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Post by yoyofr on Jan 27, 2005 8:41:52 GMT 1
As usual, get it here : yoyofr.fr.st/ljpI tried something which should fix the black screen issue after transition. And if it still does not work on some device, I've added since beta 6 a "other" button on GUI => it allows you to disactivate transition FX so that no bacl screen can occurs. Regarding the SNES Asm issue, I'll need your feedback on which devices work and which do not.
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Post by Vitreal on Jan 27, 2005 9:49:42 GMT 1
Palm Tungsten C
ASM core does not work. since now i got the source code. im see if i cant hack it into operational status
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Post by Vitreal on Jan 27, 2005 9:59:47 GMT 1
Transition effect now works and doesnt eat the Tungsten Cs screen. seens it was a redraw problem
Nice FPS. results from FF2
When playing 74fps Avg when pressing button 45 fps avg
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Post by yoyofr on Jan 27, 2005 10:45:31 GMT 1
Right now the source code is a big mess, and you won't be able to compile it since I've changed the PNOLoader from CW (and it's not included in the release). I'll do my own PNO Loader in ljp for next release, so that source code can be compiled by other people than me Regarding the asm cpu core issue, all my arm assembly file (*.S) are compiled with gcc and link by CW. you should find *.bat files where there's assembly. You can always check it, but you'll need to be used to pos internal such as special handling of R9/R10 registers & so on...
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Post by Vitreal on Jan 27, 2005 11:58:57 GMT 1
i figured that much out . /* edit */ well. the gcc part. hehe.
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Post by angel on Jan 27, 2005 11:59:15 GMT 1
All works perfectly on T5 with UDMH Snes goes great with C core, asm still make a fatal error and soft reset the palm. One issue : When i want to load a saved slot (using the gui), i have to "load it twice". First time it freeze on "loading" Second time it load the saved slot. Thanks for the hard work, its going better and better.
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Post by Reaper on Jan 27, 2005 13:53:51 GMT 1
Hello The beta 6b still seems unstable on my tungsten E, beta 5 seemed the most stable till now. In beta 6b i get a lot of fatal errors, sometimes just after the games starts. Is this only happening to me? otherwise i got to check out what's wrong with my palm
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Post by Pontifice on Jan 27, 2005 18:56:33 GMT 1
It works great in my tj37 it doesn't mather the "Show Launch FX" option or the "asm Vs c" all four options works in SNES module
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dank
New Member
Posts: 31
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Post by dank on Jan 30, 2005 3:42:42 GMT 1
T3 w/ 128 sd
ive had two big crashes since last night with ver6b. i had turned the unit off with the power button to pause, and when i pushed a button to continue, the unit hard reset! luckily i had backed up everything already. then today, i was playing snes and the emulator locked up completely. no responce , i had to soft reset. no error msgs. maybe this ver is more unstable? and the power on trick only works for a while. eveything else seems to work fine. peace!
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dank
New Member
Posts: 31
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Post by dank on Jan 30, 2005 23:17:20 GMT 1
it also seems like every time i do get a crash , the auto power off stop s working.(in memo, draw a squiggle thingy, tap, then 3) theres maybe a connection?
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