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Post by sunshineacid on Sept 15, 2006 18:57:33 GMT 1
So, correct me if im wrong here, but the tiff exploit will not function w/ the current version of TYL?
see, the odd thing to me, is that i can load tyle just fine, exit just fine, same w/ eloader, but when i view the roms, i cant see them no matter what folder i put them in, i cannot see them. -unless- i zip them. then i can see them under the tyl menu, but when i try to load, it just turns off my system after 5+ seconds. (yes, i saw teh previous post about this)
so, maybe i need roms of a different extension? im pretty sure im using .srm files (but xp wont tell me that)
any input on this would be lovely or a "hey, he know about it, and are working on it" that would be rad too
=)
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Post by Tinnus on Sept 16, 2006 1:11:30 GMT 1
SRM are the SRAM save files and are tiny in size (some KB). The SNES ROMs are usually .smc and 512kb to 4MB of size
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Post by sunshineacid on Sept 16, 2006 16:51:24 GMT 1
SRM are the SRAM save files and are tiny in size (some KB). The SNES ROMs are usually .smc and 512kb to 4MB of size my bad =P they are smc files. anyone know if tyl has a problem seeing smc files under the tiff exploit?
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Post by wololo on Sept 17, 2006 3:07:09 GMT 1
I tried versions 0.42, 0.42me 0.41 without success on a PSP 2.60 with eLoader 0.98 (TIFF Exploit). Always the same result as you: the psp turns off after a 5 seconds black screen.
However, Versions 0.1 and 0.3 worked for me, but version 0.3 being excessively slow and buggy (on my system), I have to use version 0.1 at 333MhZ.
Hope this helps...
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Post by sunshineacid on Sept 17, 2006 18:58:57 GMT 1
i appreciate the info
im assuming that your fix includes the GTA exploit then?
im guessing that the main bug here is that tyl does not see the files unless they are zipped. and an emulator that cant read smc files... well, cant emulate much then =P
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Post by Tinnus on Sept 18, 2006 13:55:33 GMT 1
Of course it sees SMC files... In normal conditions.
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Post by sunshineacid on Sept 19, 2006 4:45:48 GMT 1
browsing with an emulator for snes seems to be normal conditions =P again, i could be mistaken.
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Post by manias on Sept 19, 2006 12:16:22 GMT 1
i appreciate the info im assuming that your fix includes the GTA exploit then? im guessing that the main bug here is that tyl does not see the files unless they are zipped. and an emulator that cant read smc files... well, cant emulate much then =P he says eloader .98 (tiff exploit) so no not GTA
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Post by sunshineacid on Sept 19, 2006 17:07:03 GMT 1
i appreciate the info im assuming that your fix includes the GTA exploit then? im guessing that the main bug here is that tyl does not see the files unless they are zipped. and an emulator that cant read smc files... well, cant emulate much then =P he says eloader .98 (tiff exploit) so no not GTA he says that using the Tiff exploit, he got the same result as i did im asking if he used tiff for that, or GTA
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