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Post by _Em on Apr 14, 2008 21:35:20 GMT 1
Samphex: you could also try Mednafen for an integrated PC experience.
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Post by _Em on May 8, 2008 16:44:14 GMT 1
Hmm... have you looked at this Tinnus? Possibly the code is too slow for LJX (it's a cycle-accurate gb/c emulator), but it's supposedly the best emulator out there right now. sourceforge.net/projects/gambatte/
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Post by samphex on Jun 21, 2008 23:45:09 GMT 1
update, tinnus?
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Post by Tinnus on Jun 22, 2008 16:03:23 GMT 1
I will update when there's reason to. Or you could have played some detective and seen this in the website news: ;D "For those worried with the unstable branch (LJX), unfortunately I’ve not done much with it the last months because of university but done some work every now and then. Just the other day I was starting to add the framework for a much-requested feature involving MULTIple PLAYERs"
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natepless
Junior Member
SHAQ-FU BABY!!!!!!!!!!!!!!!!!!!!!!
Posts: 74
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Post by natepless on Jun 22, 2008 17:50:24 GMT 1
oooohhhh MULTIple PLAYERs.......AWESOME!!!!!!
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Post by samphex on Jun 22, 2008 17:56:37 GMT 1
Multiple Players....hmm... What could it be?
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SebT3
New Member
Posts: 31
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Post by SebT3 on Jun 26, 2008 16:56:59 GMT 1
For those worried with the unstable branch (LJX), unfortunately Hi Tinnus, I was wandering where are you with LJX ? Is it possible to build this on a ppc linux ? your (long-time ago) follower Seb
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Post by samphex on Jun 27, 2008 2:48:09 GMT 1
I was actually thinking about porting LJX to JAVA. And by JAVA I mean the Instinct. I have the SDK and I plan to learn java and enough of c/c# to port LJX.
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Post by _Em on Jun 27, 2008 17:12:29 GMT 1
Heh... "porting" from C/ASM to Java is not really in the same class as porting between different hardware architectures using the same compiler. What you're really going to be doing is re-writing the entire emulator using similar constructs. That's a HUGE undertaking, as Java doesn't behave the same way as C, and can't do in-line ASM. Good luck... you're going to need it
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Post by samphex on Jun 27, 2008 20:13:59 GMT 1
It will probably take me a WHILE... Gimme 3 years give or take 2 years for me to learn BOTH languages...and rewrite everything. Or maybe I should I just focus on porting gameboy first. I need that. Any suggestions on the easiest gameboy emulator to port? I know gnuboy is possible, but there might be an easier one.
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Post by drmario on Jun 27, 2008 20:39:16 GMT 1
Doing all that would be a lot of work since there is already a java gameboy emulator and probably a bunch of other emulators written in java. It might be easier just to help out or use the source from those ones. www.millstone.demon.co.uk/download/javaboy/Also, what would rewriting it again in java accomplish since the code Tinnus is writing it in can already be ported to most platforms?
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Post by samphex on Jun 27, 2008 20:48:51 GMT 1
LJX is not java so it would be harder to port... I didn't know there were JAVA gb emulators thanks anyway. Now I just gotta make it touchable by instinct. (I'll be getting that in a few days. The centro will go to my mom. I might still use it every one in a while)
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Post by _Em on Jun 27, 2008 21:49:05 GMT 1
Doing all that would be a lot of work since there is already a java gameboy emulator and probably a bunch of other emulators written in java. It might be easier just to help out or use the source from those ones. www.millstone.demon.co.uk/download/javaboy/Also, what would rewriting it again in java accomplish since the code Tinnus is writing it in can already be ported to most platforms? The point to porting is that he would learn how to port code between languages; this is not a trivial thing to do, even if you have both languages memorized in fine detail. As for what it would accomplish: some platforms don't allow you to run compiled apps; the only option they provide is a Java MIDlet platform. That said, instead of porting LJX, it seems to me that it would be easier to create a similar Java-based launcher with emulator cores from scratch. Also, the performance would be WAY better as the design considerations for Java based performance gains are much different than for C code doing the same thing.
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Post by Tinnus on Jun 27, 2008 23:30:19 GMT 1
d**n, I can't even imagine myself writing emulator code in something like Java (no pointers!!), let alone PORTING existing code to it. You're most likely going to re-implement most stuff using the existing sources as documentation, not really porting the code as-is since a lot of stuff will have to be seriously re-thought.
