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Post by Tinnus on Nov 13, 2006 15:19:56 GMT 1
It was meant to be resurrection, but I'm thinking about changing it to Revolution ;D
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maxer
Junior Member
Sit, Ubu, sit! Good dog! Woof!
Posts: 77
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Post by maxer on Jan 20, 2007 0:56:26 GMT 1
Many *MANY* thanks to Yoyo and Tinnus for the (dare I say) hundreds of hours you have both dedicated to the LJP project thus far! (with emphasis on the 'thus far' ...)
Its amazing to see it continue to grow – thanks to everyone who has contributed to these message boards, they are filled with extremely helpful information.
Just finished reading the entire 8 page thread (the possibilities seem boundless ;D) and would like to add a few votes for items I’d like to see added to ye ol’ TO DO List (forgive me if I reiterate what has been said before):
1. a tiny rom counter added to each specific emulator’s page counting the total number of roms installed/read from your files? [ex: ### roms] 2. two-four controller support on single device (ex: player 1, player 2, etc.) 3. being able to quick jump to roms using treo keyboard (ex: jump to mario by pressing ‘m’ key) 4. doing UDMH-like stuff internally (I know most everyone has it by now, but would be huGe addition!) 5. IR support for multiplayer games 6. being able to use treo’s keyboard for mapping buttons Do you have these on your list and are any of them likely to be included?
Burning question of the day: when do you see another release (or release candidate?) of LJP happening with any or all of the to do’s included? Will this be in the long awaited LJR?
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Post by Tinnus on Jan 21, 2007 3:03:17 GMT 1
Next release will be a complete re-write. Code-named LJR for the time being... (1) is easy, easy. Gonna add that. (2) is easy too but I wonder how you'll manage to get 2 people pressing buttons in a PDA at the same time ;D except for turn-based games. (3) is easy (I think). (4) is a big one of the always-wanted-always-planned list. (5) is harder... but not impossible I suppose. Multiplayer would be cool for certain! (6) is easy now that MetaView has got that sorted out for Doom and stuff. So basically all of your suggestions will probably be there, except for the multiplayer--at least at first.
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Post by darthmonkey on Jan 21, 2007 20:09:05 GMT 1
Any idea when this'll be? I just dug up my clié from the debris on my desk, and was wondering when this would be ready.
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Post by Tinnus on Jan 22, 2007 0:39:48 GMT 1
Not a freaking clue. When I get enough time and motivation (there's lots of code to clean up since LJP wasn't so "modular", ie: there's lots of old LJP code buried inside the emulators themselves).
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Post by needhelp on Jan 22, 2007 3:11:35 GMT 1
Just wondering Tinnus, what programming language are you using to code LJP? C++, C, Java, Fortran, etc...?
Thanks
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Post by darthmonkey on Jan 22, 2007 14:06:52 GMT 1
Any idea what year it'll be done? lol
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maxer
Junior Member
Sit, Ubu, sit! Good dog! Woof!
Posts: 77
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Post by maxer on Jan 22, 2007 20:40:59 GMT 1
(1) is easy, easy. Gonna add that. (2) is easy too but I wonder how you'll manage to get 2 people pressing buttons in a PDA at the same time ;D except for turn-based games. (3) is easy (I think). (4) is a big one of the always-wanted-always-planned list. (5) is harder... but not impossible I suppose. Multiplayer would be cool for certain! (6) is easy now that MetaView has got that sorted out for Doom and stuff. So basically all of your suggestions will probably be there, except for the multiplayer--at least at first. Not a freaking clue. When I get enough time and motivation (there's lots of code to clean up since LJP wasn't so "modular", ie: there's lots of old LJP code buried inside the emulators themselves). --------------------------------------------------------------------------- Tinnus, so basically it is safe to assume you haven't started the re-write yet? what would be motivating for you to do it? can we who are desiring of this to occur help you out in any way to make this happen? ;D if you had all the time in the world, how long do you estimate the process taking? i, along with lots of others (im sure!) are overly curious because we've never gotten a straight answer about the time frame it will take ... if its years, its years, if its only 100 hours, its 100 hours ... id love to help you out if there is anything i can do?! id love to be a part of creating something this special! again Yoyo & Tinnus, thanks for all your hard work - we who love what you do, salute you. thank you again and again.
