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Post by needhelp on May 13, 2007 21:08:46 GMT 1
I do have a palm tungsten E2, not a treo. You probably confused me with someone else . As for the fixes between RC2 and RC3, is it possible one of those fixes required more memory, because I couldn't run SNES in RC3 when I tried? Could increasing the stack as Vilmos mentioned although leading to more stability also needed more memory, which I assume that I just don't have on my palm tungsten E2? I also wanna thank metaview for the port of Doom. I don't think I've played it before, but it's really fantastic. Aside from the fact that it freezes if I click the music box at the "starting music, please wait...." screen, everything else works just flawlessly ;D Thanks again for the help
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Post by tgwaste on May 14, 2007 2:13:50 GMT 1
I do have a palm tungsten E2, not a treo. You probably confused me with someone else Oh.. well then I bet you can guess what im gonna say next!
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Post by needhelp on May 14, 2007 5:10:42 GMT 1
ya, get a treo . I would if I was to use it as a phone besides a gaming device, but I don't make too many calls, so, it "seems like" a huge waste of money at the moment, not that it is. I think it's ~$400 if you buy it for no contract. Maybe in the near future I will ;D Metaview, just wondering, is there anyway you can get a copy of the SNES module (or the code or whatever its called) from RC2 and just add IR keyboard support or will that be a HUGE amount of work? I don't wanna push you to do anything that you don't wanna do or that's just gonna waste your time, I just wanna get SNES working with IR keyboard support, that's all and it doesn't seem that anything I tried so far will get it to work on my E2, so, I am all out of ideas
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Post by _Em on May 14, 2007 7:32:27 GMT 1
Can't have a 650... they have more DB Cache by default. A 650 should just be able to play SNES. Melcrose, however, has a 650.
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Post by melcrose on May 14, 2007 17:16:32 GMT 1
NES issue on LJPRC7 w/ Treo 650. "Start" and "select" don't seem to map to the screen (I tried upper / lower right) I've never had any problem on RC3. thanks!
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Post by melcrose on May 14, 2007 17:23:41 GMT 1
Also, just to clarify, snes worked REALLY REALLY well on my 650 (as long as I overclocked it) using the 4gb card hack. Once I moved to the 8gb card hack, that's when I started having problems. SO, if you run a very clean 650 (no apps installed), you shouldn't have any problem. Keep in mind you can make your own custom rom to dump junk off your 650 you don't use, and add useful programs to the rom (like LJP) so you don't use the very limited ram.
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Post by metaview on May 14, 2007 17:33:56 GMT 1
I've checked SNES between rc2 and rc7. There aren't big changes. The whole launcher addresses much more options and therefore more stuff is stored to transfer to the emulation module. I will try if I can use my TX to optimize memory in SNES a bit. And I was wrong, it's just 6MB storage for the ROM image in SNES.
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Post by needhelp on May 14, 2007 19:20:22 GMT 1
ok, thanks metaview. Hope the memory optimization thing goes well. One thing though, if it's 6mb storage for the rom image in SNES and I can reach ~8.2mb for dB Cache in LJP and ~15000mb for dynamic, how come I still get the whole "cannot_allocsys..." error everytime I try to run SNES in LJP? I mean I don't know much about memory, but it just seems that I have the requirements to run SNES. Thanks again
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Post by metaview on May 14, 2007 20:31:39 GMT 1
you have only 3Mb dyn RAM and 8MB DBCache. Even UDMH can't create new RAM, it only can use DBCahce as dyn. RAM. Means you get no more than 11 MB dyn. RAM at all. But then you don't have DBCache anymore. But you need 6MB dBCache for the ROM file, 2.5 MB dyn.RAM for the emulator core. the rest is filled with other stuff it seems. I will recalculate them again when I try to optimize it. I hope it will fit after it.
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Post by namelessplayer on May 14, 2007 23:38:25 GMT 1
Just tried RC7. The "can't exit emulator" bug is fixed, and the IR keyboard support works with no slowdown in sight! The T|C is now a viable LJP device with the Palm UWK, thanks to your efforts!
The new input code is already making its way into LJR/LJX/whatever, right?
Oh, and I should note that the "Config" button for the IR keyboard shows in the Video, Audio, and Other tabs as well as the Input tab. I can live with that, but it still looks a little weird...
