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Post by anonymous on Sept 22, 2006 21:15:15 GMT 1
I have been using LJP for the last few months and it has worked great; but there are a few SNES ROMS which do not work. These include Front Mission: Gun Havoc, Super Mario RPG, F-Zero, Tales of Phantasia, and several other games. When the ROM is launched, the screen displays the name of the ROM and then the emulated screen is either all black (CPU core of ASM) or black with random flashing (CPU core of C). I receive no errors or resets and the Palm OS UI works as normal. Super Metroid seemed to do the same thing, but turning the sound on (or to SIM) allowed it to work; although this does not solve the problem for the rest of the problematic ROMs. I have read on these forums of people playing Super Mario RPG on LJP, so I'm curious as to why it doesn't work for me. I have a TX and am using RC3 1.0. Any help would be greatly appreciated.
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Post by _Em on Sept 22, 2006 21:56:02 GMT 1
Sounds like you've probably corrupted your ROMs. Redump them and try again
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Post by anonymous on Sept 23, 2006 2:02:33 GMT 1
No good. They work fine in zsnesw, even after being transferred to and from my Palm.
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Post by _Em on Sept 25, 2006 17:17:07 GMT 1
zsnes is what is called a "hacked" emulator -- it has patches in it for known bad roms to make them work. The test is if it works in snes9xw.
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Post by anonymous on Sept 25, 2006 21:06:25 GMT 1
I was able to find snes9x and test the ROMs in it and they worked. I haven't been able to find snes9xw on the internet. (I'm not sure if this is different)
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Post by _Em on Sept 26, 2006 0:11:41 GMT 1
the "w" is for windows build -- Snes9x runs on almost every OS out there. If it runs on snes9x and not on LJP, it's either a bug in LJP or else it's time for you to clean up some interfering apps and/or do a hard reset. I can verify that Front Mission and Super Mario RPG don't work with the ASM configuration, but F-Zero and ToP work fine for me. The following works for SMRPG: GFX: GFX ENGINE: SW1 TRANSPARENCY: ON FAST SPRITES: ON FRAMESKIP: AUTO ZOOM: 1.25 FULLSCREEN: OFF SMOOTHING: 1 FLIPPING: OFF
SOUND: SOUND: ON VOLUME: WHATEVER
OTHER: AUTO: OFF EMU SPEED: 100% CPU CORE: C
HACKS: IGN. FIX CLR CHANGES: ON IGN. CLP WIN CHANGES: OFF IGN. ADD/SUB CHANGES: OFF IGN. PALLETTE WRITING: OFF
That should work for you too.
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Post by anonymous on Sept 26, 2006 4:11:35 GMT 1
So far out of these I have gotten Super Mario RPG to work now, using your settings. It works great, but of course, a little slow. I might just need to try random settings on the other games until they work. Thanks for your help!
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Post by anonymous on Sept 26, 2006 4:16:36 GMT 1
My bad. Tales of Phantasia doesn't have the same problem as the other ROMs. It just causes my Palm to soft reset (after displaying the name of the ROM) with no errors. I suppose this could be due to ROM corruption, I will check later.
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wired
New Member
Posts: 6
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Post by wired on Sept 26, 2006 11:08:44 GMT 1
I believe if you look at the release thread, you find anyone with a T|X hasn't been able to get SNES to emulate. I own one myself, no SNES rom "works" for RC3. Best bet go back to using RC2, works fine and RC3 is only a test anyway last I read. Though....I could be wrong.
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Post by _Em on Sept 26, 2006 17:15:58 GMT 1
You are I just finished telling him what works and how on my TX using RC3. What DOESN'T work is loading savestates from the RC3 launcher. Also, ToP requires quite a bit more memory than most SNES games; make sure free RAM is at least 16999K, and the DBCache is at least 7.4MB.
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Post by anonymous on Sept 26, 2006 21:06:55 GMT 1
SNES ROMs do "work" on my Palm TX using RC3. There are just several which haven't worked for me. I didn't think the ToP issue was memory related because I didn't recieve an out of memory error, but I will try your suggestion.
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wired
New Member
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Post by wired on Sept 26, 2006 23:04:03 GMT 1
I'll say this much...thats too much work to get a game to "work"......I like how RC2 works just "fine" for playing my roms. lol I'll give it a shot anyway to check out RC3 more fully though. But what I don't think I fully understand is how do you configure DALauncher, DBCache Tool and UDMH fully. This of course is where my doubts came in that a T|X couldn't run the RC3. You can sorta tell I only skim through the threads... UDMH is sorta easy.. I'm being quite passive with my device cause I really don't wanna spend the $300 for another one anytime soon... Any help would be greatly appreciated.
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Post by _Em on Sept 26, 2006 23:10:53 GMT 1
The thread on setting up a LifeDrive is essential reading, but it basicly comes down to the following: Use UDMH to set your Dynamic Heap for LJP to 16999K or so Use UnCache (or at least MemFix and removing preCache hungry apps) to minimize the amount of DBCache eaten up at reset Reset your device immediately before running LJP That about does it Using PXAClocker, WarpSpeed, or DynaClock will also help with speed issues. One of the GOOD things about RC3 is that you get a seperate config file for each game -- which means once you've got all the settings tweaked for a specific game, you can forget about them. If you find a bug in a game, you just fiddle with that game's settings until the bug goes away, and you don't mess up everything else.
