Long time had pass, i had forgot about this emu already.
But since the fw3.x homebrew fever occured several month ago,
many homebrew needs to re-port to support 3.x version.
So there are new version of this emu and their source around the internet.
I had try the above assumption again.
1 For the source that download from this site.
After build it, i found some problem about, may be, sound ?
While playing RockmanX, when face vava in opening stage and the music change
the game will freeze. But if i press LR and select not emulate sound, the game can continue
but with very low speed every time when music change (ie. when select stage, facing boss).
May be this is the same problem of my previous evperiment last year.
2 Use Ruka source from this link
www.dcemu.co.uk/vbulletin/showthread.php?t=83146&highlight=ruka-- thanks to Tinnus that give the link.--
(I heard that ruka version didn't have problem about sound any more)
It works fine, (except that this version cant real sleep the PSP
)
No sound problem, and when i open the comment of function "S9xEnableCheat"
of line 6xx (sorry cant remember exactly) in gfx.cpp, the RAW code cheat can now lock
the value correctly. I had play test RockmanX all the game and no problem.
And test Super mario world, only the first world, it work fines too.
(i am still pitty that ruka version cant sleep the PSP
)
In conclusion, i still dont sure that why the developer of this emu had close the
function "S9xEnableCheat" in file gfx.cpp. Will it cause bad effect or not?
And may be there are some version of this emu that can use RAW code already
(but i cant found any of it).
But i hope my experiment may be some useful to someone
who will improve this emu in the future.
****Because i am a great fan of cheating
****
PS. if anyone want to try my ruka's edited version, you can download from here.
rapidshare.com/files/91659680/rukaEdit1lineVersion.rar.html(Only one thing that i change is open comment in line 6xx of file gfx.cpp)
The way to use is the same way of using ruka's version.