megz
New Member
Posts: 7
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Post by megz on May 8, 2006 20:15:29 GMT 1
Yoyo, this has probably been answered somewhere else but i wanted to ask myself. Do you plan to implement a fully functional Sleep Mode into your revision of snes tyl? Noting that in 0.3 there was a blue box stating sleep mode is not supported 0.4 doesnt have that box but i will be honest i didnt really read that big bunch of lines maybe it was stated there, but none the less will it be functional anytime soon? Also Very nice work. Best SNES Emu currently (Minus sleep mode of course)...
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Post by manias on May 8, 2006 20:22:33 GMT 1
won't be functional in ME due to codes not being accessable or whatnot iirc
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Post by yoyofr on May 8, 2006 20:51:38 GMT 1
the blue box should be here, but only once in a while (when the intro message is visible) in fact version 0.4.2 should have a "pseudo" sleep mode. real sleep mode cannot be achieved when using me like we do since the psp wasn't designed for this (thx sony for that). the "pseudo sleep mode" will still have lcd backlight on, at least for the minimal 2min before switching off automatically if you have set it right in the psp system options. moreover it will not turn completely off, so the power led will stay on. but : it will reduce psp clock, turn off display (but not lcd as explained above) and sound and execute only a very simple loop.
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Post by manias on May 8, 2006 20:55:42 GMT 1
yoyo sounds cool, is that still @ the drawingboard of ideas tho? or is it already functional @ ur current dev version? (if so ur fast:P)
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Post by yoyofr on May 8, 2006 20:57:03 GMT 1
it's already functionnal... but I have to find the lowest psp clock allowed. me seems to have trouvle when the clock was set too low => at 66Mhz the media engine crash at resume stage, at 111Mhz it works...
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megz
New Member
Posts: 7
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Post by megz on May 8, 2006 21:22:01 GMT 1
Forgive me for being bland, this pseudo sleep mode would be something similiar, right? My main concern for sleep mode is that i can put it in sleep the moment i need to, mainly to conserve battery life. *EDIT* Also to not have my game time go threw the roof. Im using a Orignal (non-downgraded) 1.50 US PSP so that is the ME version, its diffrent for psps that run snes tyl in user mode?*EDIT*
Also, ou_snes and snes9x has some sort of sleep mode dont they? Is that not possible to implement or is this something close to your pseudo sleep mode?
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Post by trivia on May 8, 2006 23:02:39 GMT 1
the blue box should be here, but only once in a while (when the intro message is visible) in fact version 0.4.2 should have a "pseudo" sleep mode. real sleep mode cannot be achieved when using me like we do since the psp wasn't designed for this (thx sony for that). the "pseudo sleep mode" will still have lcd backlight on, at least for the minimal 2min before switching off automatically if you have set it right in the psp system options. moreover it will not turn completely off, so the power led will stay on. but : it will reduce psp clock, turn off display (but not lcd as explained above) and sound and execute only a very simple loop. That's good... and we can always turn the lcd off manually by pressing and holding for about 2 secs the brightness button
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Post by yoyofr on May 8, 2006 23:43:08 GMT 1
hoho! didn't know that!
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Post by prometheus on May 9, 2006 8:02:57 GMT 1
I dont understand why you can't do sleep mode....
every other emu has it no problem... whats up with that?
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siso
Junior Member
Posts: 56
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Post by siso on May 9, 2006 8:32:48 GMT 1
Any athor emu don't use the MEDIA ENGINE.
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Post by yoyofr on May 9, 2006 9:51:44 GMT 1
thx siso, I'm starting to tired of always repeating myself
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siso
Junior Member
Posts: 56
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Post by siso on May 9, 2006 11:06:23 GMT 1
Yea, your patience is incredible.
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Post by trivia on May 9, 2006 12:57:15 GMT 1
hoho! didn't know that! Yeah... if a software way to shut it off can't be found, we can do it manually. I think just turning the lcd off helps a lot with battery saving
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