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Post by vegaman on Nov 11, 2007 1:04:16 GMT 1
Umm..sorry, I'm not sure I understand the question. Are you asking when I last downloaded LJP? It was approximately 15 minutes before my last post, so about 10:47 on 11-10-07 from www.metaviewsoft.de/ljp.zip. Also, I noticed that when I click on "help" and then click on "about" it crashes the system. Not sure if this has anything to do with anything, but just wanted to let you know.
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Post by metaview on Nov 11, 2007 10:59:06 GMT 1
When you open the ljp.zip file, what are the dates/times of the files inside?
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Post by tgwaste on Nov 11, 2007 18:58:19 GMT 1
Also, I noticed that when I click on "help" and then click on "about" it crashes the system. Not sure if this has anything to do with anything, but just wanted to let you know. ive been talking about this bug since rc4, no ones believed me. im glad someone else can see it
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Post by metaview on Nov 11, 2007 23:27:40 GMT 1
Here it runs, most of the time. Hard to find the bug then...
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Post by vegaman on Nov 12, 2007 16:35:16 GMT 1
The date of the files is 2007-11-07, 22:15. And as far as the "about" bug, I never had the system crash in rc8, so I'm not sure where that's coming from.
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Post by Tinnus on Nov 14, 2007 0:42:44 GMT 1
No idea. It was just something cool yoyofr added when he was in a good mood, I think
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Post by vegaman on Nov 14, 2007 5:43:33 GMT 1
If I use the .zem files from rc8 will I be able to keep the features of rc9 and have the correct functioning of SNES, because I love the 2 player NES function, but miss having the SNES emulation. By the way thanks again for adding the 2 player bluetooth feature. My daughter and I play Teenage Mutant Ninja Turtles all the time. I can't wait for the 2 player function on the other systems!
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Post by metaview on Nov 14, 2007 9:18:24 GMT 1
I really wonder why the buttons are wrong for you... When you use the .zem from rc8 you will lose: 2 player mode, correct BT buttons etc. Maybe your button problem will go away on its own in one of the next updates...
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Post by cristo56 on Nov 30, 2007 9:12:15 GMT 1
the button worked not well on zodiac also the joy direction are wrong when I assign a button like version rc8, but the speed is real well. I wait for rc10. danke Metaview
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Post by metaview on Dec 1, 2007 9:16:18 GMT 1
you reassigned your buttons and they are still wrong? in all emus?
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Post by cristo56 on Dec 1, 2007 11:42:02 GMT 1
yes I do for the main installation of ljp rc9 in the ljp configuration for snes for example A=yellow B=green Start=blue Select=red UP=trigger L Down=trigger R Left=function Right=launcher Qload=Rockerup Qsave=rockerdn Qsave=Rockerlt Turbo=rockerRt I reassigne all the buttons of the zodiac =none in snes,gens,gb etc... And i reassigne only the buttons direction, it work on snes maybe there was a conflict in the mapped button I tried all the modules
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Post by cristo56 on Dec 1, 2007 11:59:09 GMT 1
it works on all the modules with reassigned only the button directions. When I reassigned now the yellow,blue, red,green the button directions made pause when I go left and up=unpause down nothing right nothing in snes modules in gens,GB,nes,GG,NGP,WS it's work well
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Post by metaview on Dec 1, 2007 21:37:27 GMT 1
Thank you, I'll check it tomorrow.
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Post by cristo56 on Dec 2, 2007 17:26:40 GMT 1
On zodiac there is rc8 install on card 1 et rc9 on card 2, when I tested rc9 I remove the card 1, and only the .zem and the .ini on the card2(witch rc9) was testing. during the rc6 at rc9, there is an another little problem on gens about the config audio when z80 and fast was select at the menu. When I quit and return to ljp, only fast was select and not z80.is there the config audio not save on ljp modules ?
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Post by metaview on Dec 2, 2007 19:06:24 GMT 1
Selecting things inside the game isn't saved. You need to select it before and game-specific configs override app settings.
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Post by setsuna203 on Dec 26, 2007 17:31:33 GMT 1
How about a Christmas update? :-)
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Post by metaview on Dec 26, 2007 21:36:18 GMT 1
Hm, nothing done.
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Post by countbuggula on Dec 26, 2007 23:14:07 GMT 1
Haha, nice update metaview! There's not a lot that needs updating on the LJP front.
An update on LJR would be great though!
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Post by Tinnus on Dec 27, 2007 17:54:58 GMT 1
That could be an Easter present or something, since December == Finals for me. I should have lots more time next 2 months though.