?a possible suggestion to help break up the tasks of the re-write? perhaps you could break it up into stages (listing necessary steps/codes/etc and we (the community) could work on it collaboratively all at the same time, create all the necessary pieces and then have you review & assemble them when ready?
* to everyone else reading this post * any takers to help out the re-write? i can dedicate a few hours a week to this easy ....
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Post by _Em on Jan 23, 2007 18:36:37 GMT 1
Tinnus: for the network play, I know a few people who have enabled emulator network play for other platforms. If you need any advice on what shortcuts/techniques to use to keep things synced and speed up responsiveness, let me know. It seems to me that it should be possible to do net play on most of the emulators via IrDA, Bluetooth (possibly), or WiFi. Bluetooth might be a bit harder as it requires more overhead.
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Post by Tinnus on Jan 23, 2007 22:54:52 GMT 1
What would be cool, is adhoc multiplayer so we could play against a PSP But yeah. multiplayer if/when added, will have interface abstraction. If I had all the time in the world? And didn't get bored? Some days for it to work. One wekk for it to be polished. If I worked on it in all my free time, realistically? Some weeks for it to work, one month or two for it to be polished. I just didn't bother yet to be honest, it's not that it's THAT hard or tiresome. (most of it is just reimplementation anyway) I can say though, that the Palm version might not be the first, but the Windows one since it's a lot easier to develop and debug on it ;D I'll get a preview of Little John for Windows running NES ASAP for you guys. Too bad I started trying to do NES, because it's the most "glued" to the old framework. But I'm pretty sure you all will like the new modules... ;D Some retro, some not-so-retro (but maybe now that there's the DS and the PS3, those could be true retro? Hmm.... )
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Post by _Em on Jan 24, 2007 0:16:26 GMT 1
Well basically you would use the same hooks you use for the treo keyboard interface, but run them through a buffered network interface. For most devices, you'd be doing multi-drop controllers over the coms, not true ad-hoc. ad-hoc a la DS would be MUCH more complex.
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maxer
Junior Member
Sit, Ubu, sit! Good dog! Woof!
Posts: 77
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Post by maxer on Jan 24, 2007 22:01:27 GMT 1
thanks Tinnus ... as a palm treo user i will be eagerly waiting to see the palm release of JLR! ;D
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Post by guadasp on May 6, 2007 19:10:39 GMT 1
GameBoyAdvance module!!!!
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xmarkstheed
New Member
Smile as they break and they fall.
Posts: 2
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Post by xmarkstheed on May 11, 2007 22:08:16 GMT 1
I'm probably just kicking a dead horse, the horse being LJP, but is there any way to create sort-of link cable-type thingy for LJP to just simply transfer pokemon from various games?
Yes, I'm 16 and still play the games, but detest the anime and the games beyond crystal. Got a problem with it?
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Post by _Em on May 12, 2007 0:59:10 GMT 1
You mean to transfer the sram from an actual Gameboy to the Palm? Most people do this by downloading it to PC using dedicated hardware; from there, you just have to put the sram file on your Palm. For that matter, you can edit the SRAM file in a hex editor if you want to unlock/configure more Pokemon/other things.
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xmarkstheed
New Member
Smile as they break and they fall.
Posts: 2
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Post by xmarkstheed on May 12, 2007 14:22:53 GMT 1
No. I mean to "emulate", if that can be said, a link cable and be able to transfer/trade pokemon from one game to another, like what can be done in a real gameboy color. I'm not a whiz at this kind of thing, so I'm not even sure it can be done, been done with an emulator for the computer but a zodiac.....hmmm....... but it would be nice if it could. If not that maybe the ability to save ljp saved games in a .sav format so i can copy them and do it on the computer. That would be much, much easier.
