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Post by algurgazan on Oct 20, 2005 14:58:49 GMT 1
i don't know if i should list this as a bug, but i couldn't really find anything else about this, so here goes:
ive got a treo 650 since a couple of days, and installed ljp on it.. which runs fairly stable btw.. (oh i use 1.0 rc2) the thing is i noticed that i can't receive incoming calls when playing. (i tested this with my other phone) i can only accept the call when i tap the screen (and thus pause the game im playing)
so my question basicly is: have other people noticed this? is there some kind of workaround?
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Post by Tinnus on Oct 22, 2005 1:08:18 GMT 1
It's meant to be this way, because we don't proccess events when emulating. It would be too slow and choppy otherwise, sorry. (unless you want to try with all the chopiness? :
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Post by algurgazan on Oct 23, 2005 12:09:44 GMT 1
as a matter of fact, i really looove chopiness... but i guess i'll have to live without it..
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Post by lightstream2 on Nov 14, 2005 15:36:17 GMT 1
sorry I started a thread about this elsewhere and should have found this post. My followup question is, are there specific events (such as incoming calls) that could be monitored, and not all system events? Could it be made optional in prefs?
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Post by Tinnus on Nov 14, 2005 19:29:07 GMT 1
I'm not sure how the incoming calls affect the event system... I suppose I could change one special thing that would make it a little slower but at the same time, enable incoming calls, background music playing and such.
Hm...
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