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Post by killedbykenny2 on Sept 26, 2009 20:24:17 GMT 1
When sound is used even when your running at 222mhz. Ir shell reads it back at 333 mhz. i edited daedalus and even when it had the me running it reported the set speed, but apparently it shouldn't. Why is the snes running at a higher clock speed. Also, there's definetly work to do on this project. at 11 mhz sound I get games running perfectly, but when run on a computer games run at 160 mhz. Why not allow the psp the option of running at that speed. After all it's a snes, it should be able to run at a comparable speed.
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