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Post by dlord0 on Mar 12, 2006 19:39:38 GMT 1
Out of curiousity, since TYL is the first group that I've seen make use of the media engine for emulation purposes, will other emulators be able to benefit from what you've managed to do? Once the source to the media engine builds of the emulator is released, do you think that it will provide some insight to other coders as to how to use it for emulators such as DGen?
If that is the case then the PSP homebrew scene in general will have a lot to look forwards to...
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Post by corona on Mar 12, 2006 20:05:20 GMT 1
We can only hope. As far as I know, Yoyo and Laxer both have sincere interest in progressing homebrew. Im quite sure that once the whole mess is worked out, that the media engine will be used with many, many more homebrew apps.
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Post by laxer3a on Mar 14, 2006 11:55:33 GMT 1
dlord0,
People do not need our code to use the ME. Every PSP coder use the pspsdk from ps2dev. And there is bootstrap code / sample code to use the ME overthere.
So yes, other people could use the ME too, it is just a matter of willingness. It seems that most of the emu coder outthere are "porting" emu more than really tune them.
I hope people working on emu will have time to tune and code to optimize their code for the PSP. Megadrive or HUE would have huge perf jump by using the GPU also I believe.
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Post by dlord0 on Mar 14, 2006 21:55:48 GMT 1
Aha... I wasn't aware of what was available to the devs through the PS2Dev PSPSDK. Good to know anyway that there are still additional resources that can be tapped into on the PSP for a lot of emulators out there. I hope a stable release of SNES TYL with media engine usage will help motivate other devs to do more tuning then...
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