Post by hackit98 on Jan 25, 2005 15:22:55 GMT 1
For those not aware, the Sony keyboard drviers, and others, really slow down emulators. Disabling those will drastically improve performance. Most hard core palm gamers know that already, but just an FYI while I'm at it.
That being said... For some, the Game Controller for Clie's would be a last thing on the list, like the ability to use the built-in keyboard for key assignment. Unfortunately for us Clie users, Sony didn't design their buttons worth a crap (rocker switches) and we have no alternative. I think there are other palms out there that are similar in problomatic key layouts.
So thanks for allowing the GC10 to work, first of all. I have to say that everything is working pretty good with it (even the X and Y buttons work!). It seems there is a speed hit with the GC10 in SNES. That appears to be TJ related for that problem. The palm is also making a beeping noise (through any module) using the GC10. It would seem that the button presses are being passed through to the palm launcher? or maybe system sounds are not being suppressed? I'm really just guessing on the cause for that. I'm sure someone has the answer for that one, maybe anyone who programs for palms? Never been my forte.
There is one small bug with the GC10. I'm not sure how easy it would be to fix, but there is a work around at the moment.
When first launching a SNES game with the ASM core every button on the GC10 acts as the B button. If you let the palm shutoff into standby all the buttons will work when you bring it back up... but you cannot let it go into standby mode again or it will revert back to all B buttons. Then again, simply using the C core, only after using the ASM core, will allow all buttons to work with no issues, unless you let it go into standby, then it will not work at all. There did seem to be some randomness to it. I couldn't repeat some of the ways to get all buttons to work.
[EDIT]I figured out that if you press a few buttons on the GC10 as the ROM is loading it will recognize it. It needs that on every module. So basically, normal operation for the GC10 [/EDIT]
Again, since SNES doesn't run all that well on the TJ, this is not of concern for me at the moment. I'm more of a GBC fan myself. In other words, bad TJ - great emulation.
That being said... For some, the Game Controller for Clie's would be a last thing on the list, like the ability to use the built-in keyboard for key assignment. Unfortunately for us Clie users, Sony didn't design their buttons worth a crap (rocker switches) and we have no alternative. I think there are other palms out there that are similar in problomatic key layouts.
So thanks for allowing the GC10 to work, first of all. I have to say that everything is working pretty good with it (even the X and Y buttons work!). It seems there is a speed hit with the GC10 in SNES. That appears to be TJ related for that problem. The palm is also making a beeping noise (through any module) using the GC10. It would seem that the button presses are being passed through to the palm launcher? or maybe system sounds are not being suppressed? I'm really just guessing on the cause for that. I'm sure someone has the answer for that one, maybe anyone who programs for palms? Never been my forte.
There is one small bug with the GC10. I'm not sure how easy it would be to fix, but there is a work around at the moment.
When first launching a SNES game with the ASM core every button on the GC10 acts as the B button. If you let the palm shutoff into standby all the buttons will work when you bring it back up... but you cannot let it go into standby mode again or it will revert back to all B buttons. Then again, simply using the C core, only after using the ASM core, will allow all buttons to work with no issues, unless you let it go into standby, then it will not work at all. There did seem to be some randomness to it. I couldn't repeat some of the ways to get all buttons to work.
[EDIT]I figured out that if you press a few buttons on the GC10 as the ROM is loading it will recognize it. It needs that on every module. So basically, normal operation for the GC10 [/EDIT]
Again, since SNES doesn't run all that well on the TJ, this is not of concern for me at the moment. I'm more of a GBC fan myself. In other words, bad TJ - great emulation.