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Post by anonymous on Sept 28, 2006 2:34:08 GMT 1
Praying for a RC# that allows user to turn off device rather then save state/exit emu. Your prayers have been answered. In the middle of an emulation, tap the screen (so the GUI pops up) and press the power button. Magically, the Palm turns off (at least it should...). Will ljp tell you if you need to uncache? Because I have hotsynced MemUnfragment and enable UnCache (strange program, shows five apps to enable, some of which I don't even have) and it hasn't changed a thing.
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Post by _Em on Sept 28, 2006 17:32:26 GMT 1
MemUnfragment is exactly the same as UnCache, except unconfigurable, and Blazer's the only app not in its list. UnCache needs some fiddling -- you have to ADD your apps to the list that you want enabled at startup.
LJP doesn't report anything about DB Cache; it just dies ungracefully if there isn't enough. There are a number of programs (Resco Explorer, Resco Locker, DBCacheTool, OffFlush, MemoryInfo) that will report the current amount of DB Cache you have free. Just be careful about forcing a flush with one of them; it's safer to just do a soft reset.
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wired
New Member
Posts: 6
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Post by wired on Sept 28, 2006 22:16:12 GMT 1
I had no idea o.O I could do that, but I think the GUI didn't work or my pda at the time wasn't any good for LJP. Think it was my Clie at the time didn't work so well for the app. But once I saw you say that I checked it out. Thanks for the info.
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Post by anonymous on Oct 23, 2006 0:09:59 GMT 1
Nothing seems to work for anything besides SMRPG. I have tried using DBCache Tool, MemUnfragment, and SharkClear. I know the issue isn't the roms because they work fine on my brother's Zodiac (therefore it must be a memory issue).
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Post by anonymous on Oct 23, 2006 0:23:03 GMT 1
After using the DB Cache apps, the roms work even less than they used to. Now F-Zero doesn't even do the black screen with 49 frames per second thing. Now it just resets like ToP. I hard reset and did everything I knew to fix this, but so far, nothing has worked.
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Post by natharious on Oct 25, 2006 0:50:46 GMT 1
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Post by _Em on Oct 25, 2006 21:22:49 GMT 1
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Post by anonymous on Nov 6, 2006 21:45:02 GMT 1
I actually tried to fix it through both of these last two solutions; neither of worked. And I'm sure that my ROMs are fine because I switched SD cards with my brother's palm and they work fine on his.
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Post by snesfan on Dec 6, 2006 22:32:43 GMT 1
I just wanted to add my thoughts. To my disbelief, SNES works and works VERY well on my Treo 700p and RC3. I tried it before with one or two ROMS and there were issues, but it turns out the issues were with the ROMS and not the emulator. It's played just about every ROM I've thrown at it, including fighting games. This is incredible. If you have issues with a 700p, my first recommendation would be to try different ROMS.
I'm doing almost everything wrong: 1) 100-ROM list 2) No UDMH 3) No Uncache 4) No overclocking 5) No custom settings for any ROMS 6) Apps running in the background (I assume they shut down when you load a ROM). (dictionaries, patches, Hede-calling apps, Chatter(!))
Now, I have tried maybe two dozen ROMS but certainly not all of them, and I haven't played any game for more 10 minutes at a time. I hope my good fortune holds up. Previously, as I mentioned, I tried TWO ROMS and one didn't work and the other crashed 2 minutes into the game. The replacements have made all the difference.
Donations and well wishes to Tinnus and Yoyo are on the way if this proves to be the real deal (stable enough for me to beat an RPG or five). Thank you.
I know, now that I've said all this, no ROM will work for me ever again for any system. ;D
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Post by Tinnus on Dec 14, 2006 14:45:45 GMT 1
The Treo 680 and 700p seem to have double the real RAM space and 10MB default dynamic heap, which should be more than enough for everyone--including SNES. Not for others to be envy though... I promise less RAM needs and no UDMH for LJR. OK, I know I'm postponing it for months now, but I've been just too busy this year. Vacations should help a good bit
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Post by tgwaste on Dec 14, 2006 18:34:55 GMT 1
you should all be envious and buy the treo 680!!
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Post by Tinnus on Dec 19, 2006 18:19:55 GMT 1
Or the 700p ;D edit: I won't be buying a Palm-phone any soon though. Afraid of it being stolen/lost/broken. Too much money to risk
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Post by tgwaste on Dec 19, 2006 20:22:22 GMT 1
tinnus.. if I bought you a treo 680.. how much would that progress LJR?
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Post by _Em on Dec 19, 2006 22:18:34 GMT 1
Are you crazy? If you bought him a T680, he'd spend all his time on the phone!
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Post by tgwaste on Dec 20, 2006 2:58:49 GMT 1
Are you crazy? If you bought him a T680, he'd spend all his time on the phone! lol! youre prolly right.
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