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Post by needhelp on Apr 21, 2007 22:42:05 GMT 1
So, angel are you saying that the IR keyboard already works for nes, genesis, etc... except for SNES or are saying that its mostly SNES that the IR keyboard is needed for because it has many keys? Do you guys know possibly when the IR keyboard support will be done, because I have one lying around and it would be a great use instead of the keys on my palm? Thanks
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Post by _Em on Apr 22, 2007 13:06:03 GMT 1
Henk: after some testing I have a few more things to report (mostly module bugs, I think): On my TX, the SNES module now uses the entire screen (no DIA), but when tapping on the middle of the screen, the settings panel area goes grey with no buttons. I have to click on where a button actually exists to get it to refresh. The Gamegear module doesn't do fullscreen like the SNES one now does. In the launcher, the navigation buttons at the bottom (A..Z) don't work anymore. I'm finding the modules require more memory to run now than they did before... also finding inconsistant "memory low... reset" on SNES module -- after one reset, I'll be fine, after going back to the launcher and back, it'll pop up, then immediately after the next reset it'll pop up again -- then the next time it'll be fine.
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Post by Tinnus on Apr 22, 2007 13:14:24 GMT 1
ljj8503: we understand you personal situation, but try to stay cool and check before if what someone says is really directed at you so we don't have useless misunderstands and arguing Well then, I'll wait another week until MetaView finishes fixing what I broke, to release something in the website (also, I'm with a dial-up connection at the moment, and releasing stuff every couple days over it doesn't sound any fun).
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Post by metaview on Apr 22, 2007 13:39:43 GMT 1
... and the ir keyboard for the snes module *hide* ;D It will be an honor for me to add it ;D
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Post by metaview on Apr 22, 2007 13:47:53 GMT 1
_Em: The gray screen: I'll know about and will try to fix it. Gamegear: I'll check it. Navi-buttons: What are they supposed to do? Except weirdly change the order of the letters :-) More Memory: The amount of used memory might be increased but only very slightly (1 or 2 kB I'd guess) Tinnus: Well, just wait some days, then I'll probably stop with LJP and do something different :-)
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Post by Tinnus on Apr 22, 2007 15:35:25 GMT 1
The letter buttons are supposed to scroll the list to the selected letter BTW... I'm programming the LJX interface currently, but I really think it's not suitable for Palm OS (it's more of a PSP/console style) so anyone with design ideas feel free to step up and say/draw something. Note that we have 2 interfaces here: the launcher and the in-game menu, being that the in-game menu could be an integral part of the launcher (different from now, when not only the interface is very different, but also there are options in-game that are not present in the launcher).
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Post by metaview on Apr 22, 2007 16:13:33 GMT 1
The letter buttons should be fixed now. I just don't have so much roms... About the memory, I just recall, I've increased the stack size for the modules. Maybe I can reduce it now.
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Post by needhelp on Apr 22, 2007 21:22:32 GMT 1
Hey _Em, Just wondering, what does DIA mean? Thanks
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Post by _Em on Apr 22, 2007 22:20:07 GMT 1
Hey _Em, Just wondering, what does DIA mean? Thanks DIA = Dynamic Input Area (the graffiti area and the bar below it).
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Post by angel on Apr 23, 2007 7:39:56 GMT 1
... and the ir keyboard for the snes module *hide* ;D It will be an honor for me to add it ;D You mean an honor for me to play with it ? ;D
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Post by elinscheid on Apr 24, 2007 17:03:53 GMT 1
I installed this new version and I noticed that when you chose the TG-16 option from the pull down, you no longer get a message telling you that TG-16 is not implimented yet. Does this mean that the new version supports TG-16? That would kick butt. I obviously haven't placed any roms in that folder yet to try.
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Post by angel on Apr 24, 2007 17:39:26 GMT 1
I made some testing with the RC5. It works great, even if it need slightly more memory to get the SNES module to work. I have to use clean DA each time i run ljp, with RC3 i did not had to do that, but well, it work. The BT gamepad works great, even with SNES module, but, strange fact, most of my saves dont works now. Using the menu cause some glitch because : When you select 1x or 1.25x, previously the emulator was showing the grafiti zone, only the "full" view was hiding this zone. Now not only it hide the zone, put the beltbar at the bottom of the screen, but when you "tap" to get the menu, you get the grafiti zone back, causing some glitches and many memory error messages. Without using advanced UI features, by using only the beltbar and the game, it works great either. Thans for this Update Henk
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Post by varnil on Apr 24, 2007 21:38:24 GMT 1
Well, first of i just want to say excellent job on the new releases. However i (and a few others i know) seem to be having a few errors with the genesis module. Currently i use a tungsten e (warpspeed/udmh/uncash the works; i know it sucks but...) though others with an e2 have a similar problem. Anyways here it is, whenever i launch any gen rom the whitebar with the filename pops up and then an error message "Error: Fatal Exception," i have never had any problems playing gen on my te (it still works fine with rc3) and cannot find any source of the problem (it persists even after hard reset with no other apps; also the error isn't very helpful ) I know you stated that no changes have been made to the modules do you have any ideas or solutions Oh also i can load previously saved games, and they seem to be fully functional for a while but then they just freeze some time later... Sidenote: i have been wondering, ever sinse i found ljp, as this is an opensource project with no one man in charge, is there a cvs or something that keeps track of development and source code for ljp??