I wonder how much people are still interested in LJR/X though?
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Post by curious on Dec 28, 2007 7:41:56 GMT 1
I, for one, am still interested. However, I do not use a Palm, but rather a WM5 phone with a 200 MHz processor. My wife has the T5 which I rarely use. I would love to see this emulator for WM5. I routinely check back to this forum to see what news is news. If you still have the passion to do this, please come out with a WM5 version. Your previous post suggested it may be quite a while.
I wish I could help, but I don't know anything about programming. I would love to have a better WM5 MAME program too. I wish I knew how to port Vilmos' PalmMAME back to WM5.
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Post by countbuggula on Dec 28, 2007 16:29:22 GMT 1
Is there interest?!?! Heck yes there's interest! Besides the fact that many of us still use Palm devices (and all the new Centro owners showing up lately) the portability of LJR makes it a project with a lot of staying power for the future. We know that in a year or 2 we won't be seeing any new PalmOS (garnet) phones coming out, so we'll need something that will be ready for the new OS (whatever it may be) when it ships.
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Post by metaview on Dec 28, 2007 21:01:27 GMT 1
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Post by Tinnus on Dec 28, 2007 21:02:20 GMT 1
If it ships, that is. More likely Palm will go with Windows Mobile or its own updated PalmOS.
Whatever the case, I suppose it would be easy enough to do a host-port of whatever system it might be.
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Post by tgwaste on Dec 30, 2007 8:21:09 GMT 1
meta, the side vol buttons dont work in GB. tinnus.. you should release something to get the buzz going.
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Post by setsuna203 on Dec 30, 2007 15:46:37 GMT 1
Cool, thanks a lot! ^^ And of course we're all checking if there is anything new about LJX (and PSX ;-)!!
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Post by Tinnus on Dec 30, 2007 22:59:15 GMT 1
I'm pretty inclined to LJX these days, actually. Anyway, as I said I should get it rolling in some days (when I finish a long and boring assignment that was meant for the middle of the month ;D ) since I just got my interest back. I might want to remodel/fix some things as well since I'm a lot better programmer now than I was when I started to code it, I think, 2 years ago. The code's not bad though, but it could use some cleanup (I included some stuff that I ended up deciding it's not needed, and it's being used in half of the places).The idea in the end is to make new modules easier, and the model I was using required too much effort. To go technical, I was planning on wrapping all of the system calls (allocation, file I/O, etc) but any decent system (that's not PalmOS ) includes stdio. Moreover, we nowadays DO have that stuff for PalmOS anyway (and even SDL) thanks to Vilmos, MetaView et al. So I'm scrapping that. That idea also included things like "AllocReallyFastMem" for systems that do have that kind of feature (PSP for example, as well as all PXA Palms have 256K) but also decided agains using it in that model; instead I'll just make the AllocReallyFastMem implementation required by the host port (that should just fallback to malloc otherwise) and #ifdef the emulator modules/framework in the places that could use it. That could be mostly a good idea for framebuffers (if they fit) since stuff like CPU registersand data, that are VERY accessed, will most likely just end up in the data cache anyway. Another possibility would be for lookup tables (memory, palette, whatever). Another thing I *have* do decide on is the launcher. At the moment the best idea is to require the host port to provide one. For the in-game menu (which I think can be cleaned up a bit as well) I'll probably make the buttons' dimensions relative to the screen (0...1) and send the host port commands like DrawGameUIButton(x, y) so that it does what it wants (centers, squashes, ignores, etc). Sounds good?
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Post by tgwaste on Dec 31, 2007 0:38:10 GMT 1
sounds awesome.. does that mean the in game menu buttons will work normally (on first touch) instead of sometimes having to press them a number of times before they respond?
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Post by Tinnus on Dec 31, 2007 2:51:33 GMT 1
Pretty unexisting. Well, I have a prototype ring-like menu but I think I'm scrapping that idea in favor of something PSP-esque. That's for the non-Palm versions though, I have a completely different thing brewing for PalmOS... That uses the actual Palm UI stuff. I thought I had posted a screenshot or something here, seems like I was wrong But before I get something PalmOS whatsoever happening, I have to get CW and all the stuff back going since I formatted my PC recently. BTW, it will fix anything framework-related that's not working at the moment, since I'm pretty much rewriting the entire framework code from the ground up to be more modular.
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Post by Tinnus on Jan 1, 2008 15:36:34 GMT 1
BTW, did anyone see the new sticky I created yesterday?
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Post by notans on Feb 8, 2008 0:01:59 GMT 1
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