semi
Junior Member
Posts: 97
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Post by semi on Dec 25, 2005 1:05:59 GMT 1
Just a question for Tinnus about RC3 1 - Compare with RC1 or RC2, does it require more dynamic memory? 2 - I was only able to use 0.9.1T, because RC1 and RC2 keeps on crashing my Clie NX80V or won't run the games, I noticed in 0.9.1T, on a few SNES games, it tends to get stuck from time to time (for example, I get to a place where there's suppose to be a hidden door, or a stair that I can jump onto so I can continue the game, but it is not there under LJP, but it shows on PC SNES Emulator ), it almost seems as if LJP's not reading the game correctly, will RC3 still have this problem? That's all the questions I have. Thanks Tinnus for your great work.
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Post by Tinnus on Dec 25, 2005 2:25:27 GMT 1
1 - I don't think so.
2 - Most likely, we haven't fixed any GFX bugs since 0.9. YOu could try setting renderer to EXACT and/or transparencies to ON and see if the problem goes away.
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semi
Junior Member
Posts: 97
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Post by semi on Dec 25, 2005 4:23:27 GMT 1
Hmmm... ok..
That's exactly what I've been using, first I was using Fast + Transparency, but a Doraemon game turned out to have screen bug, making it unplayable, so I put it on Exact, Exact works 100% except that bug I was telling you, it also happens if you use Fast + Transparency, so...
But other than that, LJP works (I only play SNES+GB games at the moment, so I don't know about other games like GENISIS etc..)
In any case, I am impressed by what LJP can do.
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