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Post by _Em on May 12, 2007 19:17:23 GMT 1
Most people do this by downloading it to PC using dedicated hardware; from there, you just have to put the sram file on your Palm. For that matter, you can edit the SRAM file in a hex editor if you want to unlock/configure more Pokemon/other things. LJP creates SRAM files, which are exactly what you're calling .sav files. If you're not trying to transfer the SRAM files from an actual GBC cartridge, just copy your SRAM files from the LJP GB folder to your PC, and edit them there... or, simply change the SRAM file's name to the name of the game you want it to transfer to, and all your data should transfer over. Also, if you pick up a copy of Bird (or use Resco Explorer, etc.) and do the editing on your Palm.
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mitch
New Member
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Post by mitch on Sept 24, 2007 22:38:03 GMT 1
game genie codes... you mean implementing the game genie??? YAY that's what I want to happen... there was something else but i don't remember it srry.. wait i remembered, does the IR device work for hte gbc
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Post by jhoff80 on Oct 9, 2007 18:32:00 GMT 1
How about an option to use the device's volume controls in order to control the emulator volume?
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Post by countbuggula on Oct 9, 2007 18:54:55 GMT 1
Well, the volume buttons already are mappable, so all Metaview (or anyone else who wants to take it on) would have to do is add another set of control options in the config screen: Volume up and Volume down.
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Post by Tinnus on Oct 9, 2007 22:59:15 GMT 1
I think that's on the list of key-configurable things I implemented in LJX (the list is pretty gigantic BTW, I put everything you can do in the program to be key-mappable ) Yeah, pretty much 90% of the framework is complete. Problem is, that's only useful for combining the emulator modules with the host programs, and currently we only have NES being emulated, and SDL and Palm OS hosts (that's a LOT thanks to SDL, mind you), and no working launcher for any (yet). Did I ever release a version of the PalmOS NES emulator? I think I was going to do that as soon as sound worked, but I stopped working on the PalmOS backend meanwhile
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Post by tgwaste on Oct 9, 2007 23:16:54 GMT 1
no you didnt. well.. you released a POC for NES for the PC.
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Post by Tinnus on Oct 12, 2007 1:33:10 GMT 1
That lot I remember I might try fixing Palm code and showing you guys something this weekend or so, provided I have the time (not very unlikely)
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Post by vibri2001 on Nov 2, 2007 16:26:43 GMT 1
Hi all:
First off I want to thank you all for continuing to work on LJP.
It's probably a little late in the game for such a request but I want to ask anyway. Is there any chance to implement newer modules? I would really like to see Bliss or PalmBliss (Intellivision emulator) added to LJP. PalmBliss for Zodiac works well but their is no way to configure controls, something which is definately needed as the Intellivision controller had 16 available buttons in addition to the directional disc. The controller mapping in LJP is so great I was hoping you all could get Bliss into LJP.
Thanks again for all your hard work.
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Post by countbuggula on Nov 2, 2007 17:06:05 GMT 1
LJP - not gonna happen. LJX - strong possibility if there's a good open-source emulator available that Tinnus can port to Palm. I don't know anything about PalmBliss - is it open-source?
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Post by vibri2001 on Nov 2, 2007 18:44:50 GMT 1
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Post by _Em on Feb 6, 2008 19:48:58 GMT 1
Tinnus: I believe SNES9x has gun->mouse code -- are you looking specifically for NES? If So, I'll take a look. I believe FCE Ultra and RockNES have that support.
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Post by samphex on Feb 6, 2008 21:03:01 GMT 1
What you mean those fun old shooting games?
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Post by tgwaste on Feb 6, 2008 21:09:33 GMT 1
it would be cool to be able to use screen taps to play games like Duckhunt, of course the problem then would be that you would not be able to use screentaps to send comands to the emulator..
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Post by samphex on Feb 6, 2008 21:19:47 GMT 1
A positive for a negative... Oh ya, I just had an idea because of what tgwaste said. For a specific game can you keep an assigned control set so or duckhunt ou do not have to go to config then when your done got to config for other games. It would be cool to have a choice to assign controls specifically for one game
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