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Post by tgwaste on Feb 27, 2006 14:46:46 GMT 1
Im not sure if this module is supposed to be working yet. but when I load any of my atari roms the screen is flickery, garbled, soundless, etc. I can see it, but its messed up.
All other modules/systems look great.
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Post by Tinnus on Feb 27, 2006 15:39:46 GMT 1
Hum, it misses some features, but the screen it supposed to work. What is your device and what games you tried?
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Post by _Em on Feb 27, 2006 18:29:30 GMT 1
A lot of Atari 2600 games are tied to hardware hacks; if the timing is off at all, the game will be unplayable. I found that the VCS module only worked with about 1/3 of my 2600 games. However, most Palm devices should be powerful enough to run a cycle-exact VCS emulator... the trick is to build it
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Post by Tinnus on Feb 27, 2006 19:06:45 GMT 1
Maybe... the Atari 2600 is really a lot harder to emulate than it seems just by looking at it.
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Post by tgwaste on Feb 27, 2006 19:28:28 GMT 1
ya,, asteroids is unplayable with a very shakey screen.. Frogger has a semi-stable screen but ya cant see the frog. I'm on a Treo 650 Speaking of the 650.. will RC3 support the whole keyboard for mapping? Or is that something to expect in LJR?
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Post by Tinnus on Feb 28, 2006 0:59:28 GMT 1
Probably neither Search a bit and you'll find the reasons.
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Post by tgwaste on Feb 28, 2006 10:38:37 GMT 1
I think I read something on here regarding the reason why the treo's keyboard wasnt mapped. But, if a million other programs can map it why cant LJP? Without these mappings it makes playing SNES and GEN extreamly difficult. If you've tried this on treo 650 then you know what im talking about, its d**n near impossible to have any kind of efficiant game play because of very awkward fingering. Maybe you could just make a few? Like i, o, k, l or something so that the original buttons: a, b, x, y, can all be in the same area to be used with the right hand which is how the original controller was setup. please?
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Post by Tinnus on Feb 28, 2006 14:31:44 GMT 1
Using "a few" instead of "all" wouldn't make much of a difference... and since when "a milion other programs can map it"?
Slow games can go the slow way no problem. But we can't process events in a SNES emulator. There SHOULD be a fast way to check the keys but we've not found out... (yet?).
Anyway, for LJR I will *try* to do what the Intelli-guy told me he did and see how it goes.
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