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Post by namelessplayer on Apr 24, 2007 21:49:48 GMT 1
Another suggestion: Can you remove the "05:" that's now in front of EVERY SINGLE ROM NAME? It just annoys me a bit, though definitely less so than trying to use the D-Pad to select a ROM and having to answer two popups each time.
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Post by Tinnus on Apr 24, 2007 22:51:53 GMT 1
as this is an opensource project with no one man in charge Hey, someone just said I'm not in charge of LJP. Oh, wait, maybe that means I'm not a man? Oh well, I prefer the former anyway ;D Now, jokes aside, I'm the guy leading LJP, it's currently undergoing a major rewrite (called LJX while in progress) and that's why you don't see many updates like the TG16 module. MetaView just happened to have some knowledge in that other-controllers area and some will to fix some of my bugs, just for keeping people busy while I do the new stuff. Of course, I'll borrow his keyboard-controller-stuff code when I get around to the Palm-Controller implementation in LJX ;D
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Post by tgwaste on Apr 24, 2007 23:25:47 GMT 1
when tinnus is done and releases the new code im sure there are a few people here that will want to get their hands in it and start doing other work (me included). At which time it would probably be a good idea to form a CVS repository for the code. (which i'm more than willing to accommodate).
.. just a future thought..
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Post by _Em on Apr 25, 2007 0:38:10 GMT 1
Well, first of i just want to say excellent job on the new releases. However i (and a few others i know) seem to be having a few errors with the genesis module. Currently i use a tungsten e (warpspeed/udmh/uncash the works; i know it sucks but...) though others with an e2 have a similar problem. Anyways here it is, whenever i launch any gen rom the whitebar with the filename pops up and then an error message "Error: Fatal Exception," i have never had any problems playing gen on my te (it still works fine with rc3) and cannot find any source of the problem (it persists even after hard reset with no other apps; also the error isn't very helpful ) I know you stated that no changes have been made to the modules do you have any ideas or solutions Oh also i can load previously saved games, and they seem to be fully functional for a while but then they just freeze some time later... Sidenote: i have been wondering, ever sinse i found ljp, as this is an opensource project with no one man in charge, is there a cvs or something that keeps track of development and source code for ljp?? The difference is that, to handle the new features, the genesis module takes a bit more RAM -- you probably don't have enough free memory left on a TE to play Genesis games on RC5.
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Post by countbuggula on Apr 25, 2007 4:56:48 GMT 1
Another suggestion: Can you remove the "05:" that's now in front of EVERY SINGLE ROM NAME? It just annoys me a bit, though definitely less so than trying to use the D-Pad to select a ROM and having to answer two popups each time. Really? On mine (and my wife's - we both have 700p's) it puts an 02 in front of each file name. Anyone else getting something similar?
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Post by angel on Apr 25, 2007 5:27:08 GMT 1
I got 02 too.
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Post by metaview on Apr 25, 2007 7:50:00 GMT 1
About the number in front of the ROM names: It's the volume ID and shows you and me where your ROMs are. 01 is usually the hidden internal volume, 02 is the SD card. Some OS versions have a bug (or strange feature) which lead to inceasing volume IDs everytime you reinsert the SD card. In former releases of LJP it only had 1 digit (0 to 9) for the volume ID, now you have 2 digits (00 to 99). I might remove the print out of the numbers later on if no one likes it...
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Post by countbuggula on Apr 25, 2007 15:26:06 GMT 1
Wasn't someone saying that you could navigate directly to a ROM starting with a letter by typing that letter on the keypad? If so, then having the same set of numbers in front of each ROM kills that feature. If I'm wrong and completely don't know what I'm talking about, ignore this post. These are not the droids you're looking for. You can go about your business.
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duo31
New Member
Posts: 7
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Post by duo31 on Apr 25, 2007 15:37:51 GMT 1
Metaview: can you please? the numbers in front of the rom name are interfearing with the menu jump at the bottom of the launcher. Which if you have a hundred or so roms, it makes searching a pain.
