koss
New Member
Posts: 3
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Post by koss on Jan 27, 2005 14:11:20 GMT 1
Topic says it all, even with transition on great work Skipping 1 frame in super mario changes from from 46 to 62. But when mario becomes little from big mario (normally blinks) he becomes invisable when skipping frames. Still playable, keep up the good work.
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Post by yoyofr on Jan 27, 2005 14:58:20 GMT 1
Does "asm cpu core" works for you in snes module ? Regarding the "invisble" mario "bug" when frameskip is 1 and mario should be blinking, it's totally normal behaviour. When frameskip = 1, only 1 frame / 2 is drawn (frameskip = n means when 1 frame is drawn, the n following frames aren't drawn). So if the sprite is blinking and the blinking fx is achieved though drawing the sprite only 1 frame/2 then you'll have 2 possible results, depending on the sync (which is random) : sprite will be always visible or never. I'll try to find/do an "emulation faq" when I've time... Or if a brave soul wants to do it...
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koss
New Member
Posts: 3
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Post by koss on Jan 27, 2005 18:22:52 GMT 1
Hrmm right now both SNES ASM and C core = instant reboot loading the game
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rick
New Member
Posts: 35
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Post by rick on Jan 27, 2005 19:28:35 GMT 1
ASM and C both crash the 650 with SNES. This probably has to do with Dynamic Ram? Before launching the games, the launcher shows 4958 available.
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rick
New Member
Posts: 35
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Post by rick on Jan 27, 2005 19:38:28 GMT 1
WAIT....
So after a soft reset, I did not turn back on the phone. I completely deleted LJP and tried C again. This time the game actually started. I had to set the keys, so I clicked the screen to go back to the launcher and THEN got a reset.
Getting closer.
I tried repeating this process and got the game to start, but then 20 or so seconds into the game, it hung. Tapping on the screen for the menu reset the device.
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