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Post by janisl on Jun 17, 2009 19:08:15 GMT 1
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Post by metaview on Jun 17, 2009 19:22:47 GMT 1
"We can't conveniently do this for software renderers (WinQuake) so this is going to be GL-only. The Quake software renderer uses only a single byte to store colors, so it is locked to 256 colors."
Looks bad for ZQuakeZ
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Post by janisl on Jun 18, 2009 15:14:08 GMT 1
I noticed that too but I did a little search and found out that the only thing that doesn't work is Alpha Transparency
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Post by janisl on Jun 18, 2009 15:15:00 GMT 1
Maybe even more things
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