CH@OS
New Member
Posts: 1
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Post by CH@OS on Feb 4, 2005 1:00:52 GMT 1
I own a Tungsten T and have been trying to get LJP working. I like other users on this board ran in to some issues with LJP going to the "Loading <ROM>" screen, and then freezing. Originally, I only tried getting things working for the NES module. Somewhat frustrated, I tried the other modules just to verify that they were having the same problem. GB froze at the "Loading <ROM>" screen, but SNES actually loaded (Pacman.smc Public Domain). Confused, I went back and tried NES again with Audio set to "Sim". All the ROMs started working (obviously without audio).
That said, speed and graphics seem to work very nicely. Audio is unknown, as when I have it "ON" I can never actually get past the loading screen.
(Note: I have the Palm Audio Patch for Tunsten T loaded). I've been able to play MP3s and music on my palm without problem using AeroPlayer. Could there be a slight difference in the API for Tunsten T audio and the rest of the Tunsten family that is causing an Audio freeze in LJP?
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Post by yoyofr on Feb 4, 2005 10:57:49 GMT 1
The issue is the same as Clie : the patch is active when you call sound API from 68k (usual way with PNO using PACE). When it's called from ARM, the patch is bypassed and that's what I do in the current version. I've bypassed the usual ARM->68k->call API->ARM palmos internal api to gain speed, but for sound it's not needed since it's just the matter of init, play & stop functions calls. I'll try to fix this in ljp 0.8
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