nobody
Junior Member
Posts: 58
|
Post by nobody on May 8, 2006 4:28:47 GMT 1
Excellent release guys, I'm testing Mega Man X (ME version) and you seem to have eliminated most of the slowdown from the previous release.
One bug I've noticed is that when a sound effect is played it eliminates another sound effect already playing, for example when I charge the X-buster and then an enemy shoots at me (or any other action that plays a sound effect), I can no longer hear the X-buster charging.
|
|
|
Post by brent2k6 on May 8, 2006 5:05:49 GMT 1
well i guess for me the reason why its running slow is because im on 2.01 FW and im usin fanjita's latest version of eloader
|
|
|
Post by kyozabe on May 8, 2006 5:19:14 GMT 1
In Contra 3, I set the shortcuts to how they were before:
Left (Analog) for Menu Right (Analog) for turbo Up and Down on the analog stick for frameskip + and -
but now, when I hit L + R to hold both guns at once and do the spin jump thing, it doesn't work.
|
|
|
Post by manias on May 8, 2006 8:35:26 GMT 1
.41 runs much faster than .4 yoyo! thanks .3 is still faster but hey mario is playable again (with sound speed-wise) tales of phantasia sound still screams/crackles for a sec @ intro tho and still crashes when you try to quit the emulator
|
|
|
Post by pspmaniac on May 8, 2006 8:39:23 GMT 1
hey manias do u know how 2 run snes9x on 2.6? i have gta
|
|
|
Post by manias on May 8, 2006 8:41:36 GMT 1
sure pspmaniac go to www.noobz.eu (fanjita's new site) download eloader .97, install it using the executable (do not select auto boot when u can) and then install the snestyl to \psp\game
|
|
|
Post by pspmaniac on May 8, 2006 8:44:38 GMT 1
thnx ure great
|
|
|
Post by manias on May 8, 2006 8:46:06 GMT 1
btw in .41 if u load a savestate and the sound stops - go to the menu and disable sound, go back ingame, and enable it again
|
|
|
Post by pspmaniac on May 8, 2006 8:47:19 GMT 1
cud u gime the link
|
|
|
Post by manias on May 8, 2006 8:48:24 GMT 1
i did! eloader is at noobz.eu
|
|
|
Post by pspmaniac on May 8, 2006 8:54:12 GMT 1
u can oli get da eboot .96
|
|
|
Post by manias on May 8, 2006 8:55:29 GMT 1
scroll down to 2 Apr 2006 : eLoader 0.9.7 - Bock
|
|
ar15
Junior Member
Posts: 53
|
Post by ar15 on May 8, 2006 9:19:36 GMT 1
In Contra 3, I set the shortcuts to how they were before: Left (Analog) for Menu Right (Analog) for turbo Up and Down on the analog stick for frameskip + and - but now, when I hit L + R to hold both guns at once and do the spin jump thing, it doesn't work. i have a similar problem with front mission. i also set the keys like that, but i can't go to the sound test (hold l+r+down, press a). seems like when both l+r are held down it doesn't register. is there anyway to fix it?
|
|
siso
Junior Member
Posts: 56
|
Post by siso on May 8, 2006 9:25:39 GMT 1
OMG!!!! Super street fighter 2 is too fast without speed limit!!!! ;D
|
|
entry
New Member
Posts: 14
|
Post by entry on May 8, 2006 10:08:16 GMT 1
hmmm nearly all the games have a slightly instable frame rate just a bit under normal value... NTSC around 57 and PAL around 47..... what is the reason ? Is this a real problem ?
|
|
|
Post by manias on May 8, 2006 10:20:51 GMT 1
not unless u notice it without the fps counter on
|
|
|
Post by teggles on May 8, 2006 10:32:25 GMT 1
The font is too hard to read... it ugly... and it STILL saves snapshots in JPEGs. It needs to be PNG. Thanks for the AR support though!
|
|
|
Post by teggles on May 8, 2006 10:34:42 GMT 1
But... the code support. It's hard to work with. I also expected to be able to search the memory, but instead I can only ignorantly modify it. To be honest I'm very disappointed...
|
|
|
Post by manias on May 8, 2006 10:38:02 GMT 1
But... the code support. It's hard to work with. I also expected to be able to search the memory, but instead I can only ignorantly modify it. To be honest I'm very disappointed... then get the source and do it better?
