Here are some frame counter from 4.01 vs ME on PSP 1.5.
I start the counter 5 seconds after level is loaded, played max. 2-3 minutes every game.
Settings are:
PSP accel. + accur. soft
frameskip 0
333mhz
vsync is off
Sound 44khz
4.01 standard:
Batman Returns: 42-47 (68-72 with Sound and frame limit off)
Contra III: 50-56 (drops to 30 use shield and to 20 bomb)
Earthbound: 51-59
Jimmy Conners: 50-55
R-Type III: 48-60
Secret of Mana: 33-37 (Used PAL Rom, max 50 fps)
Sunset Riders: 43-47 (73-77 with Sound and frame limit off)
Street Fighter 2: 53-58
Super Aleste: 53-58
S. Castlevania VI: 45-53
S. Mario Kart: 25-26 (30 in pure soft mode)
S. Mario World 1: 52-60
S. Mario World 2: 27-33
S. Metroid: 40-53 (In the first room only 34 fps)
S. Star Wars 1: 43-48 (74-76 with Sound and frame limit off)
TMN Turtles: 53-57
Tiny Toons: 48-56
Zelda III: 45-50 (PAL Rom, max. 50 fps)
The most games got good speed, three have massive framedrop with sound off->on (2 are konami games)
And here the ME edition:
Batman Returns: 54-57
Contra III: 60 (drops to 47 use shield an to 30 use bomb)
Earthbound: 60*
Jimmy Conners: 57-59
R-Type III: 60
Secret of Mana: 42-47 (Used PAL Rom, max 50 fps)
Sunset Riders: 60
Street Fighter 2: 60*
Super Aleste: 60*
S. Castlevania VI: 60
S. Mario Kart: 30 (35 in pure soft mode)
S. Mario World 1: 60*
S. Mario World 2: 28-42
S. Metroid: 50-60 (In the first room only 36 fps)
S. Star Wars 1: 57-60
TMN Turtles: 60*
Tiny Toons: 53-60
Zelda III: 50 (PAL Rom, max. 50 fps)
Very good, only the games with special chips are slow.
*without frame limit these got 75-100fps with sound!
Somebody can test the games on firmware 2.0+?