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Post by metaview on Jan 12, 2008 21:42:13 GMT 1
Tinnus: Anything you don't lose?
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Post by Tinnus on Jan 12, 2008 23:11:07 GMT 1
They usually say the head, because it's tied to my neck.
One of these days I could forget I'm wearing it though.
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Post by Tinnus on Jan 13, 2008 2:57:10 GMT 1
OK, we just got ourselves GB/GBC with soudn and everything, just finishing to get save states working. Amazing how that stuff works once for one, once for all I mean, if something doesn't work I'm pretty sure it's the emulator's fault, not the framework's, since it worked with the other systems. Very, very neat. I know I really should do the launcher to give you guys something, but it's so more tempting to do an easier job of emulator-debugging-and--low-level hacking than cute-GUI-designing...
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Post by elpoco on Jan 13, 2008 12:22:37 GMT 1
Actually, I guess he's updating the code and not using any launcher.
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Post by Tinnus on Jan 13, 2008 13:53:51 GMT 1
I'm redoing everything, except for the emulators themselves. What that means is that we will have a new version that's more stable, prettier and faster than the current At the moment, I have the code for running the emulators, and have implemented NES, SMS/GG, Genesis and GB/GBC. That leaves SNES, WS, NGP, Atari 2600 and possibly TG16 (which I have to find an emulator to base it on). Oh yeah, and maybe we'll get colecovision into that as well Oh, and multiplatform. ;D
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Post by Tinnus on Jan 13, 2008 19:04:49 GMT 1
Yes I'm only working on the WIndows/SDL version at the moment, although there's a semi-finished PalmOS launcher and emulation framework (I've successfully played SMB3 on my LifeDrive).
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Post by samphex on Jan 13, 2008 22:09:34 GMT 1
No, and that makes absolutely no sense. Firestorm, apart from being a piece of crap, is closed source, commercial and copyrighted. If it was for that I'd just get gpSP instead, but I don't want to take other people's WIP and use it. I mean, most of the emulators that LJP is derived from aren't developed anymore. Wait, is it even possible to have the gpsp ported because it does not even seem like palm is strong enough. ( I guess it depends on the palm device really) Also, wasn't firestorm open source a while ago? When the heck were they allowed to sell it again?
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Post by Tinnus on Jan 14, 2008 1:47:48 GMT 1
Firestorm was never open source... AFAIK at least.
gpSP is by FAR the best (fastest) GBA emulator around. I figure it should run light games at a good speed without a dynarec in a 400-500MHz Palm.
With a dynarec I think it runs fullspeed in a GP2X, which is 200-300MHz, ARM as well as Palms.
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Post by _Em on Jan 14, 2008 17:07:51 GMT 1
Firestorm isn't open source, and the GBA emulation is done very badly -- it'd be easier to start from scratch than to integrate a usable Firestorm.
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Post by Tinnus on Jan 14, 2008 22:14:28 GMT 1
..and LJP runs GBC faster, even with Scale2x or LQ2X applied, which is simply GREAT. GBC and GG games look gorgeous on Palms since we can use the nice 2x filters
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Post by samphex on Jan 14, 2008 23:44:38 GMT 1
have they released this for palm or this something yet to come? Also I heard there was a good gameboy advance emulator(a free one in fact) for the pocket pc. Is it possible to port it? Or is the pocket pc and the pda two different processors(or whatever)?
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Post by tgwaste on Jan 15, 2008 0:20:15 GMT 1
ya morphgears GBA is OK... not the fastest but light years ahead of firestorm..
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Post by _Em on Jan 15, 2008 0:27:34 GMT 1
Who is this "they"? Are you talking about Tinnus, who you are replying to, or the Flarestorm team, or someone else? What we need isn't a "free" emulator, but a "Free" emulator... one compatible with the GPL2 license. As for codebases, let me know if you need help finding them Tinnus; I tend to keep tabs on available portable emulator source code -- and ARM-based too, as I was in the GBA emulator scene for a while (that's emulators written FOR the GBA). Check out www.gameboy-advance.net/gba_roms/emulated_on_gba.htm (there is one PCE/TG16 emulator I know of for GBA: PCEAdvance. There is also a Sinclair Spectrum emulator (you could do this too!).