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Post by needhelp on May 14, 2007 23:52:38 GMT 1
ok, thanks metaview. You said that I had "3Mb dyn RAM and 8MB DBCache". I can see where you got the 8mb from, but how did you find out I only had 3mb of dyn ram? Do all E2 have that same amount of dyn ram? Thanks again
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Post by Tinnus on May 15, 2007 0:01:01 GMT 1
The new input code is already making its way into LJR/LJX/whatever, right? Yes, don't worry. Everything you love will be there, and more (well, maybe not with a very pretty UI, but we're trying)
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Post by _Em on May 15, 2007 0:01:37 GMT 1
Do all E2 have that same amount of dyn ram? Thanks again Yes, they do. Those are the fixed numbers... UDMH allows you to expand the dynamic RAM into the DBCache area, but you always have a fixed amount total.
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Post by Tinnus on May 15, 2007 0:50:15 GMT 1
Yes, they do. Those are the fixed numbers... UDMH allows you to expand the dynamic RAM into the DBCache area, but you always have a fixed amount total. And a fixed amount default.
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Post by needhelp on May 15, 2007 18:12:58 GMT 1
What I mean is that I thought I had more dynamic ram on my E2? As for the fixed amount thing, I have no clue why I asked that, since, if they all didn't have the same amount, then it's a whole different device(E2 compared to T5 for example) Last thing is if UDMH expands dynamic ram into the DB Cache area, then I should have 11mb (8mb dB Cache and 3mb dynamic ram) which should be enough for SNES, since, SNES requires only 6MB storage for the ROM image? Thanks
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Post by metaview on May 15, 2007 19:19:25 GMT 1
6MB Storage for the ROM, 2 MB dyn. for the emulation module, maybe around 2 or 3 MB for stack and temp. data. As you see, it is very close to 11MB. Any small difference will make it impossible to run on your E2. But maybe I find places where I can save some bytes.
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Post by needhelp on May 15, 2007 19:41:07 GMT 1
oh, ok, now I see. Thanks for clearing that up and for the work you've done so far on LJP
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Post by Tinnus on May 15, 2007 23:14:20 GMT 1
For example, accessing the in-game menu often causes memory problems since the screen behind is saved (so it can be redrawn when you change menus)--and that's a whole 320x320x2 = 200KB. There's lots of small stuff that added together fits in the "misc" list.
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Post by _Em on May 15, 2007 23:19:38 GMT 1
Isn't it 320x320x16? That would be 200Kb (8 bits to a byte, 1024 bytes to a kb).
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Post by Tinnus on May 16, 2007 0:08:16 GMT 1
I meant 320x320x2 bytes (with the 2 in bytes as bytes per pixel)
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Post by needhelp on May 16, 2007 0:45:53 GMT 1
ok, now, I see why I would get some error messages before exiting SNES in RC2
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Post by melcrose on May 21, 2007 2:50:00 GMT 1
**BUG REPORT** Haven't seen this anywhere: RC7 on Treo 650. When I go to SNES, then GAME CONFIG, it actually brings up the gameboy config screen, not the snes. System config actually brings up the correct SNES config. ALSO, another note: The touch screen used to be able to be used (pre rc7) now it doesn't work. WHO CARES now that you can use the treo KB (AWESOME!) .. but, just a report.
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Post by tonasound on May 24, 2007 5:13:08 GMT 1
Hello, I have a problem whit my lifedrive, this emulator run´s well in my pda, but when I use the GB emulator, after a moment playing it stock and i can´t do anything I just can to reset my palm and I loose all the progress. I hope you could help me!
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Post by melcrose on May 24, 2007 6:25:44 GMT 1
Bug report: not. I previously reported that going into a game config on SNES would bring up the gameboy config screen, and I swear I was telling the truth! I reproduced it over the course of a few days. Anyway, I think at one point I wiped all the .ini's, and something clicked, as it's working perfectly now. Sorry!
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Post by metaview on May 24, 2007 8:43:01 GMT 1
melcrose: fine :-)
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semi
Junior Member
Posts: 97
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Post by semi on May 24, 2007 10:35:35 GMT 1
LoL, no wonder when I saw that bug report and I was like "What? but mine is showing the right SNES config screen though..?" Oh well, hopefully RC8 will get rid of 99% of the bugs
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Post by metaview on May 24, 2007 18:44:59 GMT 1
Which bugs? Maybe someone should list them.
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Post by countbuggula on May 24, 2007 22:18:19 GMT 1
Done and done. There are now 12 open bugs in the new Mantis bug tracker.
(Why in the world didn't we do this earlier? Forums are not an efficient way to track and fix bugs)
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Post by metaview on May 25, 2007 8:57:43 GMT 1
Wouldn't be bad if I could be more than a reporter in the bug-tracker... Hans? Can you help me?
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Post by astroraptor on Jun 2, 2007 21:00:19 GMT 1
RC7 sometimes freezes on my Treo 650 if I let a game sit for about 10 seconds.
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