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Post by samphex on Jun 28, 2008 3:50:15 GMT 1
Thanks for those comments. It seems that the best thing I can do right now is port the javaboy app. Someone ported it to nokia phones specifically. I want to ask for the source code but apparently his site is in Spanish... >_<
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Post by drmario on Jun 28, 2008 14:19:08 GMT 1
Try searching google for java emulators, that's all I did, I'm sure there are plenty of them : )
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Post by _Em on Jun 30, 2008 16:58:02 GMT 1
Thanks for those comments. It seems that the best thing I can do right now is port the javaboy app. Someone ported it to nokia phones specifically. I want to ask for the source code but apparently his site is in Spanish... >_< Incidentally, it'll probably be easier for you to learn to read spanish than to get this java multiemulator going
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Post by setsuna203 on Jul 9, 2008 19:57:40 GMT 1
Since Netbooks are getting more and more famous: What about the status of LJX@PC port? I know, I know: There are other integrated retro game suits, but let's be real: There is NOTHING like LJP, right? :-)
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Post by _Em on Jul 9, 2008 23:39:11 GMT 1
Since Netbooks are getting more and more famous: What about the status of LJX@PC port? I know, I know: There are other integrated retro game suits, but let's be real: There is NOTHING like LJP, right? :-) Well, there are other suites like Mednafen. LJ's big draw is that it can work pretty well on low-powered devices.
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Post by samphex on Jul 13, 2008 3:48:46 GMT 1
I haven't been on here for a while, I just decided to come back to see how things were going. Anyway, I have found a good easy to port emulator(I have to get in to java hard core first tho) for the samsung instinct. My only issue now is the fact that the instinct is not multi touch >_<.
One idea I had for nes/gb emulator for instinct was having the screen as a dpad with start select on bottom and two of the three buttons on the bottom as A/B.
The hard thing is figuring out if this is possible in the first place with sprint's WITKIT. >_<
That was for anyone who may be leaving PALM towards java touchscreen devices.
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Post by _Em on Jul 14, 2008 18:22:28 GMT 1
Well, there's a thread on here somewhere that covers faking multitouch on a single touch device; however, I'm not sure if that would work in Java.
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Post by samphex on Aug 6, 2008 4:23:51 GMT 1
Well, there's a thread on here somewhere that covers faking multitouch on a single touch device; however, I'm not sure if that would work in Java. I'll write a multi-touch app. up in basic today when I get the time and post it here, just for people to look at and mess around with. How's the multi touch app going?
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Post by samphex on Sept 5, 2008 21:07:22 GMT 1
How is it now?
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Post by _Em on Oct 6, 2008 5:50:56 GMT 1
Good to hear your progress!
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Post by setsuna203 on Oct 18, 2008 9:44:22 GMT 1
No updates on LJX yet? My new netbook will arrive soon, and I would love to have LJX on it... :-) And no: Mednafen is incomplete, it doesn't support the systems I'm lookin' for! ;-)
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Post by Tinnus on Oct 19, 2008 15:04:38 GMT 1
Nope, sorry
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Post by niccoism on Oct 28, 2008 4:59:59 GMT 1
i think the project is dead until a few years from now. look at tinnus' avatar :[.
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Post by Tinnus on Oct 30, 2008 12:14:35 GMT 1
i think the project is dead until a few years from now. look at tinnus' avatar :[. Tinnus is waiting for his PS3 and open Pandora to give him some motive as far as LJX goes. I've kind lost interest in the PS3 part for no real reason, but Pandora's sure to sparkle some interest though, heh. I'm actually completely without time now (although I try to check the board every so often to dismiss rumors of my brutal death). Considering I'll not have much more time from now on anyway (altough the past and upcoming 2 weeks will be heavy) ASAP I'm going to upload the current LJX codebase soemwhere so in the case I can't finish it up properly, somebody else will. The framework's pretty complete already though, mainly missing a GUI for a first usable version.
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Post by setsuna203 on Nov 1, 2008 10:34:11 GMT 1
Oh...I see...so tinnus is dead? :-)
Man, you really should finish this!! I really don't like the idea of playing retro games with anything else than LJX...... :-(
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Post by Tinnus on Nov 2, 2008 15:17:40 GMT 1
LJX is also my dream, and I do plan to finish it properly someday. But I'm not sure when that could be and I don't want to keep you guys waiting forever Anyway, a good GUI concept would halfway there Remember I want something as usable for a Palm, Zodiac, PSP, Pandora, PC and TV (my ultimate plan is to create a kind of "LJX cabinet")
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