tallc
New Member
Posts: 5
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Post by tallc on Aug 1, 2007 23:19:02 GMT 1
My BT Gamepad arrived today...for which I was super stoked about. However, I tried to use it with LJP 1.0rc8 and the buttons are all wrong. After an entire day of threadsearching, I'm left to leaving a message to seek help. From what I've read, the gamepad is hardwired, so I can't configure it with LJP. So, I don't know what to do. I'm assuming it has to do with the fact I have a Treo 755p. I am greatful for the fix with the 755p keys, as that is what I'm using currently. However, the gamepad would be awesome to use. Any help would be great. Thanks!
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Post by metaview on Aug 2, 2007 9:53:21 GMT 1
Hm, you did understand the closed/open option? Have you checked for an old game.ini file in the ROM directory? The gamepad should work on a 755 too.
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tallc
New Member
Posts: 5
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Post by tallc on Aug 2, 2007 16:42:34 GMT 1
I'm smelling what you're stepping in with open and closed. However, the buttons are totally rearranged. Here's what I have found
GAMEPAD What it does SNES <---- Start R <--- B B A A (Shouldn't this actually be D?) Up L Down R Start X (should be C on gamepad...correct?) C Y (Should be A on gamepad...correct?) D Up L Down ----> Nothing
I've tried deleting every .ini file I have , then LJP itself, and reinstalling it, but it didn't work. Also, wither the controller is opened or closed, it doesn't matter. The button config is still the same. Thanks for any help in advance!
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Post by countbuggula on Aug 2, 2007 18:44:43 GMT 1
Here I was all excited about helping out a fellow 755 user, and then turns out I can't add anything because I've never used a bluetooth controller with LJP. What version/brand controller you using?
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Post by metaview on Aug 2, 2007 19:23:26 GMT 1
When the gamepad is open the directions should be correct, then you close the gamepad but still have "open" selected in the config then you will see: the up button makes a right move, the down button a left move etc. A,B,C,D, start and shoulders shouldn't be affected, but there is already a bug report, that they are not correct in SNES. I need to fix this.
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tallc
New Member
Posts: 5
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Post by tallc on Aug 2, 2007 21:05:22 GMT 1
I'm pickin up what you're putting down with open and closed, my gamepad just doesn't do it. Besides the problem with SNES, I have a question for the NES. When I closed box is NOT checked for the BTGpad (meaning the controller is open), I would assume the A and B buttons would become B and D (90 degree rule). However, for my 755p it's not. A and B are still A and B, open or closed. The D-pad changes (the right d-pad closed becomes down d-pad open), but not the buttons. Again, Thanks for all of your help and quick responses! I'm using the BGP-100 found here: www.smartgamepad.com/
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Post by metaview on Aug 2, 2007 21:48:06 GMT 1
You can't open your Gamepad? Do you know the fix-switch on the upper right if you rlease it you can bend it. The buttons A,B,C,D aren't moved, only the directions. Should I change it?
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tallc
New Member
Posts: 5
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Post by tallc on Aug 3, 2007 0:05:16 GMT 1
I can open and close my gamepad...that's not a problem. I would like to see the buttons rotate clockwise (when it is opened) like the d-pad does. I think that will make it easier to play, especially with SNES. That way, you would be pressing the same button no matter if it's opened or closed....make sense? Example. If the jump button is the bottom right button, then when the gamepad is closed, it would be B. When the gamepad is open, it would be D. You'll know where the jump button is at all times, bottom right, but the the letters will change depending on whether the gamepad is opened or closed. I don't know how difficult that is to program, considering I'm not a programmer AT ALL. However, As a gamer, it would be easier to always know what buttons do what, regardless of the letter on them.
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Post by mechsupernova on Sept 11, 2007 1:15:46 GMT 1
Woa Same exact story right here except im using a Tungsten T3 I got one of those BGP100's and I was fixing to send it back LOL
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Post by metaview on Sept 11, 2007 8:14:50 GMT 1
The next update will have it correct for all modules. It's already done, but there is some big mysterious bug somewhere which leads to cleared prefs after some modules. I want to fix this first before I release the update.
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Post by jhoff80 on Oct 29, 2007 3:08:09 GMT 1
Any idea how long before the corrected version will be released? Also, is everyone else having MAJOR delay between pressing the button and anything happening (even with NES roms), making it entirely useless for any sort of action games? (Although I'm not sure, this might just because you have to push the buttons down way too far before anything registers, I guess too much of a dead zone.
Finally, I know for NES the buttons are A and B, and the gamepad has buttons labelled A and B, but on the actual NES, the order of the buttons was backwards compared to how it is on this pad, is there any possibility of having the A and B switched so it would feel more like it did on the original system?
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Post by metaview on Oct 29, 2007 17:27:41 GMT 1
The rc9 should have it correct. Check the Centro-Thread for the preview-download link.
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Post by tgwaste on Oct 29, 2007 18:27:37 GMT 1
any chance of a changelog for that preview meta?
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Post by metaview on Oct 29, 2007 20:35:06 GMT 1
Well, I forgot almost everything... 2 Player in NES, buttons rearranged in each module to better fit with the gamepad forgot the rest...
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Post by jhoff80 on Oct 29, 2007 22:27:14 GMT 1
Unfortunately, it still doesn't seem to be working with the SNES module.
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Post by metaview on Oct 30, 2007 8:52:28 GMT 1
Why not?
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Post by jhoff80 on Oct 30, 2007 18:33:15 GMT 1
At least on my 755p, the buttons are all wrong for SNES both when opened and when closed even with RC9. I don't have the gamepad with me right now to try it out, but it seems pretty similar to what is mentioned above for what everything is doing.
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Post by metaview on Oct 30, 2007 23:42:44 GMT 1
Ok, updated. The device doesn't matter for it. this time I tried it in SNES and Genesis and both worked as well as NES. Please report back.
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Post by jhoff80 on Oct 31, 2007 4:46:16 GMT 1
A little better now in open configuration, closed seems to be wrong still though. The directions and start work well. However, you have A mapped to A and B mapped to B. The problem with this is that that's not where the buttons were on the original SNES controller. upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Snes_control.jpg/800px-Snes_control.jpg<I had a little text diagram here comparing the two controllers but the forum software compressed it so it didn't make sense.> So, while I can understand logically your reasonings for mapping A to A, for games, this just doesn't work.
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Post by jhoff80 on Oct 31, 2007 4:55:27 GMT 1
Actually no, its still pretty wrong for SNES
This chart will have the gamepad's button, followed by the button that it does, with the button that it should do to work properly in parentheses. The directions all work fine so I'll ignore them.
A A (Y) B B (B) C Select (X) D Turbomode (A) Start Start (Start) L Nothing? (L) R Savestate (R)
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Post by metaview on Oct 31, 2007 9:52:57 GMT 1
jhoff80: Sorry, but I don't have a SNES and actually, I'm not willing to customize the Gamepad mapping for each emulator. They all share one mapping and I tried to map them as good as possible. But now, when you gave me the mapping for SNES, I tried to reorder it. Please check again.
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Post by Tinnus on Nov 1, 2007 21:52:51 GMT 1
jhoff80: I believe if you put some text inside a "code" tag, it will preserve all the spaces/tabs you put in there
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