Vilmos: did you ever find the updated Genesis rc3 asm source code? Reason I ask is that you fixed the problem I was having with Shadowrun not working. and now in rc4/5 it no longer works.
Metaview: also can you put the version numbers on the zip name or in the zip, so that we know what version we are using?
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Post by tgwaste on Apr 25, 2007 16:55:13 GMT 1
ya ill have to agree on getting rid of the numbers.. Also maybe metaview will make an assignable key that will instantly return you to the launcher if your in a game (maybe even perform an auto quicksave as well). I dont know about you but sometimes I have to tap the screen many times in order to get the GUI to come up and then I have to hit the Launch button a bunch of times in order for it to recognize my input. Its been like this for me for all the versions of LJP. Maybe its just a treo thing?
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Post by vilmos on Apr 25, 2007 17:23:20 GMT 1
dui31: I never found the actual source, but I still have the Cyclone source and sent it on to Metaview. Hmm, although I might have an even newer version of the source, I'll take a look and see if the right version got into LJP. Now that you mention it I'm wondering if it was the right one...I was just happy that the asm worked at all.
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Post by _Em on Apr 25, 2007 17:38:58 GMT 1
Hmm... that explains why the navigation tabs at the bottom stopped working... all the games now start with 02.
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Post by metaview on Apr 25, 2007 21:16:04 GMT 1
Nope, nice try but the numbers in front of the names and the letter-buttons not working aren't connected. The letter buttons work here already as I wrote in an earlier post. For the moment I will not hide these numbers.
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Post by neko68k on Apr 26, 2007 2:25:41 GMT 1
Well, first of i just want to say excellent job on the new releases. However i (and a few others i know) seem to be having a few errors with the genesis module. Currently i use a tungsten e (warpspeed/udmh/uncash the works; i know it sucks but...) though others with an e2 have a similar problem. Anyways here it is, whenever i launch any gen rom the whitebar with the filename pops up and then an error message "Error: Fatal Exception," i have never had any problems playing gen on my te (it still works fine with rc3) and cannot find any source of the problem (it persists even after hard reset with no other apps; also the error isn't very helpful ) I know you stated that no changes have been made to the modules do you have any ideas or solutions Oh also i can load previously saved games, and they seem to be fully functional for a while but then they just freeze some time later... Sidenote: i have been wondering, ever sinse i found ljp, as this is an opensource project with no one man in charge, is there a cvs or something that keeps track of development and source code for ljp?? The difference is that, to handle the new features, the genesis module takes a bit more RAM -- you probably don't have enough free memory left on a TE to play Genesis games on RC5. I run a TE with genesis games no problem, sound and everything. Slow sure, but it works without a hitch.
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Post by vilmos on Apr 26, 2007 15:18:38 GMT 1
Regarding Genesis:
Oops, I put the old version of the core back. I've sent Metaview the new core (0.84 instead of 0.71) and it is working for me here locally. That should fix the crashes in some of the games.
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Post by countbuggula on Apr 26, 2007 20:04:59 GMT 1
Nope, nice try but the numbers in front of the names and the letter-buttons not working aren't connected. The letter buttons work here already as I wrote in an earlier post. For the moment I will not hide these numbers. Ok I see now how it works. I was trying to use the treo keyboard to jump to the roms of that letter, and it's the bar at the bottom of the screen. Works for me then.
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Post by liljuni0r on Apr 27, 2007 1:22:05 GMT 1
I remember reading that someone couldn't load their previous saves. Will this be fixed? I came across the same bug and it's rather disheartening because I have a great number of games I haven't finished and have quicksaves for them; some of the other saves are simply memorable moments that I like to replay every once in a while. edit: Upon further investigation, I've found that rc5 creates *.srm files in the /LJP/[Module]/Roms as opposed to /LJP/SNES/Saves, for example. I have yet to test with any other module, or even quick saves for that matter. But after finding out that I can copy and paste my older, in this case Earthbound (U).srm, save to the new location, and have it work I leave a happier man. I'll be quick to post my results! edit2: Okay, so Quicksaves ex *.za[0-3] wwork as well. All you have to do is move all of your saves to /Roms/. However, I don't know if this was intentional, so it may be fixed in rc6 and moving them may make force you to have to move them again. It's your call. This is what I told my friend in an IM: So if you're reading this Metaview, thanks! You too, Tinnus and yoyofr (where ever you are), because without you guys none of this would have been possible! edit3: Also, now that I know what the numbers stand for, it doesn't bother me any more. Go figure!
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