GMT 1
there's actually no clicking "inside" and "outside".
analog-left brings you into the menu tab1. with left and right you can switch between the tabs and make you changes. and if you wanna go out, you just press X.
there's no more clicking like with the current menu. for example with the current menu, you have to click 6 times down to go to the frameskip option. with the tabed-kind menu you just have to click right and then maybe just two times down.
but as i said, the advantage may be in the clearence, as you mostly just want to change a rom or load/save a state.
|
|
blou
New Member
Posts: 26
|
Post by blou on Feb 27, 2006 17:22:12 GMT 1
yes of course, like Dgen menu.
|
|
|
Post by thingy on Feb 27, 2006 18:58:41 GMT 1
GUI is bare but works so more impt to do the speedup first. tyl is best snes emu so people use it not for the GUI.
1 thing i like is more explanation of the features. some have no help. like soundfix on/off...whats that difference?
|
|
|
Post by skeldwar on Feb 27, 2006 19:04:16 GMT 1
This is a quality Emulator and work of homebrew from very talented coders like YoYo & Laxer3a. It only stands to benefit this EMU having a sleek new GUI be eventually implemented. No pressure though. I'd rather see performance, stability, & multiplayer over a new menu. The best GUI/Menu in an Emulator for PSP is the newest work & continuation of your NEO GEO CD Emulatoer called NEOGEO CDZ by NJ. Here is the url: neocdz.hp.infoseek.co.jp/This is a sweet EMU and awesome GUI that really works well. YoYo & Laxer3a, because this EMU is based off yours, could a GUI similar to this be more easily implemented??? Having Icons for different areas such as Configuration, Button Layout, File Selector, etc. is really nice. Anyway, I'm all for any updates/improvements in this awesome EMU. Keep up the great work guys.
|
|
|
Post by laxer3a on Feb 27, 2006 19:40:36 GMT 1
skeldwar, Yes it was a subject of talk between yoyo and I by using the code of the NEO GEO emulator from NJ. Personnally, I didnt tried it myself, but yoyo told me it is great. I just feared that people had to "push" different button too much. When it comes to features yes : our main focus for the moment is : - Network for next version (close to release). - GameGenie and Cheat Code (already done by yoyo if I am correct). - Force as PAL/NTSC feature is done (done). - Full APU on ME. We tried also some other new speed up technique but we are ending up with bugs and quite unstable emu... So we draw back for a while. Yoyo has still a bug with the full APU on ME still, that's why we dont release yet. So dont worry, GUI is not the n.1 priority... But still, we are wondering. So let's stick back to GUI opinion... Still waiting
|
|
|
Post by yoyofr on Feb 27, 2006 21:35:08 GMT 1
oups, too late, I coded a new gui... :-) sorry but I wanted to take a small break from the very annoying bug I have with ME...
|
|
|
Post by echizen on Feb 27, 2006 22:47:38 GMT 1
Could you post a picture of the new gui?
|
|
|
Post by yoyofr on Feb 27, 2006 23:18:31 GMT 1
soon, soon! right now I'm trying to figure the issue with ME... it seems when the ME is accessing lots of data, there's random issue... a bit like if the main cpu does not like when the ME is working a lot!
|
|
|
Post by prettzv on Feb 27, 2006 23:41:45 GMT 1
TYL TYL TYL!!!! Keep it up. I would love to see what you guiys have in mind. This is gonna be awsome.
|
|
|
Post by corona on Feb 28, 2006 0:48:07 GMT 1
A new GUI is fine, as long as it doesn't eat up too much memory. Remember the whole "I cant save" issue with TYL 0.3? I'm thinking it would be smart to avoid things that could eat up the last few bits of available memory, especially with the people playing on higher firmware versions. If there are no problems with memory eating, then I'm happy.
On a completely different note, I have been wondering recently about something. When I occasionally end up accidentally turning off my PSP after playing TYL, I often forget to turn to exit the app and end up crashing my PSP. Now, I happen to know that crashing a system is never a good thing. My experience with crashing systems is that it will fragment files (often important files) and leave a system unstable. So my question is: Is is safe to crash TYL? Will there be any long term consequences of letting TYL crash? Am I just being paranoid? Tell me!!
|
|
|
Post by skeldwar on Feb 28, 2006 1:18:39 GMT 1
Oh man, Sounds like a bad bug yoyo! Is it something that you expect can be dealt with if worked on long enough or does it spell doom for the hope of getting full APU on ME?
I have faith in you guys. Take your time, clear your heads, and hopefully this bug will get SQUASHED!
I can't believe you already coded a GUI yoyo, man I can't wait!