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Post by samphex on Jan 15, 2008 0:32:04 GMT 1
ya morphgears GBA is OK... not the fastest but light years ahead of firestorm.. that was the one i exactly had in mind. By any chance is there a way to make pocket pc games work o palm? I have since apps the do the vice versa.
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Post by tgwaste on Jan 15, 2008 0:35:38 GMT 1
no, no chance
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Post by tgwaste on Jan 15, 2008 0:36:54 GMT 1
i think tinnus should do the launcher! I think the launcher puts a Face on the program.. go go gadget tinnus...
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Post by Tinnus on Jan 15, 2008 1:51:41 GMT 1
_Em: gpSP is the thing for emulating GBA, let alone in portables, and it's got an ARM dynarec done already I think. I'm going to try it once I get my new Free (with a capital F) Palm dev environment with peal and prc-tools since it has gcc and gpSP uses gcc-only extensions
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Post by tgwaste on Jan 15, 2008 1:56:33 GMT 1
oooo are you moving to gcc dev environment?
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Post by Tinnus on Jan 15, 2008 19:12:53 GMT 1
At the moment, that's the idea
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Post by tgwaste on Jan 15, 2008 19:15:06 GMT 1
At the moment, that's the idea thats frickin AWESOME! im still trying to get the sdl to compile.. few .h problems im trying to work out. looks neat though.
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Post by setsuna203 on Jan 15, 2008 21:24:46 GMT 1
I hope from now on the 480x320-landscape mode will work on my T3... -.-
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Post by Tinnus on Jan 15, 2008 21:27:50 GMT 1
The idea is that everything works everywhere My primary goal is to get stuff working the way they should, and secondary goal is getting stuff working the same way across the board since LJP (current codebase) has ridiculous amounts of duplicated code.
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Post by samphex on Jan 16, 2008 0:53:13 GMT 1
The idea is that everything works everywhere bejesus that will take forever. And by the time you finish, palm will have released so many more devices.....or have gotten bankrupt...
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Post by tgwaste on Jan 16, 2008 1:00:34 GMT 1
shame on you.. dont say that!
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Post by Tinnus on Jan 16, 2008 16:59:00 GMT 1
That's why it's "everything" and "eerywhere". Whatever platform may we be using, it would be easy to do a port to it.
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Post by samphex on Jan 16, 2008 23:59:29 GMT 1
shame on you.. dont say that! ok ok i wont. I love palm anyways. And the chances are people may still make software for it.
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Post by curious on Jan 17, 2008 0:31:04 GMT 1
If it will run faster, is there any way to gauge what the minimum requirements might be for the Palm OS or for other platforms (oh say, Windows Mobile)? Hope you don't mind the WM5/6/7 lobbying. I'm looking forward to this program and hope that it might work on my 8125 which sports a rather slow 195 MHz TI OMAP processor.
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Post by Tinnus on Jan 17, 2008 1:50:33 GMT 1
That should run GBC and NES at good (probably full) speeds with sound and stuff. Everything else should be too slow with sound, and playable without. I remember my Tungsten|E at 200Mhz playing Sonic 1, Genesis, with Z80 sound off (it doesn't need it) and 11kHz sound at frameskip 3. Playable edit: SMS/GG should be good as well.
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Post by curious on Jan 17, 2008 8:22:41 GMT 1
I have been able to run GBC, NES, Genesis (using PicoDrive) well with overclocking. SNES has been lacking with sound on MorphGear. n0p's version of SNES did not run on my 8125. I was hoping that LJX might be able to run SNES on my phone. I'm still looking forward to trying it out when the Windows Mobile version is available. Maybe I'll have a faster WM phone by then.
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Post by Tinnus on Jan 17, 2008 21:48:53 GMT 1
PicoDrive is faster than Genesis Plus (basis for LJP), although LJP does have the Cyclone 68k CPU core. But PicoDrive probably has assembly code for video emulation and stuff like that.
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