|
|
|
Post by yoyofr on May 8, 2006 10:47:56 GMT 1
The font is too hard to read... it ugly... and it STILL saves snapshots in JPEGs. It needs to be PNG. Thanks for the AR support though! lol! you should add that it ruined your day and you curse us on 9 generations seriously, png is already implemented but not used. why ? because it creates bigger files and if you want to do a snapshot for each game on your memory stick you'll use much more space in the end. regarding the cheat code support, for sure it can be improved. right now it's the first time s9xTYL has support for cheats, so it's a first step. and it's true, sourcecode is now on par with binaries release, so if you want to help, you can. remember we code this for free and on our freetime. what you have here is the result of many many hours spent coding....
|
|
xefir
New Member
Posts: 4
|
Post by xefir on May 8, 2006 10:51:04 GMT 1
Yoyofr you is too strong sharp the snes and long life has the psp!!!
|
|
|
Post by manias on May 8, 2006 11:05:31 GMT 1
Just out of curiosity yoyo, do you have any ideas on tricks to speed up sound emulation like you did with ME but then on 2.0+? Or are we really stuck with one part of the psp that has to do everything? Because if so, I guess speed-wise it's going to be hard to get much improvement.. ooo i wish i had a 1.5 so bad
|
|
|
Post by yoyofr on May 8, 2006 11:11:00 GMT 1
Just out of curiosity yoyo, do you have any ideas on tricks to speed up sound emulation like you did with ME but then on 2.0+? Or are we really stuck with one part of the psp that has to do everything? Because if so, I guess speed-wise it's going to be hard to get much improvement.. ooo i wish i had a 1.5 so bad what we did with ME cannot be used for 2.00+ : ME is a second processor and we used it, that's all! on 2.00+, we have one processor, on 1.0 & 1.5, we have to processors : simple, isn't it ? there's still some room for optimization but nothing like x2 speed I fear... time will tell us (we still plan to optimize as much as we can)
|
|
|
Post by manias on May 8, 2006 11:19:45 GMT 1
what we did with ME cannot be used for 2.00+ : ME is a second processor and we used it, that's all! on 2.00+, we have one processor, on 1.0 & 1.5, we have to processors : simple, isn't it ? there's still some room for optimization but nothing like x2 speed I fear... time will tell us (we still plan to optimize as much as we can) well x2 speed wouldn't be necessary anyway If you could manage it that the next release the non-me version would be as fast as 0.3 with sound, but with the new menu & saves working that would be enough
|
|
|
Post by mrbungle on May 8, 2006 11:42:59 GMT 1
I can't find anyone mention this so here goes - when playing some games (FF3 and Seiken 3) the game keeps pausing and a number 3 appears in a blue box in the middle of the screen for anything up to 10 seconds and everything stops and the sound hiccups. any ideas? oh great work by the way. can't wait to get playing all those RPG's on the move
|
|
|
Post by d3r3lic7 on May 8, 2006 12:25:44 GMT 1
I've just started using this new version and it looks great... but I am experience some trouble. I'm on 2.0 with eLoader097 and it hangs whenever I try to do anything in the emulator menu (L+R) the screen goes black and my psp shuts off. When I load it with eLoader095, it works MUCH better than with eLoader097 however I was testing the USB mode and when I deactivated it, my psp froze and shut off. Also, there was a VERY loud buzzing noise that I hear randomly. Sometimes its a long buzz sometimes its a second or two. And also with this version of the eLoader, I cannot exit the emulator without the PSP freezing can anyone help me with my problem
|
|
|
Post by yoyofr on May 8, 2006 12:32:15 GMT 1
sorry, but perhaps you should post on fanjita website since it works well on psp 1.5, it's probably an issue with the eloader
|
|
|
Post by manias on May 8, 2006 12:33:31 GMT 1
- psp exitting freeze is what we all have with nonME - menufreeze I don't have tho - i also have that buzzing with tales of phantasia at the start, not if i load a savestate - the usb thing, I don't know if ur using GTA with 2.0's but if ur, then u don't have USB access anyway..
so what's better with eloader 95?
|
|
|
Post by fettesbumsen on May 8, 2006 13:07:47 GMT 1
wouldnt it be possible to make a connection between the computor and psp and play wifi through that? i could only connect to my computor via snespsp tyl, but they didnt start a game...
|
|
|
Post by manias on May 8, 2006 13:08:41 GMT 1
i dont think so cuz snestyl can't run on a pc... would be surprised if it's compatible with other snes9x versions
|
|