You guys are the best. So glad to see this project alive and kicking.
|
|
|
Post by joebro on Feb 28, 2006 2:01:49 GMT 1
Oh man, Sounds like a bad bug yoyo! Is it something that you expect can be dealt with if worked on long enough or does it spell doom for the hope of getting full APU on ME? I have faith in you guys. Take your time, clear your heads, and hopefully this bug will get SQUASHED! I can't believe you already coded a GUI yoyo, man I can't wait! You guys are the best. So glad to see this project alive and kicking. amen to that!!
|
|
|
Post by zshadow on Feb 28, 2006 3:34:08 GMT 1
A new GUI is fine, as long as it doesn't eat up too much memory. Remember the whole "I cant save" issue with TYL 0.3? I'm thinking it would be smart to avoid things that could eat up the last few bits of available memory, especially with the people playing on higher firmware versions. If there are no problems with memory eating, then I'm happy. On a completely different note, I have been wondering recently about something. When I occasionally end up accidentally turning off my PSP after playing TYL, I often forget to turn to exit the app and end up crashing my PSP. Now, I happen to know that crashing a system is never a good thing. My experience with crashing systems is that it will fragment files (often important files) and leave a system unstable. So my question is: Is is safe to crash TYL? Will there be any long term consequences of letting TYL crash? Am I just being paranoid? Tell me!! the only thing that COULD happen is memory stick corruption, which is fixed by a format. this is even not likely, but nothing can happen directly to the PSP as the firmware is read only, its not a PC hard drive where files may be being modified during a system crash.
|
|
|
Post by skeldwar on Feb 28, 2006 6:20:57 GMT 1
Thank goodness. Thanks for clearing that up zshadow - My PSP has crashed so many times experimenting with homebrew. The PSP is still alive and seems problem free everytime it restarts after a forced shutdown/freeze/crash.
|
|
|
Post by Tinnus on Feb 28, 2006 14:37:03 GMT 1
Think like this: your desktop PC crashes all the time, and still it's working ;D And it even has a writable OS... oh well that why it sometimes doesn come back at first Of course, it very unlikely that the HW of your dektop PC will be damaged by a crash. Think about it...
|
|
|
Post by baleoce on Feb 28, 2006 14:39:48 GMT 1
I suppose. But there are ways of making a neat and tidy, efficient GUI without having to make it aesthetically pleasing. A good example of this is Google Mail. These pages load extremely efficiently and look good too. Functionality is the priority, but yes, it can look neater so to speak.
|
|
|
Post by disturbed19 on Mar 1, 2006 0:22:51 GMT 1
woohoo, i cant wait for the release, its gonna be so awesome i know it, i get excited just thinkin about it, but i sure hope its possible to be released by friday, bcuz my internet is going to be cut off on friday when i move, >: :(so hopefully all goes well ;D !!
|
|
|
Post by betatester on Mar 1, 2006 2:49:45 GMT 1
i love it how it is, infact. i wish ALL emulators for psp used the same set up.
|
|
|
Post by glitch on Mar 4, 2006 4:01:46 GMT 1
skeldwar, Yes it was a subject of talk between yoyo and I by using the code of the NEO GEO emulator from NJ. Personnally, I didnt tried it myself, but yoyo told me it is great. I just feared that people had to "push" different button too much. When it comes to features yes : our main focus for the moment is : - Network for next version (close to release). - GameGenie and Cheat Code (already done by yoyo if I am correct). - Force as PAL/NTSC feature is done (done). - Full APU on ME. We tried also some other new speed up technique but we are ending up with bugs and quite unstable emu... So we draw back for a while. Yoyo has still a bug with the full APU on ME still, that's why we dont release yet. So dont worry, GUI is not the n.1 priority... But still, we are wondering. So let's stick back to GUI opinion... Still waiting Gamegenie support.. YES!!!!!!!!!!!!! this emu its one of the reasons why I dont update higher that 1.50.. just a quick suggestion, if possible, for adding the gamegenie codes..can it be done like in nesterj? all it is its a txt file with the codes in...very easy to do and way faster than installing each code one by one keep up the good work TYL, hope next version comes out soon.. only have two weeks on internet left cause io'm leaving soon for work
|
|
|
Post by skeldwar on Mar 4, 2006 14:26:48 GMT 1
I used to have Game Genie for the NES but not the SNES. Glitch, can you direct me to where I might find game genie codes for SNES? Thanks!
|
|
|
Post by glitch on Mar 4, 2006 21:04:11 GMT 1
I used to have Game Genie for the NES but not the SNES. Glitch, can you direct me to where I might find game genie codes for SNES? Thanks! i still have my gamegenie for snes www.gamegenie.com/and my fav site: www.gscentral.org/consoles.php?deviceID=5nesterj goes like this: Ninja Gaiden.txt or you can name it to whatever,but must be txt format. Open it n just paste for gamegenie.com or another site: SZETPGVG Infinite lives AAUVLIZE Start with 9 lives IAUVLIZA Start with 6 lives AAUVLIZA Start with 1 life AEXVVYIA Use windmill throwing-star without losing spiritual strength AAETUYIA Use fire-wheel without losing spiritual strength AAVTNYLA Use shuriken without losing spiritual strength APEIKGTA Maximum strength regained from restorer
|
|