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Post by sharkus on May 4, 2005 1:20:01 GMT 1
I've noticed the following behavior with my Treo 650 when playing The Legend of Zelda:
LJP will hang if the following process is not followed:
- After Soft Reset... - Disable UDMH - Run LJP (shows ~ 5 mbytes available) - Exit LJP - Enable UDMH ... - Run LJP (shows ~ 15 mbytes available) - Run Zelda (works!)
If I do not disable UDMH and run LJP one time before I re-enable UDMH, Zelda crashes when displaying the ROM file name (i.e. right after the lauch button is pressed). This is very, very repeatable...
I have not encountered any other ROMS that have this problem (I've even tested some big ones like Chrono Trigger). I can even successfully launch a bunch of ROMs (returning to the LJP launcher between each ROM) but as soon as I start Zelda, my Treo hangs. If I use the magic process above it works just fine...
Any ideas?
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Post by PyroOrip on May 4, 2005 3:54:06 GMT 1
which zelda is this?
goldenfighter3@msn.com
would you mind passing it on? I can test it on mine. : )
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Post by PyroOrip on May 4, 2005 22:17:05 GMT 1
Hmm...well for the most part all of that was true, but I never had to soft reset personaly. : ) (maybe because I never screwed up doing the other parts?)
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Post by sharkus on May 5, 2005 0:54:54 GMT 1
Were you able to reproduce the hang? After it hung were you able to recover without a soft reset?
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Driado
New Member
Treo 650 w/ 1GB SD card.
Posts: 13
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Post by Driado on May 5, 2005 20:43:21 GMT 1
It would also be helpful to know what unit you are using it with.
I am currently using a Treo 650, and the only problem I am having at all with any of the software is that UDMH is not allowing me to clean up after itself "due to NVFS." I can soft reset to clear the memory, and play the Legend of Zelda as often as I can before the memory runs out.
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Post by sharkus on May 6, 2005 0:25:17 GMT 1
Hmm.. This is really strange. Now I can't get Zelda to run at all on my Treo 650. Just hangs when the ROM name is being displayed...
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